Page 1 of 1
[Release] dod_inu_b1
Posted: Fri Jun 15, 2012 10:38 am
by acetamino
Re: [Release] dod_inu_b1
Posted: Fri Jun 15, 2012 10:43 am
by b1ohazard
dling it! But from @ i've seen in screenshots must be a good stuff! Good work Hisey, Ace and Lerfooled! Keep it up, that's what the community needs...some fresh stuff to this game!
EDIT: Well done! Walked around the map alone and seems pretty well balanced map! Need to play a few scrim/pugs to see how is it going!
Great work!
Re: [Release] dod_inu_b1
Posted: Fri Jun 15, 2012 10:51 am
by scorch-
Playtested awhile back. Was this villa at some point?
Re: [Release] dod_inu_b1
Posted: Fri Jun 15, 2012 11:20 am
by defiance
I like it, don't listen to tox. We need a bigger map with 2 double caps, after emmanuel being so small and fast.
I normally run locked in at 89 fps locked in on every map, but had some pretty big fps lag on certain spots.
Re: [Release] dod_inu_b1
Posted: Fri Jun 15, 2012 12:09 pm
by lolinus
If lerf made it it's problably awfull.
Re: [Release] dod_inu_b1
Posted: Fri Jun 15, 2012 12:11 pm
by seanality
lolinus wrote:If lerf made it it's problably awfull.

Re: [Release] dod_inu_b1
Posted: Fri Jun 15, 2012 1:03 pm
by nunz
looks good will play test if needed.
Re: [Release] dod_inu_b1
Posted: Fri Jun 15, 2012 2:19 pm
by toxinatoR
defiance wrote:I like it, don't listen to tox. We need a bigger map with 2 double caps, after emmanuel being so small and fast.
I normally run locked in at 89 fps locked in on every map, but had some pretty big fps lag on certain spots.
bigger map so he has more time to get into a prone position.
Re: [Release] dod_inu_b1
Posted: Fri Jun 15, 2012 2:56 pm
by Miller`
Map uploaded to dreamliner server.
Would it be a lennon config?
Re: [Release] dod_inu_b1
Posted: Fri Jun 15, 2012 3:49 pm
by Pr0n
do you have a overview pic or minimap pic for the map that would be great.
but looking good so far.
Re: [Release] dod_inu_b1
Posted: Fri Jun 15, 2012 4:01 pm
by acetamino
At work so I will post an overview later or someone can look up how to make one and do it for me

.
Miller - I prefer the Anzio cfg because each dbl cap takes a similar amount of time unlike lennon
Re: [Release] dod_inu_b1
Posted: Fri Jun 15, 2012 8:05 pm
by SKiNnTo
Good effort, don't think it would be good for league play. Its does feel choppy when running around on the map, numbers looked good though. Way to many hideouts and places to look. Lame camp fest is what I see.
Re: [Release] dod_inu_b1
Posted: Fri Jun 15, 2012 9:15 pm
by british
this map makes lennon long important
Re: [Release] dod_inu_b1
Posted: Fri Jun 15, 2012 10:03 pm
by sloth
12man'd it earlier.
i get fps drops in 80% of the map.
Re: [Release] dod_inu_b1
Posted: Fri Jun 15, 2012 10:45 pm
by mexicant
toxinatoR wrote:defiance wrote:I like it, don't listen to tox. We need a bigger map with 2 double caps, after emmanuel being so small and fast.
I normally run locked in at 89 fps locked in on every map, but had some pretty big fps lag on certain spots.
bigger map so he has more time to get into a prone position.

Re: [Release] dod_inu_b1
Posted: Fri Jun 15, 2012 10:59 pm
by defiance
toxinatoR wrote:defiance wrote:I like it, don't listen to tox. We need a bigger map with 2 double caps, after emmanuel being so small and fast.
I normally run locked in at 89 fps locked in on every map, but had some pretty big fps lag on certain spots.
bigger map so he has more time to get into a prone position.

Re: [Release] dod_inu_b1
Posted: Sat Jun 16, 2012 7:24 am
by stealthlol
SKiNnTo wrote:Way to many hideouts and places to look. Lame camp fest is what I see.
It'll only play that way if people make it. Could always just play faster.
sloth wrote:12man'd it earlier.
i get fps drops in 80% of the map.
Fix this, Jared. We tried to play it but all the caps were really choppy. I didn't even lose fps, it just felt unplayable.

Re: [Release] dod_inu_b1
Posted: Sat Jun 16, 2012 8:48 am
by Bromley
Why does every new map look like lennon or harrington?
gj all the same! We need more maps
Re: [Release] dod_inu_b1
Posted: Tue Jun 19, 2012 11:32 am
by acetamino
fixed and changed some stuff.
updated the first post with new bsp file and an overview picture - didn't get the overview to work in game yet because im lazy.
fixed all of the r_speeds to be below 800 except for 1 small spot so i hope the map doesn't feel "laggy" for most of you.
please 12man and play as much as you can so I can iron out more things.
Re: [Release] dod_inu_b1
Posted: Tue Jun 19, 2012 12:03 pm
by defiance
put it on my server, went to changelevel to it, and its just crashing my server

Re: [Release] dod_inu_b1
Posted: Tue Jun 19, 2012 12:17 pm
by acetamino
ya it needs models most likely im dumb

uploading them now after i folder them
Re: [Release] dod_inu_b1
Posted: Tue Jun 19, 2012 12:26 pm
by acetamino
updated with models
Re: [Release] dod_inu_b1
Posted: Tue Jun 19, 2012 4:26 pm
by Hudson`
Really excited! Looks fun.
Re: [Release] dod_inu_b1
Posted: Tue Jun 19, 2012 4:28 pm
by Sp|dEr
Hudson` wrote:Really excited! Looks fun.
dunno if i trust your opinion about this map... just because you live in the US doesn't erase the fact you are a Canadian!

Re: [Release] dod_inu_b1
Posted: Wed Jun 20, 2012 10:05 am
by rwc8thc
I just loaded up the map and ran around it for a bit.. and, while I haven't 12manned it yet to see how it plays, it looks GREAT! It seems like an obvious copy of various areas from other maps, but whatever. I'd definitely love to play this in the future. All the angles look good and I could see some really good battles playing out here. Just rid of that fountain by axis spawn, I can see that becoming a seriously gay(proning) spot.
Re: [Release] dod_inu_b1
Posted: Wed Jun 20, 2012 11:46 am
by Reslivo
defiance wrote:put it on my server, went to changelevel to it, and its just crashing my server

Same, even tried creating a .RES file to get round any potential download problems.
If I find a solution I'll let you know.
Re: [Release] dod_inu_b1
Posted: Wed Jun 20, 2012 11:47 am
by defiance
the solution is to add the models that he added to it in the initial post.
Re: [Release] dod_inu_b1
Posted: Wed Jun 20, 2012 12:13 pm
by joeledmunds
These colours suck.
Re: [Release] dod_inu_b1
Posted: Wed Jun 20, 2012 6:50 pm
by Tin Bad
looks like it will be a lot of fun.
Waiting to try it out!