HLTV Crosshair?

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Re: HLTV Crosshair?

by raz0r » Thu May 24, 2012 5:52 am

nice, thanks.

Re: HLTV Crosshair?

by k4b00m » Wed May 23, 2012 5:29 pm

These are the scopes I use when I edit my DoD movies.

http://public.mantheperiscope.com/k4b00 ... 80x720.png
http://public.mantheperiscope.com/k4b00 ... 80x720.png

Place these on a video track above the clip and line the scope up with the first frame scoped in, and one frame passed the last scoped in frame.

Re: HLTV Crosshair?

by scorch- » Wed May 23, 2012 10:01 am

raz0r wrote:Assuming that would be done right in the rendering program, manually at every scope in right?
Right, if you're using vegas or whatever, add the scope sprite at a higher level layer each time a sniper zooms. fun stuff, i know.

Re: HLTV Crosshair?

by b1ohazard » Wed May 23, 2012 8:20 am

From what i know when you playback in eyes or hltv demos the xhair of scope doesn't show up...you only see sniper zoom...in order to make movies you need to edit it on vegas with a scope.png image! if you don't want the hltv crosshair you have a sprite to take it off from hltv demo's and you can edit it with another .png image with a custom xhair on vegas! Hope that helped you!

Re: HLTV Crosshair?

by raz0r » Wed May 23, 2012 7:59 am

Assuming that would be done right in the rendering program, manually at every scope in right?

Re: HLTV Crosshair?

by scorch- » Wed May 23, 2012 7:44 am

Take the sniper xhair sprite out of the game files and overlay it in your video.

HLTV Crosshair?

by raz0r » Wed May 23, 2012 7:27 am

Im sure its a dumb question but Ive been out of the game forever. Any way to add in the sniper xhair on the HLTV playbacks? from what Ive seen HLTV is garbage to try and pull clips from...

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