by stevehisey_ » Sun Feb 26, 2012 11:22 am
using HLAE you can separate the player models and entities from the map in 2 separate clips to create a depth of field look by blurring the map environment and keeping the players in focus.
using vegas to edit the clips and add color/blur effects.
using adobe after effects to create the end title.
using HLAE you can separate the player models and entities from the map in 2 separate clips to create a depth of field look by blurring the map environment and keeping the players in focus.
using vegas to edit the clips and add color/blur effects.
using adobe after effects to create the end title.