by emcsk » Sun Sep 18, 2011 9:20 pm
hey mother fuckers, I made this map a long time ago and wanted to create a B3 that's actually good and hopefully one day enters the rank of Harrington good. I know it has it's flaws like maybe the map is too big or maybe there are too many places to prone, well that's what I want to hear, I need your feedback. I introduced this map a very long time ago (it was made back in 2009) and is a remake of de_train in cs 1.6. I've shown a bunch of people including jGn, arn, rNg, tim and a few others and they liked the map but it's no harrington. Let's face it, if the map isn't harrington no one will fucking play it, but I'd like to change that.
So what could improve? I'm already thinking of cutting out the alley route or make it less symmetrical because at the time that was all I could think of. I also want to change the spawns, at the time I thought an axis anzio type spawn would be fun because we've seen great frags in the past on anzio but I think I want to change that. I'm only posting this because I have this map lying around and I just want to see if people give a fuck. If you guys don't care then I don't care, but if you do then I will try to make an effort to make this map worthwhile.
http://www.gamefront.com/files/20790730 ... ard_b2.rar
here is an overview:
B2 has some textures from DOD:S that I ripped and converted into something hl1 could read. However for B3 I think I'm going to be cutting the source textures because they take a lot of memory and I just don't give a shit about looks anymore.
Also I'd like to maybe make some more maps for DOD but I just don't have any ideas. If anyone has any sketches of maps or any layout ideas (including this map) I'd like to hear them, and remakes of maps from other games is perfectly acceptable as long as the map runs like DOD should be.
hey mother fuckers, I made this map a long time ago and wanted to create a B3 that's actually good and hopefully one day enters the rank of Harrington good. I know it has it's flaws like maybe the map is too big or maybe there are too many places to prone, well that's what I want to hear, I need your feedback. I introduced this map a very long time ago (it was made back in 2009) and is a remake of de_train in cs 1.6. I've shown a bunch of people including jGn, arn, rNg, tim and a few others and they liked the map but it's no harrington. Let's face it, if the map isn't harrington no one will fucking play it, but I'd like to change that.
So what could improve? I'm already thinking of cutting out the alley route or make it less symmetrical because at the time that was all I could think of. I also want to change the spawns, at the time I thought an axis anzio type spawn would be fun because we've seen great frags in the past on anzio but I think I want to change that. I'm only posting this because I have this map lying around and I just want to see if people give a fuck. If you guys don't care then I don't care, but if you do then I will try to make an effort to make this map worthwhile.
http://www.gamefront.com/files/20790730/dod_trainyard_b2.rar
here is an overview:
[img]http://i273.photobucket.com/albums/jj226/Game650/Trainyard/dod_trainyard_b1.jpg[/img]
B2 has some textures from DOD:S that I ripped and converted into something hl1 could read. However for B3 I think I'm going to be cutting the source textures because they take a lot of memory and I just don't give a shit about looks anymore.
Also I'd like to maybe make some more maps for DOD but I just don't have any ideas. If anyone has any sketches of maps or any layout ideas (including this map) I'd like to hear them, and remakes of maps from other games is perfectly acceptable as long as the map runs like DOD should be.