by emcsk » Sun Oct 16, 2011 8:25 pm
so the thread turned from overview to suggestions on fixing the map, cool
decompiling and recompiling a workable map is nearly impossible in HL1, I really don't want to do something like that. I understand peoples frustrations but is dod_saints_b1 a map to stay? or is it just a map for this season? If it's to stay then I can see how it should be changed, but there are other maps in the works that could replace it.
Rob wrote:The tanks are still a huge problem. The car at Allies' first flag seems to make people sitting in it almost invulnerable in certain spots.
Allies' broken wall is a nightmare. The removal of double windows on Allies side was a poor decision by whoever made that version.
And what is the point of broken bridge? Why not just make it whole? Is it some sort of awesome, challenging aspect that you can magically walk over the gap in certain spots but not others? It's just a frustrating annoyance.
Just a bad map overall. Is the cal_saints version still floating around somewhere?? I thought THAT was the good (and by good I mean "playable") one.
cal saints IS dod_saints_b1 as far as I know, I'm 99.9% positive that they are the same map. Also, dod_saints_b1 was made before the default saints we have now, and that map was made by some old geezer long ago. It was valve who turned dod retail and updated saints, so you can thank valve for adding in those windows.
so the thread turned from overview to suggestions on fixing the map, cool :P
decompiling and recompiling a workable map is nearly impossible in HL1, I really don't want to do something like that. I understand peoples frustrations but is dod_saints_b1 a map to stay? or is it just a map for this season? If it's to stay then I can see how it should be changed, but there are other maps in the works that could replace it.
[quote="Rob"]The tanks are still a huge problem. The car at Allies' first flag seems to make people sitting in it almost invulnerable in certain spots.
Allies' broken wall is a nightmare. The removal of double windows on Allies side was a poor decision by whoever made that version.
And what is the point of broken bridge? Why not just make it whole? Is it some sort of awesome, challenging aspect that you can magically walk over the gap in certain spots but not others? It's just a frustrating annoyance.
Just a bad map overall. Is the cal_saints version still floating around somewhere?? I thought THAT was the good (and by good I mean "playable") one.[/quote]
cal saints IS dod_saints_b1 as far as I know, I'm 99.9% positive that they are the same map. Also, dod_saints_b1 was made before the default saints we have now, and that map was made by some old geezer long ago. It was valve who turned dod retail and updated saints, so you can thank valve for adding in those windows.