ATTN: Intermediate teams

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Expand view Topic review: ATTN: Intermediate teams

Re: ATTN: Intermediate teams

by Jkid » Sat Dec 08, 2012 3:40 pm

nunz wrote:

Skill gap is always a problem I agree cass. But I did leave in the part about the two playoffs for that reason. Lets say for arguements sake that these are the final standings

NA
*OneFiveOne
*#freeceebz
*38th
*Like A Boss!
+Sp3c|aLisT
+92 Dream Team
+Kevlar Soul
+point captured
xBy Invite Only
xTeenage Mutant Ninja Turtles
xMerrill's Marauders
xJá Se Sabe

SA
*codename killers
*netplayers Gaming
*Pika
*debores7
+Money over B1***3s
+Ethernity'
+División Corvo
+still'alive
xMasacre
xMadruga

x = not qualified for playoffs

* = Main Playoffs
(1)*codename killers v (4)*Like A Boss!
(2)*netplayers Gaming v (3)*38th
(3)*Pika v (2)*#freeceebz
(4)*debores7 v (1)*OneFiveOne

+ = IM Playoffs
(5)+Money over B1***3s v (8)+Sp3c|aLisT
(6)+Ethernity' v (7)+92 Dream Team
(7)+División Corvo v (6)+Kevlar Soul
(8)+still'alive v (5)+point captured

Im not by any means saying this is the "best" way to doing this it just seems to be the only alternative. I dont mind the way it is at all because I would agree that fixing the skill gap is better than any other scenario.
pppfffffttt we got dropped down to IM and now in this scenerio we don't even make the playoffs...
TMNT all the way

Re: ATTN: Intermediate teams

by Jakimo » Fri Dec 07, 2012 9:57 pm

Sp3c-BuLLeT wrote:
Jakimo wrote:umm yea... I wasnt the only one to notice. Ive had better reg on foreign servers than on our own. making this up i am not
I just wanted to say you were high, because you probably were
thats why i said, "ummm yea...."

Re: ATTN: Intermediate teams

by nunz » Thu Dec 06, 2012 5:38 pm

dogfire wrote:
nunz wrote:
cassinoroyale wrote:
You idea isn't as half as bad, Nunz. However you didn't considered the skill gap between these teams. TPG have been getting more teams season after season because we try our best to make divisions even in regards of skill level, even if we have to add south american/european teams in to the mix. Besides, this is just pre season 1. Let's see how it goes because if we have to do move ups or move downs be assured that we will do.

The less blowouts you have, the less teams rage quitting are seen :)
Skill gap is always a problem I agree cass. But I did leave in the part about the two playoffs for that reason. Lets say for arguements sake that these are the final standings

NA
*OneFiveOne
*#freeceebz
*38th
*Like A Boss!
+Sp3c|aLisT
+92 Dream Team
+Kevlar Soul
+point captured
xBy Invite Only
xTeenage Mutant Ninja Turtles
xMerrill's Marauders
xJá Se Sabe

SA
*codename killers
*netplayers Gaming
*Pika
*debores7
+Money over B1***3s
+Ethernity'
+División Corvo
+still'alive
xMasacre
xMadruga

x = not qualified for playoffs

* = Main Playoffs
(1)*codename killers v (4)*Like A Boss!
(2)*netplayers Gaming v (3)*38th
(3)*Pika v (2)*#freeceebz
(4)*debores7 v (1)*OneFiveOne

+ = IM Playoffs
(5)+Money over B1***3s v (8)+Sp3c|aLisT
(6)+Ethernity' v (7)+92 Dream Team
(7)+División Corvo v (6)+Kevlar Soul
(8)+still'alive v (5)+point captured

Im not by any means saying this is the "best" way to doing this it just seems to be the only alternative. I dont mind the way it is at all because I would agree that fixing the skill gap is better than any other scenario.
Really like the idea but I'm just afraid that it would be too unbalanced for the IM Teams. For example the NA division has 7 MAIN teams and 4 IM teams. Those IM teams have a higher percentage chance of playing a main team rather than playing another IM team.

It's probable that during the regular season each IM team will play a MAIN team at least 5 times. If we assume by skill gap that a MAIN team will always beat an IM team then that automatically gives IM teams 5 losses. Which would be a pretty shitty position to make playoffs. I know a lot of assumptions are made here but it's a probable outcome.

I don't know if they're better off playing higher skilled NA teams or equally skilled but laggy SA teams. So this still could very well be the "best" alternative.
You have a solid point there Dog. I guess its pick your poison really. It would be cool to have 4 SA/NA teams from each, makes it conferenced like an AFC/NFC (NFL) style.

Re: ATTN: Intermediate teams

by nico » Thu Dec 06, 2012 5:33 pm

nomis wrote:
Jakimo wrote:i politely disagree nuns. notice how we all rage cuz we cant hit them, skippy, odd hit boxes... believe it or not, ive played on both euro/south american servers recently and we get that same advantage against them. I actually look forward to and enjoy playing on their servers now and then as my KD ratio is always higher.
my 1 cent.
I've said it a million times, people from NA are just as hard to hit, sometimes even harder to hit than people with high ping. All having that high ping does is give you more delay and make the game feel way more frustrating. I don't think the internet in Argentina is very good, that's probably why they're a bit more skippy than everyone else, also pretty sure most of them interp because there's no way to monitor that setting, so you get shot around corners worse than usual (I could be wrong though). High ping is way more of a disadvantage than an advantage, hence why everyone would rather play with good ping.
+1, except on the part of the interping (majority of, at least argentinians, doesnt even know what interping means, i assume its putting the ex_interp in 0.1). high ping is a disadvantage, we would love to play withouth ping, but we've got what we've got.
i'd give you rep if i could (btw, what do i have to do to be able to give rep?)

Re: ATTN: Intermediate teams

by dogfire » Thu Dec 06, 2012 3:31 pm

nunz wrote:
cassinoroyale wrote:
You idea isn't as half as bad, Nunz. However you didn't considered the skill gap between these teams. TPG have been getting more teams season after season because we try our best to make divisions even in regards of skill level, even if we have to add south american/european teams in to the mix. Besides, this is just pre season 1. Let's see how it goes because if we have to do move ups or move downs be assured that we will do.

The less blowouts you have, the less teams rage quitting are seen :)
Skill gap is always a problem I agree cass. But I did leave in the part about the two playoffs for that reason. Lets say for arguements sake that these are the final standings

NA
*OneFiveOne
*#freeceebz
*38th
*Like A Boss!
+Sp3c|aLisT
+92 Dream Team
+Kevlar Soul
+point captured
xBy Invite Only
xTeenage Mutant Ninja Turtles
xMerrill's Marauders
xJá Se Sabe

SA
*codename killers
*netplayers Gaming
*Pika
*debores7
+Money over B1***3s
+Ethernity'
+División Corvo
+still'alive
xMasacre
xMadruga

x = not qualified for playoffs

* = Main Playoffs
(1)*codename killers v (4)*Like A Boss!
(2)*netplayers Gaming v (3)*38th
(3)*Pika v (2)*#freeceebz
(4)*debores7 v (1)*OneFiveOne

+ = IM Playoffs
(5)+Money over B1***3s v (8)+Sp3c|aLisT
(6)+Ethernity' v (7)+92 Dream Team
(7)+División Corvo v (6)+Kevlar Soul
(8)+still'alive v (5)+point captured

Im not by any means saying this is the "best" way to doing this it just seems to be the only alternative. I dont mind the way it is at all because I would agree that fixing the skill gap is better than any other scenario.
Really like the idea but I'm just afraid that it would be too unbalanced for the IM Teams. For example the NA division has 7 MAIN teams and 4 IM teams. Those IM teams have a higher percentage chance of playing a main team rather than playing another IM team.

It's probable that during the regular season each IM team will play a MAIN team at least 5 times. If we assume by skill gap that a MAIN team will always beat an IM team then that automatically gives IM teams 5 losses. Which would be a pretty shitty position to make playoffs. I know a lot of assumptions are made here but it's a probable outcome.

I don't know if they're better off playing higher skilled NA teams or equally skilled but laggy SA teams. So this still could very well be the "best" alternative.

Re: ATTN: Intermediate teams

by nomis » Thu Dec 06, 2012 3:03 pm

Jakimo wrote:i politely disagree nuns. notice how we all rage cuz we cant hit them, skippy, odd hit boxes... believe it or not, ive played on both euro/south american servers recently and we get that same advantage against them. I actually look forward to and enjoy playing on their servers now and then as my KD ratio is always higher.
my 1 cent.
I've said it a million times, people from NA are just as hard to hit, sometimes even harder to hit than people with high ping. All having that high ping does is give you more delay and make the game feel way more frustrating. I don't think the internet in Argentina is very good, that's probably why they're a bit more skippy than everyone else, also pretty sure most of them interp because there's no way to monitor that setting, so you get shot around corners worse than usual (I could be wrong though). High ping is way more of a disadvantage than an advantage, hence why everyone would rather play with good ping.

Re: ATTN: Intermediate teams

by nunz » Thu Dec 06, 2012 2:20 pm

cassinoroyale wrote:
You idea isn't as half as bad, Nunz. However you didn't considered the skill gap between these teams. TPG have been getting more teams season after season because we try our best to make divisions even in regards of skill level, even if we have to add south american/european teams in to the mix. Besides, this is just pre season 1. Let's see how it goes because if we have to do move ups or move downs be assured that we will do.

The less blowouts you have, the less teams rage quitting are seen :)
Skill gap is always a problem I agree cass. But I did leave in the part about the two playoffs for that reason. Lets say for arguements sake that these are the final standings

NA
*OneFiveOne
*#freeceebz
*38th
*Like A Boss!
+Sp3c|aLisT
+92 Dream Team
+Kevlar Soul
+point captured
xBy Invite Only
xTeenage Mutant Ninja Turtles
xMerrill's Marauders
xJá Se Sabe

SA
*codename killers
*netplayers Gaming
*Pika
*debores7
+Money over B1***3s
+Ethernity'
+División Corvo
+still'alive
xMasacre
xMadruga

x = not qualified for playoffs

* = Main Playoffs
(1)*codename killers v (4)*Like A Boss!
(2)*netplayers Gaming v (3)*38th
(3)*Pika v (2)*#freeceebz
(4)*debores7 v (1)*OneFiveOne

+ = IM Playoffs
(5)+Money over B1***3s v (8)+Sp3c|aLisT
(6)+Ethernity' v (7)+92 Dream Team
(7)+División Corvo v (6)+Kevlar Soul
(8)+still'alive v (5)+point captured

Im not by any means saying this is the "best" way to doing this it just seems to be the only alternative. I dont mind the way it is at all because I would agree that fixing the skill gap is better than any other scenario.

Re: ATTN: Intermediate teams

by CharlieGiteau » Thu Dec 06, 2012 9:35 am

greetz wrote:I reg better on polish servers than our shit boxes too.
I found UK servers to be quite bad though.

Re: ATTN: Intermediate teams

by greetz » Thu Dec 06, 2012 8:25 am

I reg better on polish servers than our shit boxes too.

Re: ATTN: Intermediate teams

by Sp3c-BuLLeT » Thu Dec 06, 2012 4:49 am

Jakimo wrote:umm yea... I wasnt the only one to notice. Ive had better reg on foreign servers than on our own. making this up i am not
I just wanted to say you were high, because you probably were

Re: ATTN: Intermediate teams

by cassinoroyale » Thu Dec 06, 2012 4:13 am

nunz wrote:The only alternative I could think of is two main divisions, one for SA and one for NA/Euro. This would leave us with,

NA
OneFiveOne
#freeceebz
38th
Like A Boss!
Sp3c|aLisT
92 Dream Team
Kevlar Soul
point captured
By Invite Only
Teenage Mutant Ninja Turtles
Merrill's Marauders
Já Se Sabe

SA
codename killers
netplayers Gaming
Pika
debores7
Money over B1***3s
Ethernity'
División Corvo
still'alive
Masacre
Madruga

Im assuming big D thought of this already but I thought why not. We could have fun with the playoffs like top 4 from each side make for the Main title and then the next top 4 for the IM title.
You idea isn't as half as bad, Nunz. However you didn't considered the skill gap between these teams. TPG have been getting more teams season after season because we try our best to make divisions even in regards of skill level, even if we have to add south american/european teams in to the mix. Besides, this is just pre season 1. Let's see how it goes because if we have to do move ups or move downs be assured that we will do.

The less blowouts you have, the less teams rage quitting are seen :)

Re: ATTN: Intermediate teams

by Jakimo » Wed Dec 05, 2012 10:04 pm

umm yea... I wasnt the only one to notice. Ive had better reg on foreign servers than on our own. making this up i am not

Re: ATTN: Intermediate teams

by Sp3c-BuLLeT » Wed Dec 05, 2012 9:27 pm

Jakimo wrote:i politely disagree nuns. notice how we all rage cuz we cant hit them, skippy, odd hit boxes... believe it or not, ive played on both euro/south american servers recently and we get that same advantage against them. I actually look forward to and enjoy playing on their servers now and then as my KD ratio is always higher.
my 1 cent.





info? :mrgreen:
You must be high...

Re: ATTN: Intermediate teams

by Jakimo » Wed Dec 05, 2012 8:54 pm

i politely disagree nuns. notice how we all rage cuz we cant hit them, skippy, odd hit boxes... believe it or not, ive played on both euro/south american servers recently and we get that same advantage against them. I actually look forward to and enjoy playing on their servers now and then as my KD ratio is always higher.
my 1 cent.





info? :mrgreen:

Re: ATTN: Intermediate teams

by nunz » Wed Dec 05, 2012 8:26 pm

pola wrote:perhaps some time we can play in an argentinian/brazilian server so the ping is as bad for you as it is for us now... 200 ping sucks, and i don't think making two divisions will be the solution, i think all the SA teams will finally quit
were not playing on ur servers... you can kiss that away... we would be fine with just american teams if thats the case, that or we can join with the euros considering we only ping 100 in their servers...

Re: ATTN: Intermediate teams

by nico » Wed Dec 05, 2012 8:17 pm

perhaps some time we can play in an argentinian/brazilian server so the ping is as bad for you as it is for us now... 200 ping sucks, and i don't think making two divisions will be the solution, i think all the SA teams will finally quit

Re: ATTN: Intermediate teams

by nunz » Wed Dec 05, 2012 8:04 pm

The only alternative I could think of is two main divisions, one for SA and one for NA/Euro. This would leave us with,

NA
OneFiveOne
#freeceebz
38th
Like A Boss!
Sp3c|aLisT
92 Dream Team
Kevlar Soul
point captured
By Invite Only
Teenage Mutant Ninja Turtles
Merrill's Marauders
Já Se Sabe

SA
codename killers
netplayers Gaming
Pika
debores7
Money over B1***3s
Ethernity'
División Corvo
still'alive
Masacre
Madruga

Im assuming big D thought of this already but I thought why not. We could have fun with the playoffs like top 4 from each side make for the Main title and then the next top 4 for the IM title.

Re: ATTN: Intermediate teams

by milo » Wed Dec 05, 2012 8:00 pm

jajajajajajajajajajajajajajajaja

Re: ATTN: Intermediate teams

by nunz » Wed Dec 05, 2012 7:57 pm

defiance wrote:It is what it is guys. I've had a bunch of people ask me why there are so many south american teams in IM. The only answer I can give you is that they are too good for open and not good enough for main. A few may get moved around depending on how they do, as one is supposedly the entire RevoltZ roster from CAL and another is pretty decent as well. Just play it out, because while the ping may suck, the skill level should be even.
Esto es lo que es chicos. He tenido un montón de gente me pregunta por qué hay equipos sudamericanos tantos IM. La única respuesta que puedo darte es que son demasiado buenas para abrir y no lo suficientemente bueno para main. Unos pocos se movían en función de cómo lo hacen, como uno es supuestamente todo el roster Revoltz de CAL y otra es bastante decente. Sólo tienes que jugar, porque si bien el ping puede chupar, el nivel de habilidad debe ser par.

Re: ATTN: Intermediate teams

by greetz » Wed Dec 05, 2012 7:36 pm

really thought this was gonna be a post of - spanish TO english translators rofl

ATTN: Intermediate teams

by defiance » Wed Dec 05, 2012 7:31 pm

It is what it is guys. I've had a bunch of people ask me why there are so many south american teams in IM. The only answer I can give you is that they are too good for open and not good enough for main. A few may get moved around depending on how they do, as one is supposedly the entire RevoltZ roster from CAL and another is pretty decent as well. Just play it out, because while the ping may suck, the skill level should be even.

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