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[RELEASE] dod_villa_b1
Posted: Tue Jul 31, 2012 11:03 am
by acetamino
Re: [RELEASE] dod_villa_b1
Posted: Tue Jul 31, 2012 11:08 am
by mogers
I see a lot of holes to put my dick in.
Re: [RELEASE] dod_villa_b1
Posted: Tue Jul 31, 2012 11:08 am
by cassinoroyale
great ace, gonna test it tonight
Re: [RELEASE] dod_villa_b1
Posted: Tue Jul 31, 2012 11:28 am
by british
Just unzip into maps right?
Re: [RELEASE] dod_villa_b1
Posted: Tue Jul 31, 2012 11:33 am
by acetamino
british wrote:Just unzip into maps right?
not exactly, sorry, I'm not the best at packaging files.
-inside the villa.rar there is a mapmodels.rar that goes in your ".../dod/models/mapmodels" folder
-the custom2.wad goes in your ".../dod" folder
-the .bsp goes in the maps folder
the tpg configs are only for ppl with servers and any user can delete those at their preference.
(
rcon exec tpg_villa.cfg)
Re: [RELEASE] dod_villa_b1
Posted: Tue Jul 31, 2012 12:40 pm
by CraftyDus
acetamino wrote: Map is... so the faggots who dont cap flags would like,... the faggots that like to sit in corners and get a bunch of kills would like,... the faggots that only get nade kills would like . Overall a pretty fun map.

Re: [RELEASE] dod_villa_b1
Posted: Tue Jul 31, 2012 1:14 pm
by Daeo
its a good map, hope to see it played more in 12 mans
Re: [RELEASE] dod_villa_b1
Posted: Tue Jul 31, 2012 1:22 pm
by british
acetamino wrote:british wrote:Just unzip into maps right?
not exactly, sorry, I'm not the best at packaging files.
-inside the villa.rar there is a mapmodels.rar that goes in your ".../dod/models/mapmodels" folder
-the custom2.wad goes in your ".../dod" folder
-the .bsp goes in the maps folder
the tpg configs are only for ppl with servers and any user can delete those at their preference.
(
rcon exec tpg_villa.cfg)
just extracted all the map folder and it worked fine.
Re: [RELEASE] dod_villa_b1
Posted: Tue Jul 31, 2012 3:45 pm
by hildebrand
really like the layout of the map.
a+
Re: [RELEASE] dod_villa_b1
Posted: Wed Aug 01, 2012 8:05 am
by DinG
Looks pretty good, will need to give it a shot.
Re: [RELEASE] dod_villa_b1
Posted: Wed Aug 01, 2012 8:38 am
by k4b00m
Nice work ace. I will check it out today. <3
Re: [RELEASE] dod_villa_b1
Posted: Wed Aug 01, 2012 9:25 am
by joeledmunds
AFTERNOON 12MAN THIS BITCH
Re: [RELEASE] dod_villa_b1
Posted: Wed Aug 01, 2012 10:15 am
by Miller`
It will happen.
Re: [RELEASE] dod_villa_b1
Posted: Wed Aug 01, 2012 12:04 pm
by k4b00m
http://kaboom.mantheperiscope.com/Rando ... lla_b1.rar
Download that and extract it to your "dod" folder.
Feel free to edit your first post and use this link ace, I fixed it so everything is in a proper folder.
Re: [RELEASE] dod_villa_b1
Posted: Wed Aug 01, 2012 1:17 pm
by element
Sorry Ace, but after playing it today Narc has decided that it's not going to be put into TPG because he doesn't like it.
Re: [RELEASE] dod_villa_b1
Posted: Wed Aug 01, 2012 1:58 pm
by british
thought it was alright
Re: [RELEASE] dod_villa_b1
Posted: Wed Aug 01, 2012 2:35 pm
by bonerhaus
should be called dod_apartments_outtheass_b1
Re: [RELEASE] dod_villa_b1
Posted: Wed Aug 01, 2012 2:53 pm
by k4b00m
If nothing else, at least it has a boner statue. I sorta enjoyed it. I went well and only problems I ran into were the awkward angles in the well hallway on allies side. The room with the double windows linking the 2 routes was interesting, the door itself loved me, it put me in the floor for safe keeping more than once! I dunno if that's a glitch with the map or just dod but it was the right door both times lol.
Re: [RELEASE] dod_villa_b1
Posted: Wed Aug 01, 2012 4:18 pm
by acetamino
k4b00m wrote:If nothing else, at least it has a boner statue. I sorta enjoyed it. I went well and only problems I ran into were the awkward angles in the well hallway on allies side. The room with the double windows linking the 2 routes was interesting, the door itself loved me, it put me in the floor for safe keeping more than once! I dunno if that's a glitch with the map or just dod but it was the right door both times lol.
- ha, I looked at the door thing in hammer and didn't see a reason for it, but idk how the game works.
- as in standing in the hallway and looking at the "well" area? Or just battles going on in the hallway?
element wrote:Sorry Ace, but after playing it today Narc has decided that it's not going to be put into TPG because he doesn't like it.
that's too bad, hopefully it gets more play time/ attention and he changes his mind
Re: [RELEASE] dod_villa_b1
Posted: Wed Aug 01, 2012 5:18 pm
by k4b00m
I jumped into the double windows from well and opened the right door and I think it pushed me into the floor like on RR2 axis spawn doors.
Re: [RELEASE] dod_villa_b1
Posted: Thu Aug 02, 2012 7:28 am
by bonerhaus
Calling out enemies near "dildo statue." By far the best part of the map.
Re: [RELEASE] dod_villa_b1
Posted: Thu Aug 02, 2012 7:42 am
by ao_
I thought it was pretty fun, but then again, I am not opposed to new maps after 10 years. And element, Narc was in there with me in vent and he knows about the scans, the config, basically everything. We know about the bobcycle. We know.
Re: [RELEASE] dod_villa_b1
Posted: Thu Aug 02, 2012 8:50 am
by element
You'll never catch me. Keep trying...it's futile
Re: [RELEASE] dod_villa_b1
Posted: Thu Aug 02, 2012 9:43 pm
by acetamino
bump
Re: [RELEASE] dod_villa_b1
Posted: Fri Aug 03, 2012 8:40 am
by bonerhaus
throw a doublecap in there and it would be even more legit than it already is!!!
Re: [RELEASE] dod_villa_b1
Posted: Sat Sep 01, 2012 4:52 pm
by lerfooled
initial reaction to the map was that there was too much going on. however, it was fun to snipe and i believe it has a lot of potential if streamlined correctly .