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TPG S30 Week 6 dod_merdilla_b1
Posted: Wed Feb 13, 2013 4:02 pm
by defiance
Invite
5.5 vs tba
dgf vs megas
angryface vs htk
renamed vs tiltmode
Main
92DT vs freeceebz
TMNT vs audio
PC vs Live Evil
NoGo vs 1B
LAB vs @Net
Intermediate
BIO vs 475th
inX vs sp3c
PIKA vs Bubbles
Z vs Skillz Gamerz
dvc vs debores7
Open
DoZ vs DoD Brasil
FURY vs Massacre
DFH vs GSR
Foo Fighters vs Hells Kitchen
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Wed Feb 13, 2013 4:10 pm
by Pr0n
Invite
5.5 > tba
dgf < megas
angryface > htk
renamed < tiltmode
Main
92DT < freeceebz
TMNT > audio
PC > Live Evil
NoGo < 1B
LAB > @Net
Intermediate
BIO glhf 475th
inX < sp3c
PIKA < Bubbles
Z ??? Skillz Gamerz
dvc < debores7
Open
DoZ > DoD Brasil
FURY > Massacre
DFH = GSR
Foo Fighters > Hells Kitchen
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Wed Feb 13, 2013 4:23 pm
by DD-aftershock
Pr0n wrote:Invite
5.5 > tba
dgf < megas
angryface > htk
renamed < tiltmode
Main
92DT < freeceebz
TMNT > audio
PC > Live Evil
NoGo < 1B
LAB > @Net
Intermediate
BIO glhf 475th
inX < sp3c
PIKA < Bubbles
Z ??? Skillz Gamerz
dvc < debores7
Open
DoZ > DoD Brasil
FURY > Massacre
DFH = GSR
Foo Fighters > Hells Kitchen
DOZ enjoy the hassle of getting the match scheduled that team is now the running joke of Open division as far as i am concerned they dont show ever in the matches they have been scheduled or they show up at the last minute trying to make sure you cant check steam id's we tried to play them on anzio but after 45 minutes our capt called it a FF win for us because of lack of players on their side
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Wed Feb 13, 2013 4:26 pm
by tugger
I know absolutely nothing about this map.
Doesnt matter, ill show up at 9 on sunday anyway~~
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Wed Feb 13, 2013 4:26 pm
by nhoj
Invite
5.5 > tba
dgf > megas
angryface > htk
renamed < tiltmode
Main
92DT > freeceebz
TMNT > audio
PC < Live Evil
NoGo > 1B
LAB > @Net
Intermediate
PIKA ? Bubbles - Will it be more complaining in this thread from Bubbles?
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Wed Feb 13, 2013 4:31 pm
by akiro
guess you'll have to wait and see. glad we have your attention

Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Wed Feb 13, 2013 4:42 pm
by joeledmunds
Invite
5.5 glhfbros tba
dgf < megas - Should be close, but megas looks like they're picking up some steam.
angryface > htk - Will be brutal.
renamed > tiltmode - I feel like renamed will work harder to learn the map.
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Wed Feb 13, 2013 4:45 pm
by aLpha.cn-[tang]
Just the worst.
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Wed Feb 13, 2013 4:48 pm
by cK-
Invite
5.5 > tba
dgf < megas
angryface <> htk - GLHF
renamed < tiltmode
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Wed Feb 13, 2013 5:49 pm
by k4b00m
aLpha.cn-[tang] wrote:Just the worst.
Andy, I won't sleep until you at least predict my team to win.
Here, I'll go first...
NoGo > 1B - Randy Bean is the greatest!!!!!!
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Fri Feb 15, 2013 10:17 am
by mike
Invite
5.5 > tba- this should be interesting
dgf < megas- cableguy knows everything
angryface GLHF htk- I'll be carried (hopefully)
renamed < tiltmode- d-bo should rifle for this match
Main
92DT > freeceebz- Subject, poo56, and aznhunter will be the difference makers.
TMNT > audio- if scott shows up.. oh boy. Not sure if shogun can carry
PC < Live Evil- GO MATT
NoGo > 1B- Andy Sheen and Mino
LAB > @Net- Depends on who shows up for @Net
Open
DoZ>whoevertheyplaybecausetheyareclearlywinningopen
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Fri Feb 15, 2013 11:18 am
by deek!
DD-aftershock wrote:Pr0n wrote:Invite
Open
DoZ > DoD Brasil
DOZ enjoy the hassle of getting the match scheduled that team is now the running joke of Open division as far as i am concerned they dont show ever in the matches they have been scheduled or they show up at the last minute trying to make sure you cant check steam id's we tried to play them on anzio but after 45 minutes our capt called it a FF win for us because of lack of players on their side
I know all of us hope you are wrong this time. As with everyone else, we hate FF wins.
DoZ <3's mike.
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Sat Feb 16, 2013 9:17 am
by cK-
Good Luck Everyone On Sunday!
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Sat Feb 16, 2013 10:00 am
by defiance
cK- wrote:Good Luck Everyone On Sunday!
Ck is ever the sportsman!
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Sat Feb 16, 2013 12:05 pm
by milo
cNslc_Z7Wsk
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Sat Feb 16, 2013 12:50 pm
by Joshinator
Invite
5.5 > tba
dgf > megas
angryface > htk
renamed ?? tiltmode
Main
92DT > freeceebz - Bear really put together quite the team
TMNT > audio
PC < Live Evil - I think Live Evil is turning the engine on now.
NoGo < 1B
LAB > @Net
Intermediate
BIO > 475th
inX > sp3c - inX has been doing great.
PIKA vs Bubbles
Z ?? Skillz Gamerz
dvc ?? debores7
Open
DoZ glhf DoD Brasil - please show up promptly on Sunday
FURY > Massacre
DFH > GSR
Foo Fighters > Hells Kitchen
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Sun Feb 17, 2013 12:24 pm
by The Bear
Invite
5.5 < tba - go tba
dgf = megas - should be a good match
angryface > htk - aint no doubt about it
renamed < tiltmode - md, beas, Taylor, cage
Main
92DT glhf freeceebz - New map... Hopefully everyone on my team has played it
TMNT = audio - this should be a good match. If Carp doesn't suck it up audiophile might take it.
PC < Live Evil - Sexy boys always win
NoGo > 1B - Khoi, Sapph, sheen, mino
LAB > @Net - one of my fav teams got this one.
{GSR} > dfh - Rollin Death <3
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Sun Feb 17, 2013 12:31 pm
by vertex
Invite
5.5 > tba
dgf > megas
angryface glhf htk
renamed < tiltmode
Main
92DT < freeceebz
TMNT > audio
PC > Live Evil
NoGo < 1B
LAB > @Net
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Sun Feb 17, 2013 12:52 pm
by Shoolta
Invite
5.5 > tba
dgf > megas
angryface GLHF htk <3
renamed glhf tiltmode
Main
92DT > freeceebz
TMNT < audio
PC < Live Evil
NoGo < 1B
LAB < @Net
Intermediate
BIO > 475th
inX > sp3c
PIKA > Bubbles
Z < Skillz Gamerz
dvc < debores7
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Sun Feb 17, 2013 5:57 pm
by milo
If anyone needs to get pumped up for dod_merdilla I suggest everyone to listen to this
EK_LN3XEcnw
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Sun Feb 17, 2013 7:00 pm
by Gorillabc
gg liveevil
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Sun Feb 17, 2013 7:00 pm
by wintehs
milo wrote:If anyone needs to get pumped up for dod_merdilla I suggest everyone to listen to this
EK_LN3XEcnw
You are the worst kind of person
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Sun Feb 17, 2013 7:08 pm
by freQ
The Bear wrote:Invite
renamed < tiltmode - md, beas, Taylor, cage
{GSR} > dfh - Rollin Death <3
3WzB63CUOtc
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Sun Feb 17, 2013 7:22 pm
by onax
freQ wrote:The Bear wrote:Invite
renamed < tiltmode - md, beas, Taylor, cage
{GSR} > dfh - Rollin Death <3
3WzB63CUOtc

Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Sun Feb 17, 2013 7:34 pm
by JustiN-_^
Didn't know the map at all, but it was pretty fun.
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Mon Feb 18, 2013 1:15 am
by Beas
gg renamed. sorry I couldn't make it
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Mon Feb 18, 2013 7:26 am
by e-machine
gg jak on the bridge
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Mon Feb 18, 2013 9:54 am
by 3SidedQuarter
e-machine wrote:
gg jak on the bridge
Why did you post merrill's end round and not your own?
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Mon Feb 18, 2013 9:57 am
by Pr0n
3SidedQuarter wrote:
Why did you post merrill's end round and not your own?
probably cause they were already uploaded.
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Mon Feb 18, 2013 11:04 am
by cK-
Or maybe someone is cheating

JK
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Mon Feb 18, 2013 12:43 pm
by acetamino
feel free to list some map problems you had and suggestions for changes if you have any.
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Mon Feb 18, 2013 12:55 pm
by subjecT
acetamino wrote:feel free to list some map problems you had and suggestions for changes if you have any.
I thought the map played very well. I was pleasantly surprised. Very nice work on map to anyone who had a part in making it.
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Mon Feb 18, 2013 1:12 pm
by deek!
moosh wrote:acetamino wrote:feel free to list some map problems you had and suggestions for changes if you have any.
Axis loft vs. Allies loft. Not sure if working as intended but the allies loft is paper thin, whereas the axis loft eats bullets to do 50dmg, and sometimes requires 3 hits.
+1
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Mon Feb 18, 2013 1:29 pm
by mike
moosh wrote:acetamino wrote:feel free to list some map problems you had and suggestions for changes if you have any.
Axis loft vs. Allies loft. Not sure if working as intended but the allies loft is paper thin, whereas the axis loft eats bullets to do 50dmg, and sometimes requires 3 hits.
Yeah i noticed that also. Make it so both lofts have walls of equal thickness.
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Mon Feb 18, 2013 1:32 pm
by defiance
I can only speak for the heavy route but I enjoyed it and thought it played well. I feel as though axis are at disadvantage though, with that little loft area being kind of useless. I think something better can be in place of the sandbags as well.
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Mon Feb 18, 2013 1:35 pm
by defiance
PS. Suck it, milo
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Mon Feb 18, 2013 1:44 pm
by Shoolta
gg angry upgraded above, hobbler lot of distrust
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Mon Feb 18, 2013 1:45 pm
by JustiN-_^
Slow Cap: open up the double doors a little more so that someone in there can more easily toss a nade out and bank it off that column outside. As it is that whole axis area behind the doors is useless. Maybe remove the right door (from the inside perspective)
Get rid of the railing inside the apartments, it just blocks bullets and makes things even more difficult for heavies. If registry isn't a problem, now we have to try and shoot through rails that absorb bullets. railings always suck. The staircases on axis apartments seemed obnoxiously tall.
The map also seemed kinda tall, especially the allies-right side of the map, it was a pretty big jump to the common area near allies apartments entrance that leads to slow cap(if you fuck it up, you lose HP ;__; ) The broken out wall near slow cap seemed really high out from the inside... it's ~1.5 stories high. Are you intentionally doing this so people can go unseen walking into there?
The tip of the boat in the water is not a solid object, you can hide inside of the material and not be seen. You can't shoot out, but you could use it as a dirty ninja spot.
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Mon Feb 18, 2013 2:24 pm
by SKiNnTo
deek! wrote:moosh wrote:acetamino wrote:feel free to list some map problems you had and suggestions for changes if you have any.
Axis loft vs. Allies loft. Not sure if working as intended but the allies loft is paper thin, whereas the axis loft eats bullets to do 50dmg, and sometimes requires 3 hits.
+1
You can be very dominant from those lofts though, especially when there isn't much cover for people on the bridge. Its one of the best maps in competitive dod. Fast paced, high action map! To all that made or help make it, great work!
defiance wrote:I can only speak for the heavy route but I enjoyed it and thought it played well. I feel as though axis are at disadvantage though, with that little loft area being kind of useless. I think something better can be in place of the sandbags as well.
Only thing you could change in my opinion would be the table in the axis building up top ("little loft"), on its side. Make it a sandbag like the one below it.
Who is doing the FOTW?
Great game PC!!!
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Mon Feb 18, 2013 3:33 pm
by bewton
Great map, flowed good. My 1 suggestion would be to not keep changing it...because then people don't have a chance to learn the map and build their knowledge to get better at it (and therefore enjoy it more). So leave it be lol.
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Mon Feb 18, 2013 4:10 pm
by nhoj
bewton wrote:Great map, flowed good. My 1 suggestion would be to not keep changing it...because then people don't have a chance to learn the map and build their knowledge to get better at it (and therefore enjoy it more). So leave it be lol.
I agree with bewton.
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Mon Feb 18, 2013 4:52 pm
by Gorillabc
Make it so you can't shoot while in the water. So retarded that someone can shoot perfectly accurate from in the water when the people above the water can't see them. Water in dod is supposed to be a place to be sneaky and hide out. The trade-off is that you're defenseless.
Edit: Of course if you're on the surface of the water you can shoot.
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Mon Feb 18, 2013 5:00 pm
by k4b00m
I don't exactly know a fix for long, but it's so campy and so awkward to move around. Especially on the axis side of long; the ramp is a death trap for allies, and if you go through that broken wall to the upper doorway you dont really have anywhere to go but through a small doorway lol. The allies side of long is a little better, a little more open space, but as a heavy that prefers to push up, this route is a nightmare, so many small places to be in.
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Mon Feb 18, 2013 7:13 pm
by Sp3c-BuLLeT
acetamino wrote:feel free to list some map problems you had and suggestions for changes if you have any.
One thing that annoys me is coming out of table room towards axis spawn that rubble is kind of thick. You have do a full jump at some parts and crouch jump at all parts. I think reducing the height there, so you can just walk up or at least crouch jump all of it would be nice.
Another thing is at the axis spawn it isn't obvious where the spawn protection starts/stops. I think there should be some sort of visual clue as to as an ally where you will die if you proceed any further.
Re: TPG S30 Week 6 dod_merdilla_b1
Posted: Mon Feb 18, 2013 7:25 pm
by Sp3c-BuLLeT
A lot of my suggestions before we played the map would have benefited the Axis, but alas it appears to be slightly Axis sided:
http://www.tpgleague.org/dod6/map/dod_merdilla_b1/
Maybe consider giving the allies a way up into axis sniper loft since the axis can get in the allies sniper loft?