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by Swiss » Wed Apr 17, 2013 1:44 pm
sevEN wrote:i played for the first time in a long time last night, and i am very disappointed. i did some of the things in this thread and ill try playing after work tonight to see if it fixed everything. but as of right now, it sucks that i just paid a ton of money for a new computer 5-6 months ago, and i just got the best fios speed installed in my new place, yet i go into a server and my game feels worse than it ever did on shitty old computer and my old shitty internet.
by sevEN » Wed Apr 17, 2013 12:51 pm
by Cage » Wed Apr 17, 2013 7:49 am
badnewspanda wrote:I haven't really read that far into this thread but I was wondering if anybody figured out how to fix the problem when people talk ingame they sound like robots and it's impossible to understand what anybody is saying. This is really hindering my pub shit talking as of late and that is NOT okay.
by AlopeX » Tue Apr 16, 2013 4:52 pm
by badnewspanda » Tue Apr 16, 2013 4:35 pm
by nhoj » Tue Apr 16, 2013 4:26 pm
Airnick15 wrote:Can anyone else not find their dod folder now?
K#jag wrote:Try this: 1. Make sure you are looking at your new DoD folder location. C:/programfiles/steam/steamapps/common/halflife/dod/ 2. Make sure you have hud_takesshots "1" in your config. The location is ok. I didnt check that "hud". Thanks ! ill try it
Try this: 1. Make sure you are looking at your new DoD folder location. C:/programfiles/steam/steamapps/common/halflife/dod/ 2. Make sure you have hud_takesshots "1" in your config.
by Airnick15 » Tue Apr 16, 2013 3:38 pm
by Blrsm » Tue Apr 16, 2013 1:14 pm
New DoD update I'm gonna real fast tell you what settings you should use after the update, the link below will explain more thorrow. IN CONFIG: fps_override 1 fps_max 120 (use same fps_max value as hertz on your monitor to experience the best flow) m_rawinput 1 gl_vsync 0 snd_noextraupdate 1 (Provides better performances for PCs) m_mousethread_sleep 1,2 or 3 (Mouse hertz setting - 1=1000hertz 2=500hertz 3=125hertz) IN LAUNCH OPTIONS: -mousethread (activates the m_mousethread_sleep command) -nofbo (Goes back using old Open GL settings, like before the update. If you want to achive 4:3 aspect ratio, this is the only way) -nomsaa (If gameplay feels OK, but you dont want anti-aliasing) Wort mentioning is that -freq doesnt work anymore. Download Refresh Lock to lock hertz. For some the mouseacc settings in launch option doesnt work anymore. Make sure you remove all acceleration in Windows. Download Mousemovement Recorder to be sure that its turned off. NEW RATES: -rate 100000 (Valve have changed maxrate from 30k to 100k, this wont matter unless sv_maxrate on server is set to 100k. Rate is the amount of bytes per second you want the server to send you. It has nothing to do with how good your opponent will hit you. So stop lowrating cause of it.) -cl_updaterate 100 (new default value is 60) -cl_cmdrate 105 (new default value is 60) -ex_interp 0.01 (They are maybe thinking of making 0.01 new default value, which we would love) -cl_nosmooth 1 (Removes the smoothening effect and instead shows true movement of players.) In Options --> Video - you should have everything unchecked. Only thing that should be filled in is "Allow custom addon content". If your video card is old and you now and then experience fps lag. Then choose Low Quality video. Re-add your custom xhair. When you did the update DoD somehow managed to fuck it up. So just remove it and add it again. I will not answer questions on steam regarding this. That's why Im making this guide. READ MORE HERE: http://steamcommunity.com/sharedfiles/f ... 8794#34088
by n1k » Tue Apr 16, 2013 1:25 am
by calli » Mon Apr 15, 2013 9:10 am
by CharlieGiteau » Mon Apr 15, 2013 4:38 am
calli wrote:stin wrote:calli wrote:I've always had the stuttering problem on servers with low ticrate, like public servers. For some reason I never have it now since I changed to 120fps. It was more annoying on your server than EuS war server. So I doubt its that. Our an EuS server have same pingboost and ticrate. For me atleast, 120fps solved it.
stin wrote:calli wrote:I've always had the stuttering problem on servers with low ticrate, like public servers. For some reason I never have it now since I changed to 120fps. It was more annoying on your server than EuS war server. So I doubt its that.
calli wrote:I've always had the stuttering problem on servers with low ticrate, like public servers. For some reason I never have it now since I changed to 120fps.
by calli » Mon Apr 15, 2013 4:34 am
by Smithy » Mon Apr 15, 2013 3:23 am
by stin » Mon Apr 15, 2013 1:24 am
by calli » Sun Apr 14, 2013 6:09 pm
by stin » Sun Apr 14, 2013 3:40 pm
by An1maL » Fri Apr 12, 2013 2:10 pm
by K#jag » Wed Apr 10, 2013 2:28 pm
by rehpyc » Wed Apr 10, 2013 12:11 pm
by stile » Wed Apr 10, 2013 1:50 am
by Tin Bad » Tue Apr 09, 2013 9:07 pm
by K#jag » Tue Apr 09, 2013 9:01 pm
by motive » Tue Apr 09, 2013 9:50 am
Smithy wrote:I noticed that my game became choppy after the update. I soon realised that it was mainly due to the game using my desktop refresh rate. I have my desktop at 60hz, and my game is higher using the -freq in the command line. For some reason the game wasn't picking that up anymore. So I just tried putting my desktop hz to the same frequency (lowering the resolution) as I want on dod and it went back to normal. I ordered the monitor that you guys were talking about earlier (ASUS 144hz one) and it should arrive today. This will sort the issue out as I'm guessing 144hz is on all of its resolutions? So it wont make a difference what desktop setting I have.
by jaz » Tue Apr 09, 2013 8:34 am
CharlieGiteau wrote:nhoj wrote:Yesterday I had big problems that my weapon was autofiring when I respawned,and I tked a few in 12mans/pubs when I respawned Does anyone know how to fix this thing? Its happening to a lot of people, I haven't heard of a fix yet.
nhoj wrote:Yesterday I had big problems that my weapon was autofiring when I respawned,and I tked a few in 12mans/pubs when I respawned Does anyone know how to fix this thing?
by Tin Bad » Tue Apr 09, 2013 8:16 am
by CharlieGiteau » Tue Apr 09, 2013 7:08 am
by nhoj » Tue Apr 09, 2013 5:49 am
by Smithy » Tue Apr 09, 2013 5:31 am
by Hopper » Sun Apr 07, 2013 7:17 pm
by acetamino » Sun Apr 07, 2013 3:34 pm
by scorch- » Sun Apr 07, 2013 3:29 pm
by 3SidedQuarter » Sat Apr 06, 2013 7:40 pm
by AlopeX » Sat Apr 06, 2013 6:53 pm
by Swiss » Sat Apr 06, 2013 6:51 pm
lolinus wrote:So, my game has been really choppy fps wise since the update. Whenever a grenade explodes it goes down to 60~ fps. And no, my video card is not bad. Other games works fine, just dod. >not using any HD models >latest drivers installed >HD 7770 Ideas?
by lolinus » Sat Apr 06, 2013 6:12 pm
by scorch- » Sat Apr 06, 2013 5:58 pm
by nomis » Sat Apr 06, 2013 4:29 pm
stealthlol wrote:As someone who skipped 95% of this thread, can someone answer this question: Am I going to need more than an hour to fix dod before matches on Sunday if I haven't opened the game since semis?
by AlopeX » Sat Apr 06, 2013 4:24 pm
by Bibop_^ » Sat Apr 06, 2013 12:43 pm
by Swiss » Fri Apr 05, 2013 8:48 pm
by DanJhonson » Fri Apr 05, 2013 7:56 pm
by stealthlol » Fri Apr 05, 2013 7:26 pm
by nhoj » Thu Apr 04, 2013 3:31 pm
by calli » Thu Apr 04, 2013 2:27 am
twist wrote:calli wrote:Rawinput gives you exactly one-to-one relation between mousemovement and cursor movement. So if putting it to "1" feels akward, it could mean that you played with a bit of acceleration before. Cause that's ultimately what it does, making sure your cursor doesnt accelerate since your mousemovement aint. If that makes sense. Rawinput was an external program that many cs players used to make sure windows didn't use its own acceleration. Since in Win7 it was kinda hard removing it. It wasen't just enought unchecking "Enhance pointer precission". not the case in my experience. with rawinput set to 0, my cursor movement and mousemovement are identical. with rawinput set to 1, the only apparent difference is an ingame mouse sensitivity about 4 or 5 times higher than rawinput 0.
calli wrote:Rawinput gives you exactly one-to-one relation between mousemovement and cursor movement. So if putting it to "1" feels akward, it could mean that you played with a bit of acceleration before. Cause that's ultimately what it does, making sure your cursor doesnt accelerate since your mousemovement aint. If that makes sense. Rawinput was an external program that many cs players used to make sure windows didn't use its own acceleration. Since in Win7 it was kinda hard removing it. It wasen't just enought unchecking "Enhance pointer precission".
by twist » Wed Apr 03, 2013 9:38 pm
tenks wrote:twist wrote:calli wrote:Rawinput gives you exactly one-to-one relation between mousemovement and cursor movement. So if putting it to "1" feels akward, it could mean that you played with a bit of acceleration before. Cause that's ultimately what it does, making sure your cursor doesnt accelerate since your mousemovement aint. If that makes sense. Rawinput was an external program that many cs players used to make sure windows didn't use its own acceleration. Since in Win7 it was kinda hard removing it. It wasen't just enought unchecking "Enhance pointer precission". not the case in my experience. with rawinput set to 0, my cursor movement and mousemovement are identical. with rawinput set to 1, the only apparent difference is an ingame mouse sensitivity about 4 or 5 times higher than rawinput 0. This. 0 is what it seems like what it used to be like prior to the update. When I set it to 1, which I now kinda like, its way more touchy and sensative. twist wrote:my stg skips with updaterate 60. solved when switched updaterate to 80. I cant really render more than 80fps anyway, so that's where I lock it. My updaterate has always matched my fps lock, and it always will. you should be using a much higher updaterate in general, even prior to the update. Do you have really shitty internet? you should be at 101
twist wrote:my stg skips with updaterate 60. solved when switched updaterate to 80.
by An1maL » Wed Apr 03, 2013 5:53 pm
calli wrote:An1maL wrote:almost all of the changes are really nice, more FPS, better rates and netcode, and everything seems much brighter. however, am I the only one who's really pissed about the removal of s_eax? now i'm stuck with shitty left/right channel only, instead of 5.1. i'm so confused right now, no fucking clue where people are running at me from. i'm gonna be pretty shit for a while (shittier than usual at least) I enabled EAC in windows(-30dB, Jazz club) and enabled Surround sound (10%) - Try that!
An1maL wrote:almost all of the changes are really nice, more FPS, better rates and netcode, and everything seems much brighter. however, am I the only one who's really pissed about the removal of s_eax? now i'm stuck with shitty left/right channel only, instead of 5.1. i'm so confused right now, no fucking clue where people are running at me from. i'm gonna be pretty shit for a while (shittier than usual at least)
by nomis » Wed Apr 03, 2013 4:08 pm
by tenks » Wed Apr 03, 2013 4:04 pm
by twist » Wed Apr 03, 2013 3:43 pm
by twist » Wed Apr 03, 2013 3:41 pm
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