dod_merderet remake

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Topic review
   

Expand view Topic review: dod_merderet remake

Re: dod_merderet remake

by THRASHER » Mon Sep 05, 2011 8:45 am

Hey Guys, you should take a look to the dod_storm_b4 from day of defeat source, thats the best "ramelle/merderet" style map that i have ever played. Its a really good competitive map.

http://www.gamefront.com/files/17752497

Re: dod_merderet remake

by stevehisey_ » Thu Sep 01, 2011 3:20 pm

this community is retarded

Re: dod_merderet remake

by ceebz » Wed Aug 31, 2011 5:24 pm

yeah please fix that stupid railing, brb doing 5 dmg through it with stg

Re: dod_merderet remake

by james- » Wed Aug 31, 2011 3:35 pm

.45s should be able to shoot through a lot of walls in the game.

and I like the idea about the RR2 apartment railing thing.

Re: dod_merderet remake

by stealthlol » Wed Aug 31, 2011 2:49 pm

I'd side on best. Very much so.

Re: dod_merderet remake

by joeledmunds » Wed Aug 31, 2011 12:00 pm

Miller` wrote:While you're at it, can you make all the walls wallable by pistols. Would like to play orange_fun type of map in the leagues. :shock:
My brain is racing to figure out if this is the worst idea ever or the BEST IDEA EVER.

Re: dod_merderet remake

by Miller` » Wed Aug 31, 2011 8:59 am

Steve, can you make the railing on RR2 apts actually wallable for stgs? Hell, I'd even take it down to pistols.

While you're at it, can you make all the walls wallable by pistols. Would like to play orange_fun type of map in the leagues. :shock:

Re: dod_merderet remake

by k4b00m » Tue Aug 30, 2011 7:30 pm

A cleaner sturm waterhouse! Less corners, make it sexy, and the sturm water so you can walk in it and shoot [=
Or maybe with a rope as well! make it have access from 2 ways.. not sure how that will pan out

Re: dod_merderet remake

by joeledmunds » Tue Aug 30, 2011 7:10 pm

If you do the lower entrance, just don't make it the big clusterfuck of little rooms. I've never found water house to be that bad to to get into, so I don't really see a need to change it. Don't listen to me though, I'm permabad.

Re: dod_merderet remake

by stevehisey_ » Tue Aug 30, 2011 2:53 pm

Some of the biggest issues that I'm getting from this feedback is

Allies 2nd flag
Allies sniper loft
Spawn distances
Textures/ambience

How about the water house? In the sturm version the double window room is removed. And there is also a dock on the axis side of the water under the water house...do you think that would be a better idea? with a lower entrance instead of a ladder?

Re: dod_merderet remake

by joeledmunds » Tue Aug 30, 2011 9:35 am

lol actually loving the italy textures.

Re: dod_merderet remake

by stevehisey_ » Tue Aug 30, 2011 9:20 am

Re: dod_merderet remake

by `NG » Sun Aug 28, 2011 5:40 am

- Fix allies second. Or at least put an escalator in there, amirite?
- remove access to the ledge so people don't sit there all match.
- use the umbrella from sturm, where you can climb up on top of it
- change the colors, shit is depressing to play

Re: dod_merderet remake

by Schmiggs » Sat Aug 27, 2011 8:37 am

Zafod is still one of my all time favorite maps.

Re: dod_merderet remake

by willeh » Fri Aug 26, 2011 10:39 pm

i wish the community was bigger,

remakes of zafod heautue and ramelle would be awesome but thinking the community is so small the maps we have rarely get played

Re: dod_merderet remake

by joeledmunds » Thu Aug 25, 2011 3:24 pm

Music wasn't as good as dod_thunder's GADAFGADAF FIRST WAVE INEFFECTIVE

Re: dod_merderet remake

by Airnick15 » Thu Aug 25, 2011 3:11 pm

Schmiggs wrote:Just put Ramelle back in the mix...
And the music!

Re: dod_merderet remake

by Schmiggs » Thu Aug 25, 2011 3:04 pm

Just put Ramelle back in the mix...

Re: dod_merderet remake

by stevehisey_ » Thu Aug 25, 2011 2:50 pm

Stairway to heaven?

Re: dod_merderet remake

by Hudson` » Thu Aug 25, 2011 1:14 pm

Add another bridge, but this time, have it go up instead of across.

I'll let you think about it.

Re: dod_merderet remake

by element » Thu Aug 25, 2011 12:39 pm

i actually think dod_sturm would be a decent map for competitive play instead of merderet... except for the sewers which you could just stick a wall infront of, or make some sort of side path... the lower entrance to apt's is great instead of just that one ladder on merderet.. also everything is more condensed so you're not going on a marathon every respawn... and instead of the huge fucking pool in the middle of merderet you can actally run around under bridge, bringing an entirely different element to mid area.. the axis actually have some cover on their side of the bridge with that sandbag, and the tank makes it easier to cap middle...

Re: dod_merderet remake

by hypnotik_ » Thu Aug 25, 2011 12:30 pm

For the allies second make the flag at the top of the first staircase where the hole in the wall is.

Re: dod_merderet remake

by stealthlol » Thu Aug 25, 2011 11:48 am

I think those sewers wouldn't work too well in competitive play. On paper, it could be interesting, but in reality? People will just complain about them as if they were traincar. The thing I do think sturm did right was allies 2nd flag. Outside the arch of that building instead of inside. Though I would block off the doorway and just make it a building you can't get in. In my opinion, I think merderet bridge works as is for both sides. Everytime I've played it, it's a back and forth battle, never one-sided.

Re: dod_merderet remake

by defiance » Thu Aug 25, 2011 11:41 am

Take out the annoying ambiance sounds if you can.

Also, not sure how much trouble it is, but they remade merderet as dod_sturm. The only good part about sturm is the extra route. From the allied spawn, if you jump in the water on the right hand side are sewers that are wide open and eventually lead up to the axis 2nd. This would be a good route for thirds to battle on.

Re: dod_merderet remake

by greetz » Thu Aug 25, 2011 11:19 am

Turn the flak gun around on axis spawn and turn it into a mortar that you can use to break middle, that way the axis have a fair chance at getting to bridge

Re: dod_merderet remake

by stevehisey_ » Thu Aug 25, 2011 10:55 am

Yeah that's definitely another area to address. Either something had to be done with that building or it just has to go

Re: dod_merderet remake

by hXc » Thu Aug 25, 2011 10:50 am

make the house with the allies 2nd flag a bit smaller or make it easier to attain the flag

dod_merderet remake

by stevehisey_ » Thu Aug 25, 2011 10:48 am

I have the ability to decompile and fix change older maps. Jared came up with an idea that I should remake merderet, keeping the middle bridge area the same, but moving the spawns closer so you're not spending 10 minutes out of a 20 minute half just running out of spawn. I think besides that fact, merderet is not too bad of a map. That and of course retexturing since it has the look of an ugly 3.1 map. If any of you guys have other thoughts or suggestions to get this map back into competative shape please comment.

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