Screen Shot Process

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Re: Screen Shot Process

by The Bear » Sun Feb 03, 2013 11:17 pm

Craigs been using my name on TPG for like 5 years and I have no idea why.

Re: Screen Shot Process

by milo » Sat Feb 02, 2013 3:16 pm

Image

Re: Screen Shot Process

by D-bo » Sat Feb 02, 2013 2:58 pm

Image

Re: Screen Shot Process

by lowcarb » Sat Feb 02, 2013 1:22 pm

ahhh haha f u craig

Re: Screen Shot Process

by nunz » Sat Feb 02, 2013 1:02 pm

lowcarb wrote:aren't you also not allowed on two teams, cameron? tba/92dt? or am i dreaming/not a rule anymore?
tba is Jackson

Re: Screen Shot Process

by lowcarb » Sat Feb 02, 2013 12:58 pm

aren't you also not allowed on two teams, cameron? tba/92dt? or am i dreaming/not a rule anymore?

Re: Screen Shot Process

by The Bear » Sat Feb 02, 2013 10:36 am

showtime wrote:
The Bear wrote:Oh shit. This is my first season sniping and I totally forgot that I needed an ss scoped in... Luckily i'm not good enough for people to dispute me.

Thanks for posting this defiance :D
You're amazing when you tag up as TeamLess Tom!
Dude. I seriously had some sick kar shots when I was tagged as you. You bring the best out of me Tom.

Re: Screen Shot Process

by Sp3c-BuLLeT » Sat Feb 02, 2013 10:30 am

I don't like having a mini-map up when I play, so I use this following script to take my screenshots. It will put the mini-map and scoreboard and take the screenshot then turn the mini-map back off.

1. In Autoexec.cfg place:
alias w5 "wait;wait;wait;wait;wait"
alias MatchSS "_cl_minimap 2; w5; snapshot; wait; +showscores; w5;
snapshot; wait; -showscores; _cl_minimap 0"
2. Bind a key to "MatchSS" in config.cfg. Example:
bind "key" "MatchSS"


There is also a cvar called I believe cl_takeshots 1 that will automatically take end round screenshots for you.

Re: Screen Shot Process

by showtime » Sat Feb 02, 2013 5:59 am

The Bear wrote:Oh shit. This is my first season sniping and I totally forgot that I needed an ss scoped in... Luckily i'm not good enough for people to dispute me.

Thanks for posting this defiance :D
You're amazing when you tag up as TeamLess Tom!

Re: Screen Shot Process

by nomis » Sat Feb 02, 2013 1:21 am

was this just to rub our loss in our faces? cmon now, thats not nice

Re: Screen Shot Process

by The Bear » Sat Feb 02, 2013 12:22 am

Oh shit. This is my first season sniping and I totally forgot that I needed an ss scoped in... Luckily i'm not good enough for people to dispute me.

Thanks for posting this defiance :D

Re: Screen Shot Process

by Gorillabc » Fri Feb 01, 2013 11:16 pm

The existence of this thread makes me sad.

Screen Shot Process

by defiance » Fri Feb 01, 2013 10:04 pm

Hi Europeans!

It has come to my attention that many of you may not be taking screen shots correctly, so I am going to show you exactly what is needed!

A valid screenshot must include all of the following elements:

Scoreboard must be showing.
Primary weapon must be out (snipers must take two, 1 scoped and 1 unscoped).
Mini-map must be enabled using the console command cl_minimap 2 .
Netgraph must be turned on using the console command net_graph 3 .
At least one friendly and one opposing player model must be in view.

To Achieve this you must bind a key to snapshot. Opening up console and typing snapshot does NOT work. For example, I use backspace.

bind "BACKSPACE" "snapshot"

You also need end round screenshots. It is advised to use hud_takesshots 1 so that it automatically takes screen shots for you. If you leave the round early, you need to take them!

In total, here is every screenshot you need:

http://files.tpgleague.org/dod6v6/sssample1.bmp

http://files.tpgleague.org/dod6v6/sssample2.bmp

http://files.tpgleague.org/dod6v6/endroundsample1.bmp

http://files.tpgleague.org/dod6v6/endroundsample2.bmp

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