by greetz » Sat Oct 05, 2013 12:36 pm
Anzio, Chemille, Donner are all keepers.
Railroad 1 and 2 are defintely viable choices as they don't play out similarly at all. I'm not so much good at railroad 1 but its still fun to play it just cause the pace of it is much different from rr2.
An improved version of lennon would be really cool, there are some parts of that map that bother me - the lack of importance that long has. And the lack of possibility of breaking the cap.
Merderet is a lot of fun, I wish I could say the same for halle, but as of right now I don't really care for the map. Waterhouse battles made merderet a lot of fun. The marathon from spawn to the mid cap is what made me go insane. As of right now the axis spawn seems a bit close to bridge cap if I remember correctly. The heavy route I feel also is an issue.
Harrington even though its just run forward is still alright, as I don't see anyone making a new map thats much like harrington anyway.
Solitude is honestly a terrible map. The lack of importance mid house and long are really make it unbearable; as there are only 1 way in and out of the only double cap flag on the map. I think if someone edit'd the map a bit, you could make it a bit better, but as of right now its a lost cause, and we should look to new maps/other maps we have used in the rotation before.
Emmanuel was really fun I thought and I could totally hope to see it replace solitude completely. Like Ko said, some angles in mid and the door on long are a bit silly and can be easily fixxed. The Heavy route, which I played in my match, I felt was extremely fun and could easily affect the mid and even long at times due to the ladder at mid.
I always enjoyed Sherman over solitude. At least the routes connect at middle (an important route). Yeah its a run at each other scenario but I feel like full caps are a bit more viable just due the 2nd flags being the back alley.
Any version of saints is also extremely fun. I like maps that are a bit hard to get over 30 kills cause of the pace. It makes teams rely a bit more on staying alive rather than pushing and hoping for a solid 3/4k to get them a push/capout. I feel like saints is an excellent example of this.
Fucking around on avalanche for one week I think would be fun with my 42 in doub windows.
Anzio, Chemille, Donner are all keepers.
Railroad 1 and 2 are defintely viable choices as they don't play out similarly at all. I'm not so much good at railroad 1 but its still fun to play it just cause the pace of it is much different from rr2.
An improved version of lennon would be really cool, there are some parts of that map that bother me - the lack of importance that long has. And the lack of possibility of breaking the cap.
Merderet is a lot of fun, I wish I could say the same for halle, but as of right now I don't really care for the map. Waterhouse battles made merderet a lot of fun. The marathon from spawn to the mid cap is what made me go insane. As of right now the axis spawn seems a bit close to bridge cap if I remember correctly. The heavy route I feel also is an issue.
Harrington even though its just run forward is still alright, as I don't see anyone making a new map thats much like harrington anyway.
Solitude is honestly a terrible map. The lack of importance mid house and long are really make it unbearable; as there are only 1 way in and out of the only double cap flag on the map. I think if someone edit'd the map a bit, you could make it a bit better, but as of right now its a lost cause, and we should look to new maps/other maps we have used in the rotation before.
Emmanuel was really fun I thought and I could totally hope to see it replace solitude completely. Like Ko said, some angles in mid and the door on long are a bit silly and can be easily fixxed. The Heavy route, which I played in my match, I felt was extremely fun and could easily affect the mid and even long at times due to the ladder at mid.
I always enjoyed Sherman over solitude. At least the routes connect at middle (an important route). Yeah its a run at each other scenario but I feel like full caps are a bit more viable just due the 2nd flags being the back alley.
Any version of saints is also extremely fun. I like maps that are a bit hard to get over 30 kills cause of the pace. It makes teams rely a bit more on staying alive rather than pushing and hoping for a solid 3/4k to get them a push/capout. I feel like saints is an excellent example of this.
Fucking around on avalanche for one week I think would be fun with my 42 in doub windows.