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cfg file.
Posted: Sun Aug 26, 2012 2:54 pm
by silent
Need a cfg file. I don't really remember any of my settings, would be greatly appreciated.
troll away.
Re: cfg file.
Posted: Sun Aug 26, 2012 3:06 pm
by CharlieGiteau
Other than the TPG required rate and interp settings, here's all I change:
lightgamma 1.9
cl_particlefx 0
I change nothing else other than some key binds for things like 'stopsound'
Re: cfg file.
Posted: Sun Aug 26, 2012 5:04 pm
by Blrsm
silent, add me on steam and i can get you a good one breh
alxndr555
Re: cfg file.
Posted: Sun Aug 26, 2012 7:17 pm
by lowcarb
exec wedogay.cfg
Re: cfg file.
Posted: Sun Aug 26, 2012 7:29 pm
by silent
hello Mr. ginger
Re: cfg file.
Posted: Mon Aug 27, 2012 9:38 am
by nico
list of commands changed in my cfg:
cl_particlefx 1
cl_dynamic_xhair 0
bind "MWHEELUP" "+duck"
bind "x" "stopsound"
hud_fastswitch 1
fps_max 90
net_graph 3
Apart from that, you have to change your rates (25000,101,101) and the sens, gamma and brightness.
PD: The site doesn't let me upload cfg files, otherwise, i would have uploaded it.
Re: cfg file.
Posted: Mon Aug 27, 2012 9:43 am
by cassinoroyale
isn't +duck on the scrool illegal?
Re: cfg file.
Posted: Mon Aug 27, 2012 12:42 pm
by stile
// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "nextmarker"
bind "," "changeclass"
bind "-" "prevmarker"
bind "." "changeteam"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "[" "invprev"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "voice_menu3"
bind "c" "+duck"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "+speed"
bind "h" "dropammo"
bind "j" "dropobject"
bind "l" "+mapzoom"
bind "m" "+map"
bind "n" "impulse 100"
bind "o" "say_team %t"
bind "p" "stopsound"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "messagemode"
bind "u" "messagemode2"
bind "v" "voice_menu2"
bind "w" "+forward"
bind "x" "+commandmenu"
bind "y" "messagemode2"
bind "z" "prone"
bind "~" "toggleconsole"
bind "BACKSPACE" "firemarker"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "SHIFT" "prone"
bind "F1" "impulse 201"
bind "F5" "snapshot"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "CAPSLOCK" "drop"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+speed"
bind "MOUSE4" "slot5"
bind "MOUSE5" "stopsound"
_ah "0"
_cl_minimap "2"
_cl_minimapzoom "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_autoreload "1"
cl_backspeed "999"
cl_bulletejects "0"
cl_cmdbackup "2"
cl_cmdrate "89"
cl_corpsestay "0"
cl_cutscenes "1"
cl_dlmax "128"
cl_dmshowflags "1"
cl_dmshowgrenades "1"
cl_dmshowmarkers "1"
cl_dmshowobjects "1"
cl_dmshowplayers "1"
cl_dmsmallmap "1"
cl_download_ingame "0"
cl_drawmodels "1"
cl_drawplayermodels "1"
cl_dynamic_xhair "0"
cl_dynamiclights "0"
cl_fog "0"
cl_fog_blue "192"
cl_fog_density "0.0"
cl_fog_end "3500.0"
cl_fog_green "192"
cl_fog_red "192"
cl_fog_start "10.0"
cl_forwardspeed "999"
cl_himodels "0"
cl_hud_ammo "1"
cl_hud_health "1"
cl_hud_msgs "2"
cl_hud_objectives "1"
cl_hud_objtimer "1"
cl_hud_reinforcements "1"
cl_hudfont "2"
cl_idealpitchscale "0.8"
cl_identiconmode "2"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_numshotrubble "0"
cl_particlefx "0"
cl_timeout "60"
cl_updaterate "89"
cl_vsmoothing "0.05"
cl_weatherdis "1700"
cl_xhair_style "4"
con_color "255 255 255"
console "1.000000"
crosshair "0"
dodcredits "0"
fps_max "89"
fps_modem "89"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_takesshots "1"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0"
mp_decals "0"
name "nv ^ stile"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "1.1"
skin ""
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.490000"
volume "0"
+mlook
+jlook
exec userconfig.cfg
Re: cfg file.
Posted: Mon Aug 27, 2012 12:42 pm
by stile
userconfig
ex_interp "0"
cl_updaterate "89"
cl_cmdrate "89"
rate "20000"
fps_max "89"
fps_modem "89"
cl_backspeed "999"
cl_forwardspeed "999"
cl_sidespeed "999"
Re: cfg file.
Posted: Tue Aug 28, 2012 5:03 pm
by meekrab
So many people listing cvars that were illegal in cal.
Re: cfg file.
Posted: Tue Aug 28, 2012 6:36 pm
by Pr0n
stile wrote:fps_modem "89"
cl_backspeed "999"
cl_forwardspeed "999"
cl_sidespeed "999"
what do this comands and values?
Re: cfg file.
Posted: Tue Aug 28, 2012 9:04 pm
by meekrab
The 'speed' commands make you move at different rates in those directions... forcing them to the same value prevents pub admins from fucking you over and making you move forward at 1/1000 the speed you go sideways... nevertheless they were illegal in CAL for a long time.

Re: cfg file.
Posted: Wed Aug 29, 2012 8:01 am
by scorch-
meekrab wrote:The 'speed' commands make you move at different rates in those directions... forcing them to the same value prevents pub admins from fucking you over and making you move forward at 1/1000 the speed you go sideways... nevertheless they were illegal in CAL for a long time.

Those movement speeds are capped by the server. At one point, people figured out the exact speed at which you stopped making footstep sounds and would bind a key to set their movement speed to that to "walk" as fast as possible in cs/dod.
Re: cfg file.
Posted: Wed Aug 29, 2012 8:11 am
by cassinoroyale
meekrab wrote:So many people listing cvars that were illegal in cal.
I wish we had a list of illegal cvars but without a anticheat to analyze the players config, it'd be pointless.
Re: cfg file.
Posted: Thu Sep 06, 2012 10:00 am
by nico
cassinoroyale wrote:isn't +duck on the scrool illegal?
I guess i'm not the only one who uses it in the scroll (seeing stile's cfg). Anyway, let me know in this thread or via steam if it is illegal.
Re: cfg file.
Posted: Thu Sep 06, 2012 11:23 am
by greetz
from what I know the duck scroll is only illegal in cs but im not very sure; i dont like how it works anyway just like the control key
Re: cfg file.
Posted: Thu Sep 06, 2012 11:32 am
by Jakimo
the one i switch the most often back and forth is gl_spriteblend 0 or 1, depending on heavy or rifle...
Re: cfg file.
Posted: Thu Sep 06, 2012 12:47 pm
by escher
pola wrote:cassinoroyale wrote:isn't +duck on the scrool illegal?
I guess i'm not the only one who uses it in the scroll (seeing stile's cfg). Anyway, let me know in this thread or via steam if it is illegal.
I'm curious a) why this is useful, and b) why it would be illegal. I'm guessing I'm just missing something as I'm massively out of date on anything HL1 related.
Re: cfg file.
Posted: Thu Sep 06, 2012 1:12 pm
by ward
escher wrote:pola wrote:cassinoroyale wrote:isn't +duck on the scrool illegal?
I guess i'm not the only one who uses it in the scroll (seeing stile's cfg). Anyway, let me know in this thread or via steam if it is illegal.
I'm curious a) why this is useful, and b) why it would be illegal. I'm guessing I'm just missing something as I'm massively out of date on anything HL1 related.
Probably so they can crouch hop around corners easier and "skill" the competition.
Re: cfg file.
Posted: Thu Sep 06, 2012 1:35 pm
by Cage
You can still do that without having it bound to scroll though. All the 1.6 tournys and lans I've played duckhoping via scrollwheel never was illegal.
Re: cfg file.
Posted: Thu Sep 06, 2012 4:06 pm
by stealthlol
escher wrote:a) why this is useful
It makes people incredibly unhittable and skip around.
Re: cfg file.
Posted: Thu Sep 06, 2012 11:04 pm
by nico
escher wrote:pola wrote:cassinoroyale wrote:isn't +duck on the scrool illegal?
I guess i'm not the only one who uses it in the scroll (seeing stile's cfg). Anyway, let me know in this thread or via steam if it is illegal.
I'm curious a) why this is useful, and b) why it would be illegal. I'm guessing I'm just missing something as I'm massively out of date on anything HL1 related.
I use it to rush in the first respawns. ducking with heavy sucks and is pointless, especially when having 180+ ping
Re: cfg file.
Posted: Fri Sep 07, 2012 9:47 am
by acetamino
should be illegal - contorts the hitboxes of a player model
Re: cfg file.
Posted: Mon Sep 10, 2012 12:14 pm
by scorch-
escher wrote:pola wrote:cassinoroyale wrote:isn't +duck on the scrool illegal?
I guess i'm not the only one who uses it in the scroll (seeing stile's cfg). Anyway, let me know in this thread or via steam if it is illegal.
I'm curious a) why this is useful, and b) why it would be illegal. I'm guessing I'm just missing something as I'm massively out of date on anything HL1 related.
It's the equivalent of running silently in cs, not sure about dod. You know how you can tap/release crouch to peek over boxes in hl1? Imagine player models doing that constantly while running. It messes with the footstep generation and contorts your hitboxes while running at nearly full speed.