Help Build A New Map

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Expand view Topic review: Help Build A New Map

Re: Help Build A New Map

by verb » Sun Jul 10, 2011 4:53 pm

again, thanks for the comments and suggestions folks. My mapping partner and I are currently working on this new map and will provide pictures when we feel it is ready.

I would love to work on a caen2 remake after

Re: Help Build A New Map

by willeh » Sun Jul 10, 2011 3:19 pm

that would be cool some 3.1b maps ported for competetive play.
zaffod but smaller
caen2 but smaller
heatue but smaller

Re: Help Build A New Map

by stile » Mon Jul 04, 2011 11:56 am

juliowinnfredo wrote:
greetz wrote:Try creating a map where every route is "open" to all the classes. It would be cool not knowing what you're going against for a challenge. This way every team could have a different strategy to win.
This, absolutely.
It's been done. dod_box

Re: Help Build A New Map

by Rob » Sat Jul 02, 2011 10:17 pm

greetz wrote:Try creating a map where every route is "open" to all the classes. It would be cool not knowing what you're going against for a challenge. This way every team could have a different strategy to win.
This, absolutely.

Re: Help Build A New Map

by james- » Sat Jul 02, 2011 4:31 pm

`NG wrote:shit, i would play caen if it was smaller. And less british.
Caen is a good map, it's just too large for competition. Make it slightly smaller, fix some of the stupid hitbox models they have scattered across the map, and make it allies v axis.

I'd play it. Then again I'd also play flash for league play.

Re: Help Build A New Map

by `NG » Sat Jul 02, 2011 7:57 am

shit, i would play caen if it was smaller. And less british.

Re: Help Build A New Map

by greetz » Sat Jul 02, 2011 12:52 am

Try creating a map where every route is "open" to all the classes. It would be cool not knowing what you're going against for a challenge. This way every team could have a different strategy to win.

I think we should still use the maps from 3.1 (the ones with airborne models) It would require a whole different style of play, and would be really interesting to see strats for each map. I also miss dod_zafod even though it was ridiculously huge.

Re: Help Build A New Map

by Teapot_Dome » Sat Jul 02, 2011 12:49 am

take dod_7quick layout... double the length from spawn to spawn.. add something interesting on both left and right routes...and reskin it to look like a 1940's french town.


instant classic.

Re: Help Build A New Map

by reddogg » Fri Jul 01, 2011 11:00 pm

defiance wrote:Make a map where its designed that light autos are more of a use than the 3rd rifles. The last 2 maps added, lennon and emmanuel are clearly biased in which weapon you should choose for your utility player. Give us some alleys and or lots of boxes and shit!
we pretty much always have 2 lights and won on both emmanuel and lennon (regular season) so it can be done on those maps

Re: Help Build A New Map

by hypnotik_ » Fri Jul 01, 2011 2:49 pm

SKiNnTo wrote:Try doing an uphill/downhill like switch but like half the size. Not to small like avalanche though.
as long as the mid isn't anything like dod_switch with the church looking over the only way to mid for people to camp with mg's it should be great

Re: Help Build A New Map

by SKiNnTo » Fri Jul 01, 2011 12:50 pm

Try doing an uphill/downhill like switch but like half the size. Not to small like avalanche though.

Re: Help Build A New Map

by porNy » Fri Jul 01, 2011 12:31 pm

Oh snap I don't remember that map. Oh wellz forget my idea then.

Re: Help Build A New Map

by ceebz » Fri Jul 01, 2011 12:04 pm

defiance wrote:Make a map where its designed that light autos are more of a use than the 3rd rifles. The last 2 maps added, lennon and emmanuel are clearly biased in which weapon you should choose for your utility player. Give us some alleys and or lots of boxes and shit!
yeah that a way i have to check even more corners going against a team full of ziggys

Re: Help Build A New Map

by james- » Fri Jul 01, 2011 8:56 am

stealthlol wrote:
porNy wrote:Are there any aim_map (Counter-strike) like maps ever created? You know to mess around..or fy_iceworld... I'm sure this isn't the kind of map ideas you're looking for but I don't remember any of those ever being done. Is the DoD mod just incapable of having a map like that?
Wasn't there a version of fy_iceworld that became broken after some update to the game?
You know, I think I recall playing some iceworld map for dod back in the day.
I could just be tripping balls though.

Re: Help Build A New Map

by stealthlol » Fri Jul 01, 2011 4:44 am

porNy wrote:Are there any aim_map (Counter-strike) like maps ever created? You know to mess around..or fy_iceworld... I'm sure this isn't the kind of map ideas you're looking for but I don't remember any of those ever being done. Is the DoD mod just incapable of having a map like that?
Wasn't there a version of fy_iceworld that became broken after some update to the game?

Re: Help Build A New Map

by verb » Fri Jul 01, 2011 2:28 am

thank you for those that posted serious responses. I will keep you posted as the map is worked on.

Re: Help Build A New Map

by reddogg » Fri Jul 01, 2011 2:14 am

serious post, redo putten_b5 to have a scrim fell by getting rid of retarded doors and fix the axis spawn

Re: Help Build A New Map

by kirk » Thu Jun 30, 2011 3:39 pm

porNy wrote:
alex kirk wrote:
porNy wrote:Are there any aim_map (Counter-strike) like maps ever created? You know to mess around..or fy_iceworld... I'm sure this isn't the kind of map ideas you're looking for but I don't remember any of those ever being done. Is the DoD mod just incapable of having a map like that?
Pandemic aim?
que?
That's the name of the popular DoD AIM map. dod_pandemic_aim.

Image

Re: Help Build A New Map

by defiance » Thu Jun 30, 2011 1:13 pm

Make a map where its designed that light autos are more of a use than the 3rd rifles. The last 2 maps added, lennon and emmanuel are clearly biased in which weapon you should choose for your utility player. Give us some alleys and or lots of boxes and shit!

Re: Help Build A New Map

by james- » Thu Jun 30, 2011 1:09 pm

dod_pandemic_aim or something like that.

Pretty good aim map IMO.

as for a new map. Don't make a CS map port, please. Unless it's the_stairs for dod. lolol

Re: Help Build A New Map

by porNy » Thu Jun 30, 2011 1:05 pm

alex kirk wrote:
porNy wrote:Are there any aim_map (Counter-strike) like maps ever created? You know to mess around..or fy_iceworld... I'm sure this isn't the kind of map ideas you're looking for but I don't remember any of those ever being done. Is the DoD mod just incapable of having a map like that?
Pandemic aim?
que?

Re: Help Build A New Map

by kirk » Thu Jun 30, 2011 12:49 pm

porNy wrote:Are there any aim_map (Counter-strike) like maps ever created? You know to mess around..or fy_iceworld... I'm sure this isn't the kind of map ideas you're looking for but I don't remember any of those ever being done. Is the DoD mod just incapable of having a map like that?
Pandemic aim?

Re: Help Build A New Map

by porNy » Thu Jun 30, 2011 12:48 pm

Are there any aim_map (Counter-strike) like maps ever created? You know to mess around..or fy_iceworld... I'm sure this isn't the kind of map ideas you're looking for but I don't remember any of those ever being done. Is the DoD mod just incapable of having a map like that?

Re: Help Build A New Map

by pinecone » Thu Jun 30, 2011 12:41 pm

Two towers, capture the tower style. With textures though, none of that color stuff. Like, huge towers, 20+ stories bro. Be epic.

Anyways, someone just made a new map for dod that emmanueele? map, be happy with that.

Too many new maps and we will get exhausted from all the new maps, and the good players will be GIVE US TIME TO 12MAN MORE I DON'T KNOW MY AREAZ LIKE DOD_HARRINGTON BRIDGE AREA. BREAK THE MIDDLE>

Re: Help Build A New Map

by Wint0 » Thu Jun 30, 2011 11:44 am

make anzio, but better.

Re: Help Build A New Map

by mogers » Thu Jun 30, 2011 9:22 am

Add some animated gif textures.

Re: Help Build A New Map

by scorch- » Thu Jun 30, 2011 7:27 am

at least 8 windows (lookin at you, Blake). some grass patches to prone in. 7 flags (haven't seen that before). a 6-player cap zone in the middle. 6 routes, each with a boxcar dividing the axis and allied sides of the route and an associated flag.

if the entirety of the map could be covered in sandbags, that would really increase the enjoyment of playing the map.

JK, make a big square with a + connecting all the sides and a 2man cap in the middle. then give it an interesting atmosphere and changes in elevation and you have every good map ever played (harrington and railroad).

Re: Help Build A New Map

by `NG » Thu Jun 30, 2011 6:10 am

make aleutian a bit smaller and with less hidey holes

Help Build A New Map

by verb » Thu Jun 30, 2011 5:03 am

I am working with someone to build a new map, with the hopes of it being good enough for competitive play. With that being said, I would like the communities imput on what map elements you would like included. Possible route / area comparisons to other maps would be great.

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