dod_donner

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Topic review
   

Expand view Topic review: dod_donner

Re: dod_donner

by arnsk » Sat Mar 24, 2012 5:35 am

I think he's just trying to make a map where he has full advantage and knows about all sorts of in map cookies.

Looks great.

Re: dod_donner

by InSaNe » Sun Mar 18, 2012 7:07 pm

Looks like a classic.

Re: dod_donner

by tenks » Sun Mar 18, 2012 6:59 pm

Swiss wrote:
tenks wrote:stealth you missed my point. you said you liked donner more when it's played like harrington. Donner is a map that is almost the exact opposite of harrington. and this thread is about changing donner to be more fast paced, like harrington...


so why dont you just play harrington?
"more fast paced" Donner =/= Harrington.

Improving a map like Donner doesn't mean taking away the maps own unique style. Fix the gayest things that are just plain retarded and it'll improve what's already good about it
I can agree with that. Just a whole real-work and re-design and re-texture isn't necessary, at least in my opinion. Just copy the map exactly and then just fix the gay spots. ^

Re: dod_donner

by likwid » Sun Mar 18, 2012 3:25 pm

Swiss wrote:I always felt like the biggest problem with Donner was the bunker. Find a good solution for that and the map will play much faster with the heavies involved
But what will defiance do then?!

Re: dod_donner

by Swiss » Sun Mar 18, 2012 1:01 pm

tenks wrote:stealth you missed my point. you said you liked donner more when it's played like harrington. Donner is a map that is almost the exact opposite of harrington. and this thread is about changing donner to be more fast paced, like harrington...


so why dont you just play harrington?
"more fast paced" Donner =/= Harrington.

Improving a map like Donner doesn't mean taking away the maps own unique style. Fix the gayest things that are just plain retarded and it'll improve what's already good about it

Re: dod_donner

by Swiss » Sun Mar 18, 2012 12:56 pm

I always felt like the biggest problem with Donner was the bunker. Find a good solution for that and the map will play much faster with the heavies involved

Re: dod_donner

by tenks » Sun Mar 18, 2012 12:20 pm

stealth you missed my point. you said you liked donner more when it's played like harrington. Donner is a map that is almost the exact opposite of harrington. and this thread is about changing donner to be more fast paced, like harrington...


so why dont you just play harrington?

Re: dod_donner

by scorch- » Sun Mar 18, 2012 12:13 pm

Well this map looks like it's trying to lessen the advantage of certain spots on the map that are pretty dominating once you control middle, making it a more fast-paced map where mid can swing back and forth the whole half. It misses the point (from what I can tell) of the fast pace if it doesn't consider why it's hard for axis to retake middle when they lose it (47 angles to peek because of windows, arches, doorways, rooftops, etc.). I think if you changed the hotel so that there was one window overlooking slab and then one over the area between arches/door that would make it a lot more difficult for allies to control the middle of the map as well. I also like the widening of the backalley exit to tree (it looks like it's wider at least) to make the shot from the ruins more difficult.

Re: dod_donner

by stealthlol » Sun Mar 18, 2012 12:11 pm

tenks wrote:Sounds like to me, you should just be playing harrington 24/7 and stop playing other maps with different tactics and playstyles. Seems like anything other than just a constant rush in a strait line is unacceptable.
Did I say it was unacceptable? No, I said it was less fun. I like donner the way it is, but I snipe it. I don't hear many snipers complaining about the map, just heavies. Do I like to play faster pace maps? Of course. I don't enjoy hiding in one spot for 20 minutes and staring at a corner. I don't see how that can be fun for anybody.
Why even bother making a new map? OR better yet, why even play another map if you want them all to play like harrington? variety is bad! We should hit up narc and ask for an entire season of Harrington.
Where did I say ALL I want to play is harrington? I used the map as a reference because it is generally a very fast paced map. Would you have preferred I said chemille? Hell, let's all just play chemille 24/7 now, folks, because it was used in an example.

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Re: dod_donner

by tenks » Sun Mar 18, 2012 11:08 am

seaN wrote:Mood = FUCK. ITS CHANGING TO DONNER?
Setting = Why is it ALWAYS raining up in this bitch? Depressing as shit.
Play style = GAY AS FUCK. See: Mood.

Donner can be fun. Or it can be a complete fucking nightmare when kids just hide in corners, prone in some random spot, or ninja for the majority halves leaving the rest of your team to fight for themselves man down. Which one happens more often? Yeah, not the fun part.
stealthlol wrote: This is what I'm always saying, too. Donner can be a really fun map if it's played at a fast pace like harrington. Obviously every map has its slow points and such, but not many maps are like donner where it is mainly slow-play.


Sounds like to me, you should just be playing harrington 24/7 and stop playing other maps with different tactics and playstyles. Seems like anything other than just a constant rush in a strait line is unacceptable.

Why even bother making a new map? OR better yet, why even play another map if you want them all to play like harrington? variety is bad! We should hit up narc and ask for an entire season of Harrington.

Re: dod_donner

by stealthlol » Sun Mar 18, 2012 7:09 am

seaN wrote:Mood = FUCK. ITS CHANGING TO DONNER?
Setting = Why is it ALWAYS raining up in this bitch? Depressing as shit.
Play style = GAY AS FUCK. See: Mood.

Donner can be fun. Or it can be a complete fucking nightmare when kids just hide in corners, prone in some random spot, or ninja for the majority halves leaving the rest of your team to fight for themselves man down. Which one happens more often? Yeah, not the fun part.
This is what I'm always saying, too. Donner can be a really fun map if it's played at a fast pace like harrington. Obviously every map has its slow points and such, but not many maps are like donner where it is mainly slow-play.

Re: dod_donner

by seaNsk » Sun Mar 18, 2012 6:12 am

Mood = FUCK. ITS CHANGING TO DONNER?
Setting = Why is it ALWAYS raining up in this bitch? Depressing as shit.
Play style = GAY AS FUCK. See: Mood.

Donner can be fun. Or it can be a complete fucking nightmare when kids just hide in corners, prone in some random spot, or ninja for the majority halves leaving the rest of your team to fight for themselves man down. Which one happens more often? Yeah, not the fun part.

Re: dod_donner

by tenks » Sat Mar 17, 2012 11:26 pm

haven't played it yet..so I'm not trying to hate, but not a fan based on how it looks. looks generic


donner was a good change of pace map as far as mood, setting and play style. maybe it's hard for me to see anything any other way just based solely on the repitition of playing this map for 10 years..personally don't think donner needs an update other than annoying bugs/glitches.

Re: dod_donner

by rehpyc » Sat Mar 17, 2012 10:34 pm

scorch- wrote:Not a fan of that window looking over tree and axis loft from hotel, that would probably make mid way too hard to retake as axis.
My thoughts exactly. A rifle will probably end up posting up in the hotel to watch slap while sound whoring the alley behind the Axis loft.

Re: dod_donner

by t`RavE » Sat Mar 17, 2012 8:32 pm

Rambizzle wrote:jaz making sexual advances....

fuck this im out

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So perfect...

Re: dod_donner

by Swiss » Sat Mar 17, 2012 7:40 pm

nomis wrote:
Rambizzle wrote:jaz making sexual advances....

fuck this im out

Image
I just got called a sexy beast, what is wrong with that?
I think it was the Shelly-factor <3

Re: dod_donner

by nomis » Sat Mar 17, 2012 6:30 pm

Rambizzle wrote:jaz making sexual advances....

fuck this im out

Image
I just got called a sexy beast, what is wrong with that?

Re: dod_donner

by Yaso » Sat Mar 17, 2012 6:14 pm

k4b00m wrote:That really isn't necessary meekrab.
Wrong thread or did I miss a deleted post or something?

Re: dod_donner

by k4b00m » Sat Mar 17, 2012 4:54 pm

That really isn't necessary meekrab.

Re: dod_donner

by AlopeX » Sat Mar 17, 2012 4:25 pm

defiance wrote:vote dod_kalt gets the next retouching. The above ground is good for league play. Take out the sewers and maybe make a connector from wheelhouse to bridge?

I started work on that but I just got disheartened and quit.

Re: dod_donner

by cassinoroyale » Sat Mar 17, 2012 2:08 pm

awesome job hisey

I'd be down to play this map and one of the early less-gay version of emmanuel in the next season fosho!

Re: dod_donner

by defiance » Sat Mar 17, 2012 2:01 pm

vote dod_kalt gets the next retouching. The above ground is good for league play. Take out the sewers and maybe make a connector from wheelhouse to bridge?

Re: dod_donner

by Mino » Sat Mar 17, 2012 1:44 pm

Map looks awesome, good job.

Re: dod_donner

by defrag » Sat Mar 17, 2012 12:12 pm

I think some new maps is exactly what we need to make things more interesting around here.

I'd be happy to help test em out and give my opinions.

Re: dod_donner

by Ken » Sat Mar 17, 2012 11:38 am

jaz wrote:
nomis wrote:be sure to give jaz some sick prone spots
Whatever it takes, you sexy beast. :mrgreen:
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Re: dod_donner

by Rambizzle » Sat Mar 17, 2012 11:32 am

jaz making sexual advances....

fuck this im out

Image

Re: dod_donner

by joeledmunds » Sat Mar 17, 2012 11:07 am

Me and Leroy are also working on a remake of dod_obmunds.

Re: dod_donner

by ohhhhbeeee » Sat Mar 17, 2012 10:01 am

I think craig and alopex have a remake of rr2 coming up as well.

Re: dod_donner

by t`RavE » Sat Mar 17, 2012 1:05 am

Sears wrote:
jaz wrote:
nomis wrote:be sure to give jaz some sick prone spots
Whatever it takes, you sexy beast. :mrgreen:
gross tmi get a room
Image

Re: dod_donner

by SKiNnTo » Fri Mar 16, 2012 7:27 pm

Looks pretty damn good!

Re: dod_donner

by jaz » Fri Mar 16, 2012 7:19 pm

Sears wrote:
jaz wrote:
nomis wrote:be sure to give jaz some sick prone spots
Whatever it takes, you sexy beast. :mrgreen:
gross tmi get a room
zip it Sears!

Re: dod_donner

by Sears » Fri Mar 16, 2012 7:12 pm

jaz wrote:
nomis wrote:be sure to give jaz some sick prone spots
Whatever it takes, you sexy beast. :mrgreen:
gross tmi get a room

Re: dod_donner

by jaz » Fri Mar 16, 2012 6:20 pm

nomis wrote:be sure to give jaz some sick prone spots
Whatever it takes, you sexy beast. :mrgreen:

Re: dod_donner

by likwid » Fri Mar 16, 2012 5:55 pm

cs_donner.

Also, does not look like dod_donner_orange. I vote all orange texture.


(looks good, dude)

Re: dod_donner

by Heineken » Fri Mar 16, 2012 5:47 pm

Nice Fucking Job! love how this looks.

Re: dod_donner

by nomis » Fri Mar 16, 2012 5:34 pm

be sure to give jaz some sick prone spots

Re: dod_donner

by defiance » Fri Mar 16, 2012 5:19 pm

looks like it could work both ways. An axis can easily nade into it for someone camping the old hotel window.

Re: dod_donner

by scorch- » Fri Mar 16, 2012 5:11 pm

Not a fan of that window looking over tree and axis loft from hotel, that would probably make mid way too hard to retake as axis.

Re: dod_donner

by jaz » Fri Mar 16, 2012 4:43 pm

hook us up with some swag in bunker!

Re: dod_donner

by Sears » Fri Mar 16, 2012 4:36 pm

I'm pretty sure it can still have the thunderstorm theme without it being dark as shit and hard to see idiots proned in foliage. I liked thunder in 3.1, but every map was dark in 3.1. It's just unnecessary in "modern" DoD.

Re: dod_donner

by milo » Fri Mar 16, 2012 4:29 pm

mare wrote:What's up with the bright sky?

"Donner" is german for thunder, which is a reference to dod_thunder, the map to which it was based on. I always liked how the wheather on donner was different from all the other maps.
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Re: dod_donner

by mare » Fri Mar 16, 2012 4:20 pm

What's up with the bright sky?

"Donner" is german for thunder, which is a reference to dod_thunder, the map to which it was based on. I always liked how the weather on donner was different from all the other maps.

Re: dod_donner

by defiance » Fri Mar 16, 2012 3:54 pm

i guess i will finally have to start calling that building hotel now that there's a hotel on it.
MCDONALDS FOREVER!!!!

Re: dod_donner

by badnewspanda » Fri Mar 16, 2012 3:52 pm

This actually looks quite promising. I'm interested to see if you are able to "ungay" bunker.

Re: dod_donner

by Sears » Fri Mar 16, 2012 3:20 pm

WHAT THE FUCK

Re: dod_donner

by stealthlol » Fri Mar 16, 2012 3:02 pm

Not sure how I feel about donner NOT being terribly depressing and dark...

Re: dod_donner

by kngz` » Fri Mar 16, 2012 1:44 pm

rymoz wrote:
kngz` wrote:wasn't the last map you made complete ASS. give up.
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what ya gonna do bro? you gonna negrep me?

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Re: dod_donner

by Rambizzle » Fri Mar 16, 2012 1:43 pm

I can see into suze now!

Image

Re: dod_donner

by nomis » Fri Mar 16, 2012 1:13 pm

Wow, I mean, I'm sure I could get used to it, but man, that is a pretty drastic facelift, would take quite a bit of getting used to, but hopefully the bunker is heavily improved

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