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getting better sounds in dod

Posted: Fri Sep 14, 2012 12:48 pm
by An1maL
sup nerds. playing a bit more recently, i noticed my sounds were pretty shit compared to how i remember them back in the day, and i couldn't really tell where anybody is positionally anymore. apparently, windows 7/vista changed the way certain older games handle EAX sounds, seemingly including dod. in case it might help anyone with windows 7 and a creative soundcard that supports EAX, creative released a program called alchemy: http://www.creative.com/soundblaster/alchemy/ , and you can configure it to work with day of defeat. don't forget s_eax 1 in your config. made a big difference for me anyway

Re: getting better sounds in dod

Posted: Fri Sep 14, 2012 1:14 pm
by cassinoroyale
I just switched up my long time Win Xp to Win 7 and I'm struggling to make it look like my old Win Xp on regards to vga config and sens. I haven't really noted anything with the sounds though. I'm assuming that because I use a external sound card (Siberia 7.1) the sounds might not be changed at all since the sound is processed from there. Repped anyway :)

Re: getting better sounds in dod

Posted: Fri Sep 14, 2012 1:19 pm
by An1maL
dunno about that cass, i had an external steelsound 5hv2 USB soundcard and my sounds were shit on that too...like I couldn't distinguish between sounds in front/behind me, there was no positional sound. could be that siberia has done a fix within their drivers though!

Re: getting better sounds in dod

Posted: Fri Sep 14, 2012 2:41 pm
by cassinoroyale
yeah, hmmm...

i bookmarked your url and i'll definitely take a look as soon as i'm home!

Re: getting better sounds in dod

Posted: Fri Sep 14, 2012 3:21 pm
by Cage
I dont know if you know this Cass, but in win7 you have to go controlpanel>mouse and unbox the "enhance mouseprecision" because that is basically a mouseaccel.
I did that and was able to make the mouse feel the same way it did back when I used to play 1.6 on xp.

Re: getting better sounds in dod

Posted: Fri Sep 14, 2012 5:43 pm
by tenks
An1maL wrote:sup nerds. playing a bit more recently, i noticed my sounds were pretty shit compared to how i remember them back in the day, and i couldn't really tell where anybody is positionally anymore. apparently, windows 7/vista changed the way certain older games handle EAX sounds, seemingly including dod. in case it might help anyone with windows 7 and a creative soundcard that supports EAX, creative released a program called alchemy: http://www.creative.com/soundblaster/alchemy/ , and you can configure it to work with day of defeat. don't forget s_eax 1 in your config. made a big difference for me anyway

woa...I took a 3 year break from DoD...and when I came back I installed it on my new Win7 box..I feel like I can never distinguish where sounds are coming from..It happens quit a bit in 12mans when I'm looking one way when I hear a sound, but it's really behind me and I get shot/knifed...I really thought it was just the broken game..maybe I was just getting rusty..But I'm seriously going to try this..I can't tell where anyone is coming from

Re: getting better sounds in dod

Posted: Fri Sep 14, 2012 5:54 pm
by An1maL
ye, it made a massive difference for me in being able to predict peoples location from footsteps! i got ding to test it aswell and it seemed to work for him too. inside alchemy you can add game and navigate to your dod folder, then move it over to the right hand side so it's under alchemy enabled games -> http://i.imgur.com/aa4c3.jpg

i did it for my "\day of defeat\" aswell as my "\day of defeat\dod" folder cos i'm not sure which is right.

Re: getting better sounds in dod

Posted: Fri Sep 14, 2012 6:18 pm
by CharlieGiteau
I find that I have to swing my gun around to get a better bearing sometimes. Just turning where you're aiming, from side to side, and it helps distinguish where they are. I use G35s, and its been horrid ever since.

Re: getting better sounds in dod

Posted: Fri Sep 14, 2012 6:31 pm
by DinG
So, umm, what is that on your desktop An1 titled Wang experiment? :)

Re: getting better sounds in dod

Posted: Sat Sep 15, 2012 3:22 pm
by tenks
An1maL wrote:ye, it made a massive difference for me in being able to predict peoples location from footsteps! i got ding to test it aswell and it seemed to work for him too. inside alchemy you can add game and navigate to your dod folder, then move it over to the right hand side so it's under alchemy enabled games -> http://i.imgur.com/aa4c3.jpg

i did it for my "\day of defeat\" aswell as my "\day of defeat\dod" folder cos i'm not sure which is right.
Does this only work with creative sound cards?

Re: getting better sounds in dod

Posted: Sat Sep 15, 2012 3:43 pm
by An1maL
tenks wrote:
An1maL wrote:ye, it made a massive difference for me in being able to predict peoples location from footsteps! i got ding to test it aswell and it seemed to work for him too. inside alchemy you can add game and navigate to your dod folder, then move it over to the right hand side so it's under alchemy enabled games -> http://i.imgur.com/aa4c3.jpg

i did it for my "\day of defeat\" aswell as my "\day of defeat\dod" folder cos i'm not sure which is right.
Does this only work with creative sound cards?
so long as the card supports EAX, it should be possible. I can't say if they work or not, but this article http://www.ehow.com/how_7690115_play-di ... vista.html seems to suggest there are alternatives for realtek and ASUS cards.

actually I'm just using my onboard mobo soundcard, but there's this thing called soundblaster x-fi MB which emulates a creative soundcard, and costs like 15$. has to be supported by the mobo though.

Re: getting better sounds in dod

Posted: Sat Sep 15, 2012 3:49 pm
by An1maL
DinG wrote:So, umm, what is that on your desktop An1 titled Wang experiment? :)
lol trust you to notice that, gayboy!

Re: getting better sounds in dod

Posted: Sun Sep 16, 2012 7:28 am
by defrag
Alchemy is only for specific model cards such as the X-Fi series, Audigy 2 and below.

You would be surprised how many games use Alchemy.

I use the Titanium HD soundcard now and Alchemy isn't supported.

Also, I find that with some sets of my newer headphones, I can't play DoD with them because the soundstage gets so fucked up I have no idea where anyone is at. I have to rely on my trusty Sennheiser HD590s for DoD.

Re: getting better sounds in dod

Posted: Sat Sep 22, 2012 10:00 pm
by k4b00m
Hey, thanks a lot for this tip Animal. I just got it to work a few minutes ago. I just joined a pub and I can already hear the difference. Just to clarify though, you navigate to your "day of defeat" folder not your "dod" I tried "dod" first and it gave me an error in console about s_eax 1 failed.

Thanks again
<3 hot dog water

Re: getting better sounds in dod

Posted: Sat Sep 22, 2012 10:14 pm
by tenks
I have onboard audio...Realtek ALC892. 10.1 HD audio, supports all the major formats DTS DD etc. Its pretty good for what I use it for..How do I find out if its compatible with this?

Re: getting better sounds in dod

Posted: Mon Sep 24, 2012 9:21 pm
by Polak
Step one, move out of europe.

Step two, buy PC in America.

Re: getting better sounds in dod

Posted: Tue Sep 25, 2012 6:02 am
by Cage
If only I had enough money and a job connection, I would be in socal the next week..

Re: getting better sounds in dod

Posted: Tue Nov 27, 2012 2:30 am
by Zoanth
An1maL, how about you try using your aim instead of hacking with the sounds like usual?

Go with the default.. ;;;;)

Re: getting better sounds in dod

Posted: Tue Nov 27, 2012 4:28 am
by aLpha.cn-[tang]
An1maL wrote:
tenks wrote:
An1maL wrote:ye, it made a massive difference for me in being able to predict peoples location from footsteps! i got ding to test it aswell and it seemed to work for him too. inside alchemy you can add game and navigate to your dod folder, then move it over to the right hand side so it's under alchemy enabled games -> http://i.imgur.com/aa4c3.jpg

i did it for my "\day of defeat\" aswell as my "\day of defeat\dod" folder cos i'm not sure which is right.
Does this only work with creative sound cards?
so long as the card supports EAX, it should be possible. I can't say if they work or not, but this article http://www.ehow.com/how_7690115_play-di ... vista.html seems to suggest there are alternatives for realtek and ASUS cards.

actually I'm just using my onboard mobo soundcard, but there's this thing called soundblaster x-fi MB which emulates a creative soundcard, and costs like 15$. has to be supported by the mobo though.
Tried using 3D Soundback for Realtek to try this out and, though it did help with 3D positioning, it just muffled everything for me. I'm pretty sure I configured it correctly and enabled both EAX and A3D (both on, one off one on configurations) and still got the same result. I tried increasing the overall volume, but it sounded disgusting.

Re: getting better sounds in dod

Posted: Tue Nov 27, 2012 9:30 am
by hildebrand
no wonder you guys are so terrible!

Re: getting better sounds in dod

Posted: Tue Nov 27, 2012 10:25 am
by lolinus
Or ssw 7.1?

Re: getting better sounds in dod

Posted: Wed Nov 28, 2012 6:27 am
by Beas
Zoanth wrote:An1maL, how about you try using your aim instead of hacking with the sounds like usual?

Go with the default.. ;;;;)
ktp

Re: getting better sounds in dod

Posted: Wed Nov 28, 2012 5:37 pm
by Smithy
I noticed awful sound positioning a few years ago and thought this doesn't sound like it used to on WON and early Steam. I assumed it must be me being retarded or something and didn't bother to follow it up.

I downloaded this and my in-game sounds seem to be delayed now. I walk, and a couple of seconds later I hear my footsteps...

Re: getting better sounds in dod

Posted: Thu Nov 29, 2012 3:26 pm
by mike
sounds like cheats.

Re: getting better sounds in dod

Posted: Fri Nov 30, 2012 2:57 am
by knockout
I will not rest until all of beas' "ktp" posts get upvoted.

Re: getting better sounds in dod

Posted: Fri Nov 30, 2012 9:59 am
by CraftyDus
Cage wrote:I dont know if you know this Cass, but in win7 you have to go controlpanel>mouse and unbox the "enhance mouseprecision" because that is basically a mouseaccel.
I did that and was able to make the mouse feel the same way it did back when I used to play 1.6 on xp.
This might be common knowledge around here, but I will post it anyway.
http://donewmouseaccel.blogspot.com/201 ... n-fix.html

Click Start, click Control Panel, select Appearance and Personalization, select Display.
See if you have 100% or 125% or 150% selected.

Open the ZIP file at the link above.

Select the folder that matches the Windows version you use and Double-click it.

Select the REG file that matches the DPI% you use and Double-click it.

Answer Yes, OK to the prompts that appear.
(See below for non-Administrator account use.)

Reboot or Log off to apply the fix (you have to reboot or Log off).

Enjoy exactly 1-to-1 mouse to pointer response!

Re: getting better sounds in dod

Posted: Sat Dec 01, 2012 3:10 pm
by An1maL
indeed! getting no mouse accel on windows 7 is a total hassle.

Zoanth wrote:An1maL, how about you try using your aim instead of hacking with the sounds like usual?

Go with the default.. ;;;;)
STFU fat brick :D eclipse.cfg.fi naab! i bet Wiegraf gave you his old h4x LOL

Re: getting better sounds in dod

Posted: Mon Dec 17, 2012 12:18 pm
by british
An1maL wrote:ye, it made a massive difference for me in being able to predict peoples location from footsteps! i got ding to test it aswell and it seemed to work for him too. inside alchemy you can add game and navigate to your dod folder, then move it over to the right hand side so it's under alchemy enabled games -> http://i.imgur.com/aa4c3.jpg

i did it for my "\day of defeat\" aswell as my "\day of defeat\dod" folder cos i'm not sure which is right.
Saw championship manager on your Desktop, i love that game :)