This is a final beta test version of the fourth installment of dod_lennon, by lerfooled/hisey.
1/2/13 - **new file "dod_lennon_final11**
http://www.jaggon.mantheperiscope.com/s ... inal11.rar
If nothing else needs to be fixed, this will be the final version and will be renamed simply to "dod_lennon". If you like this version a lot please voice your opinion and perhaps we will play this version in league play instead of lennon_b2.
modifications/fixes:
-fixed some of the paper thin walls
-implemented lennon_b3 axis spawn to reduce bottleneck
-added "L" hall as alternate exit for axis
-changed alternate left exit in allies spawn
-changed alternate exit to lower tree in allies spawn
-switched the gates in allies spawn to prevent grenades from flying down ramp
-removed part of balcony at spiral stairs
-changed long cap area
-added a gate in the corner under allies first (towards long) to prevent hiding/camping
-fixed fps issues people had at underpass
-retextured
well
uppertree
lowertree
allies first
allies first
allies spawn
axis first
axis first
axis first
axis spawn
blueroom
long
long cap area
spiral stairs
**"L" hall added outside of axis spawn**
(this is not in the final version.. i had a lot of mixed reviews about this and i want your opinions on whether or not it should be included).

This is a final beta test version of the fourth installment of dod_lennon, by lerfooled/hisey.
1/2/13 - **new file "dod_lennon_final11**
http://www.jaggon.mantheperiscope.com/steve/map/dod_lennon_final11.rar
If nothing else needs to be fixed, this will be the final version and will be renamed simply to "dod_lennon". If you like this version a lot please voice your opinion and perhaps we will play this version in league play instead of lennon_b2.
modifications/fixes:
-fixed some of the paper thin walls
-implemented lennon_b3 axis spawn to reduce bottleneck
-added "L" hall as alternate exit for axis
-changed alternate left exit in allies spawn
-changed alternate exit to lower tree in allies spawn
-switched the gates in allies spawn to prevent grenades from flying down ramp
-removed part of balcony at spiral stairs
-changed long cap area
-added a gate in the corner under allies first (towards long) to prevent hiding/camping
-fixed fps issues people had at underpass
-retextured
well
[img]http://www.jaggon.mantheperiscope.com/steve/map/ssss/lennon/lennon1.jpg[/img]
uppertree
[img]http://www.jaggon.mantheperiscope.com/steve/map/ssss/lennon/lennon2.jpg[/img]
lowertree
[img]http://www.jaggon.mantheperiscope.com/steve/map/ssss/lennon/lennon3.jpg[/img]
allies first
[img]http://www.jaggon.mantheperiscope.com/steve/map/ssss/lennon/lennon4.jpg[/img]
allies first
[img]http://www.jaggon.mantheperiscope.com/steve/map/ssss/lennon/lennon5.jpg[/img]
allies spawn
[img]http://www.jaggon.mantheperiscope.com/steve/map/ssss/lennon/lennon6.jpg[/img]
axis first
[img]http://www.jaggon.mantheperiscope.com/steve/map/ssss/lennon/lennon7.jpg[/img]
axis first
[img]http://www.jaggon.mantheperiscope.com/steve/map/ssss/lennon/lennon9.jpg[/img]
axis first
[img]http://www.jaggon.mantheperiscope.com/steve/map/ssss/lennon/lennon12.jpg[/img]
axis spawn
[img]http://www.jaggon.mantheperiscope.com/steve/map/ssss/lennon/lennon11.jpg[/img]
blueroom
[img]http://www.jaggon.mantheperiscope.com/steve/map/ssss/lennon/lennon10.jpg[/img]
long
[img]http://www.jaggon.mantheperiscope.com/steve/map/ssss/lennon/lennon8.jpg[/img]
long cap area
[img]http://www.jaggon.mantheperiscope.com/steve/map/ssss/lennon/lennon13.jpg[/img]
spiral stairs
[img]http://www.jaggon.mantheperiscope.com/steve/map/ssss/lennon/lennon14.jpg[/img]
**"L" hall added outside of axis spawn**
(this is not in the final version.. i had a lot of mixed reviews about this and i want your opinions on whether or not it should be included).
[img]http://www.jaggon.mantheperiscope.com/steve/map/ssss/lennon/lennon15.jpg[/img]