standard map tweaks

Post a reply

Confirmation code
Enter the code exactly as it appears. All letters are case insensitive.
Smilies
:D :) ;) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :!: :?: :idea: :arrow: :| :mrgreen: :geek: :ugeek:

BBCode is ON
[img] is ON
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: standard map tweaks

Re: standard map tweaks

by ceebz » Tue Aug 09, 2011 4:16 pm

Rambizzle wrote:
james- wrote:Whats so hard about seeing through the shrubs on harrytown mid?

If it's that much trouble for you then just no-sprite like 90% of mid dorks do on that map.
Image

Can someone aware me on how to no-sprite

pm me on steam

Re: standard map tweaks

by Rambizzle » Mon Aug 08, 2011 9:42 am

james- wrote:Whats so hard about seeing through the shrubs on harrytown mid?

If it's that much trouble for you then just no-sprite like 90% of mid dorks do on that map.
Image

Can someone aware me on how to no-sprite

Re: standard map tweaks

by scorch- » Mon Aug 08, 2011 7:04 am

james- wrote:Whats so hard about seeing through the shrubs on harrytown mid?

If it's that much trouble for you then just no-sprite like 90% of mid dorks do on that map.
I can't see through those things at all. It works both ways, you just have to abuse them when you have mid :>

Re: standard map tweaks

by james- » Mon Aug 08, 2011 4:43 am

Whats so hard about seeing through the shrubs on harrytown mid?

If it's that much trouble for you then just no-sprite like 90% of mid dorks do on that map.

Re: standard map tweaks

by ceebz » Sat Aug 06, 2011 11:32 am

Schmiggs wrote:harrington bushes should be just small flowers or something so people can't hide behind them like little bitches...
what flowers on harrington? ive never seem them

Re: standard map tweaks

by k4b00m » Sat Aug 06, 2011 9:47 am

Image

Re: standard map tweaks

by Schmiggs » Sat Aug 06, 2011 6:47 am

harrington bushes should be just small flowers or something so people can't hide behind them like little bitches...

Re: standard map tweaks

by jgale » Fri Aug 05, 2011 6:23 pm

scorch- wrote:Why would you change chemille at all? That map is a beautiful butterfly and perfect flower COMBINED. Pick a bad map like anzio and add some tanks to it.
:D

Re: standard map tweaks

by xapZ » Fri Aug 05, 2011 1:02 pm

It would be nice if you put a fuc**** lamp (high power lamp) on classic railroad hotel! rsrsrs

Re: standard map tweaks

by cassinoroyale » Fri Aug 05, 2011 11:35 am

perfect combination between a butterfly and a flower?!

matthew, where is that giant yellow duck?!

Re: standard map tweaks

by mogers » Fri Aug 05, 2011 11:04 am

There's shrubs in Harrington Mid?

Re: standard map tweaks

by stealthlol » Fri Aug 05, 2011 8:03 am

I don't understand why everyone has problems with the harrington middle shrubs. I've never once had a problem seeing through them.

Re: standard map tweaks

by Rambizzle » Fri Aug 05, 2011 7:40 am

the tank on chemille's axis side needs to stay imo. Time to trim the shrubs on dod_harrington mid.

Re: standard map tweaks

by mogers » Fri Aug 05, 2011 7:37 am

Well isn't that cute.

Re: standard map tweaks

by scorch- » Fri Aug 05, 2011 7:26 am

Why would you change chemille at all? That map is a beautiful butterfly and perfect flower COMBINED. Pick a bad map like anzio and add some tanks to it.

Re: standard map tweaks

by seanality » Fri Aug 05, 2011 6:49 am

Well you can't just remove the tank on chemille to the axis water room. That acts as cover. Maybe add some sort of wall or another set of sand bags, preferably something spammable.

BUT!

If you do that you might as well get rid of the rocket doors (the doors you can blow up with a rocket). Make it so you can't blow them up at least.

Re: standard map tweaks

by cassinoroyale » Thu Aug 04, 2011 9:54 pm

just remove the bushes and the tree of dod_harrington and lets celebrate!

Re: standard map tweaks

by Sears » Thu Aug 04, 2011 9:09 pm

nerds ;)

Re: standard map tweaks

by hellfire » Thu Aug 04, 2011 8:04 pm

Thats sexy!!...

LETS PLAY!

I broke down anzio and chemille .rmf files. I can mess around with them if anyone has any thoughts ?

standard map tweaks

by lerfooled » Thu Aug 04, 2011 8:00 pm

Thanks to Odin for the tip.

I'm able to change the entities in any map(flag add/remove and change positions, spawn sides, remove models(cars, tanks, sandbags). I tested it out on chemmile and saints_b1 any suggestions for other maps?

chem
Image
Image
Image
Image
Image
Image
Image
Image

saints_b1
Image
Image
Image
Image
Image
Image
Image
Image

Top