by hildebrand » Sun Jun 05, 2011 12:21 pm
dod_lennon_b2 - can throw nades in, but rarely do you have the time. somewhat protected by the gates and the upslope. axis extremely hard to get a nade off into spawn.
dod_railroad - definately a flaw in railroad allies side. axis come from blue room and toss into spawn. either sit on spawn wall get naded, or get naded/sniped falling off.
dod_donner - donner, pretty much impossible both sides.
dod_anzio - can throw them in, but both spawns are way back in the back. never have time to toss them into spawn.
dod_solitude_b2 - can, never have time, protected, both sides.
dod_merderet - hahaha, NEVER HAVE TIME
dod_harrington - yes you can, both sides. extremely important to have even routes. if the routes are even, then you never have the time to get one off.
dod_emmanuel_b1 - havent played it enough to comment. but you can throw them in.
dod_chemille - yes, never have the time, protected, yadadada
dod_railroad2_b2 - yes, protected, never have time, way in the back
dod_lennon_b2 - can throw nades in, but rarely do you have the time. somewhat protected by the gates and the upslope. axis extremely hard to get a nade off into spawn.
dod_railroad - definately a flaw in railroad allies side. axis come from blue room and toss into spawn. either sit on spawn wall get naded, or get naded/sniped falling off.
dod_donner - donner, pretty much impossible both sides.
dod_anzio - can throw them in, but both spawns are way back in the back. never have time to toss them into spawn.
dod_solitude_b2 - can, never have time, protected, both sides.
dod_merderet - hahaha, NEVER HAVE TIME
dod_harrington - yes you can, both sides. extremely important to have even routes. if the routes are even, then you never have the time to get one off.
dod_emmanuel_b1 - havent played it enough to comment. but you can throw them in.
dod_chemille - yes, never have the time, protected, yadadada
dod_railroad2_b2 - yes, protected, never have time, way in the back