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bullgooselooney - bgl RELEASE
Posted: Sun May 19, 2013 4:04 pm
by bullgooselooney
crE0f53tY5k
DOWNLOAD
Featuring the exclusive Vegas Lan trailer by Steve Hisey.
Made by: Evan "bullgooselooney"
Length: 7:05
Captured: 120 FPS
Rendered: 60 FPS
Size: 516 MB
Music: Awolnation - Sail
Jack White - I'm Shakin
Imagine Dragons - Radioactive
Footage: Tpg Season 26,27,28,29,30,31,draft, and regions cup
Thank you Chris and Brandon for answering any question I ever had. Big thank you to Shelly for getting me those Brazilian pics

Re: bullgooselooney - bgl RELEASE
Posted: Sun May 19, 2013 4:09 pm
by knockout
bullgooselooney wrote:
Featuring the exclusive Vegas Lan trailer by Steve Hisey.
OH MY FUCK!!!!! AMAZING!!!!
Re: bullgooselooney - bgl RELEASE
Posted: Sun May 19, 2013 4:41 pm
by jaz
Wow Evan Def your best movie! I loved everything about it. Great job!!
Re: bullgooselooney - bgl RELEASE
Posted: Sun May 19, 2013 4:53 pm
by senCe
Probably one of the best videofrags I've ever seen. And, of course, I'm not talking only about frags.

Re: bullgooselooney - bgl RELEASE
Posted: Sun May 19, 2013 9:04 pm
by Johndkc
All feelings expressed in attachment.
Re: bullgooselooney - bgl RELEASE
Posted: Sun May 19, 2013 9:09 pm
by bullgooselooney
Johndkc wrote:All feelings expressed in attachment.

You would post that. What did I tell you about being weird John.
Re: bullgooselooney - bgl RELEASE
Posted: Sun May 19, 2013 9:26 pm
by milo
Really impressive.
Re: bullgooselooney - bgl RELEASE
Posted: Sun May 19, 2013 9:42 pm
by Johndkc
Onto a more serious post. I believe that Evan is one of the best at frag/music synchronization, if not the best, out of all the movie makers out right now. My opinion may appear bias, and maybe it is, but there is a level of subtlety exhibited by no one else other than Evan. It seems that a lot of movie makers try to choose music that compliments their Aggressive/passive playstyles. Evan on the other hand molds the frags around whatever song he chooses, irregardless of the tempo. I really enjoyed this movie. I remember some of his first videos and it's impressive to see how far he has come.
Just so you know i noticed the "I'm jumping out," portion and picked up on it right away. Very different and very cool.
Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 3:26 am
by cassinoroyale
I fucking loved it, evan! what a nice compedium of well synced clips combined with a dubious (yet original) song choice
I fucking ROFL'd with the brazi flags and at the amount of clips you manage to get against my brazi teams
Well done!
Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 4:18 am
by Cage
Great movie! Loved the frags and the music, I was thinking of using that imagine dragons song in the intro to Kevins movie but you did it a greater service.
Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 8:35 am
by CraftyDus
Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 9:50 am
by rodt2w
nice bullgo

, steve surprising , I love yours edits
Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 11:52 am
by bullgooselooney
cassinoroyale wrote:I fucking loved it, evan! what a nice compedium of well synced clips combined with a dubious (yet original) song choice
I fucking ROFL'd with the brazi flags and at the amount of clips you manage to get against my brazi teams
Well done!
Thought you would like those flags added in

. Shelly found the perfect pics. I don't think most people can tell how well that last song was synced. Had plenty of shots were you would have to have almost no gun sounds to tell.
Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 11:56 am
by poizoned
good movie. i was hoping the awolnation song was not used as just the intro
Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 1:36 pm
by mistadobalina
poizoned wrote:i was hoping the awolnation song was not used as just the intro
this.
poizoned wrote:good movie.
and also this.
Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 3:40 pm
by labotic
Really enjoyed the movie, the songs went well with your play style.
Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 7:18 pm
by CharlieGiteau
Good stuff. How many times have your demos been pulled?!
Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 7:33 pm
by ward
CharlieGiteau wrote:Good stuff. How many times have your demos been pulled?!
You are venturing into jaz negrep mafia territory kind sir.
Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 7:39 pm
by CharlieGiteau
ward wrote:CharlieGiteau wrote:Good stuff. How many times have your demos been pulled?!
You are venturing into jaz negrep mafia territory kind sir.
I'm sure they realize the sarcasm in my comment was a compliment to the quality of frags/streaks. Move along, move along.
Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 7:57 pm
by bullgooselooney
CharlieGiteau wrote:Good stuff. How many times have your demos been pulled?!
Haha only once in CAL on donner. No idea why anyone would even think you would get negged for that

.
Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 7:59 pm
by k4b00m
Sketchiest player ever.
Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 8:46 pm
by rehpyc
enjoyed a lot of the clips as a fellow sniper. however, the use of the sharpen filter a little on the heavier side and wireframe hack kind of took away from the movie a little. one of the clips on solitude wasn't even aligned properly :[ good movie nonetheless.
Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 8:49 pm
by knockout
Movie: 3/10
EXCLUSIVE OFFICIAL VEGAS LAN TRAILER: 18/10
Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 9:10 pm
by ward
k4b00m wrote:Sketchiest player ever.
So you deleted 50k of my rep then proceeded to spell the negrep wrong in your clan names....CLEVER GIRL
Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 9:22 pm
by bullgooselooney
rehpyc wrote:enjoyed a lot of the clips as a fellow sniper. however, the use of the sharpen filter a little on the heavier side and wireframe hack kind of took away from the movie a little. one of the clips on solitude wasn't even aligned properly :[ good movie nonetheless.
Which solitude clip are you talking about? Are you seeing the two different light fixtures at slip and thinking they are the same? That threw me off when i was lining it up at first. I don't use many crazy effects, so tried using a bunch wireframes to make up for that. Yeah i went pretty heavy with sharpen on the intro and wall shots to start the second song. The rest of the movie is under .1
Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 9:24 pm
by k4b00m
ward wrote:So you deleted 50k of my rep then proceeded to spell the negrep wrong in your clan names....CLEVER GIRL

Ah nice catch, I spelled it wrong. I didn't touch your rep though.
Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 9:43 pm
by ward
k4b00m wrote:ward wrote:So you deleted 50k of my rep then proceeded to spell the negrep wrong in your clan names....CLEVER GIRL

Ah nice catch, I spelled it wrong. I didn't touch your rep though.

Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 10:03 pm
by rehpyc
bullgooselooney wrote:Which solitude clip are you talking about? Are you seeing the two different light fixtures at slip and thinking they are the same? That threw me off when i was lining it up at first. I don't use many crazy effects, so tried using a bunch wireframes to make up for that. Yeah i went pretty heavy with sharpen on the intro and wall shots to start the second song. The rest of the movie is under .1
good catch! threw me off as well. I just have always hated the look of wireframe and have only seen it used really well in a few CS movies. otherwise it just always looks tacky in comparison to a wallhack view used well. thoroughly glad you didn't use the same level of sharpen from the intro for all of the movie haha. some maps just have areas where the sharpening sticks out like a sore thumb as do allied models.
again, good movie!
and ward, rep levels seems to change as Sears or someone commonly touches the algorithm.

Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 10:06 pm
by defiance
really really good.
Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 10:16 pm
by ward
rehpyc wrote:bullgooselooney wrote:Which solitude clip are you talking about? Are you seeing the two different light fixtures at slip and thinking they are the same? That threw me off when i was lining it up at first. I don't use many crazy effects, so tried using a bunch wireframes to make up for that. Yeah i went pretty heavy with sharpen on the intro and wall shots to start the second song. The rest of the movie is under .1
good catch! threw me off as well. I just have always hated the look of wireframe and have only seen it used really well in a few CS movies. otherwise it just always looks tacky in comparison to a wallhack view used well. thoroughly glad you didn't use the same level of sharpen from the intro for all of the movie haha. some maps just have areas where the sharpening sticks out like a sore thumb as do allied models.
again, good movie!
and ward, rep levels seems to change as Sears or someone commonly touches the algorithm.

Admins can delete +rep/-reps HURPADERP
Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 10:31 pm
by rehpyc
while I don't know if my rep has increased or decreased, since I don't really care what its number is, I know it's changed recently w/o a pos/neg rep done. and Sears has mentioned prior that the algorithm will at times make numbers go screwy, or he'll choose to make adjustments to the algorithm itself.

Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 10:41 pm
by Sears
Its just kinda broken. Sometimes I tweak the algorithm, but that doesn't change how much rep points you have, just the reputation power that you have. All moderators on the site have the ability to delete individual +/- reps, but i'm the only that can manually edit your reputation points.
Some of the mods have been pretty liberal in their use of their ability to delete individual +/- reps lately, so you should stop doing that or I'll just take you're shit away if enough people complain to me about it.
Like I said before, in the next update, the rep system is likely to get a reboot or go away completely.
Re: bullgooselooney - bgl RELEASE
Posted: Mon May 20, 2013 11:17 pm
by Hudson`
Really good reactions and a decent feel for where people are gonna be sitting. Underrated player.
Re: bullgooselooney - bgl RELEASE
Posted: Tue May 21, 2013 2:49 pm
by bullgooselooney
rehpyc wrote:bullgooselooney wrote:Which solitude clip are you talking about? Are you seeing the two different light fixtures at slip and thinking they are the same? That threw me off when i was lining it up at first. I don't use many crazy effects, so tried using a bunch wireframes to make up for that. Yeah i went pretty heavy with sharpen on the intro and wall shots to start the second song. The rest of the movie is under .1
good catch! threw me off as well. I just have always hated the look of wireframe and have only seen it used really well in a few CS movies. otherwise it just always looks tacky in comparison to a wallhack view used well. thoroughly glad you didn't use the same level of sharpen from the intro for all of the movie haha. some maps just have areas where the sharpening sticks out like a sore thumb as do allied models.
again, good movie!
Thanks. Got the idea of making the wireframe blue from css movies, but doesn't look as good. I would have done something like what you did for your wall shots in your second movie if I knew how. That was different and looked nice.
Re: bullgooselooney - bgl RELEASE
Posted: Tue May 21, 2013 3:04 pm
by k4b00m
bullgooselooney wrote:I would have done something like what you did for your wall shots in your second movie if I knew how. That was different and looked nice.
Yes... do tell!
Re: bullgooselooney - bgl RELEASE
Posted: Tue May 21, 2013 4:46 pm
by bullgooselooney
Hudson` wrote:Really good reactions and a decent feel for where people are gonna be sitting. Underrated player.
Thanks. I tend to get at least one tk a scrim/match due to reacting to little movements

Re: bullgooselooney - bgl RELEASE
Posted: Tue May 21, 2013 5:55 pm
by jaz
bullgooselooney wrote:Hudson` wrote:Really good reactions and a decent feel for where people are gonna be sitting. Underrated player.
Thanks. I tend to get at least one tk a scrim/match due to reacting to little movements

Maybe 2 or 3!

Re: bullgooselooney - bgl RELEASE
Posted: Tue May 21, 2013 6:02 pm
by nomis
Quite enjoyed it, syncing was really well done and the whole movie flowed really well, good job sir

Re: bullgooselooney - bgl RELEASE
Posted: Tue May 21, 2013 6:40 pm
by bewton
Fun to watch, great sync, good music, great flow.
Well done bullgoose, well done!
Re: bullgooselooney - bgl RELEASE
Posted: Tue May 21, 2013 7:23 pm
by mike
Good frags and editing.. While the first song didn't appeal to me, I did like the second song choice. Frags flowed really well with the music.
Re: bullgooselooney - bgl RELEASE
Posted: Tue May 21, 2013 11:34 pm
by rehpyc
k4b00m wrote:bullgooselooney wrote:I would have done something like what you did for your wall shots in your second movie if I knew how. That was different and looked nice.
Yes... do tell!
by second movie do you mean the coL one? cause I don't have a second one.. at least i never completed/released anything since stopping many years ago :[
Re: bullgooselooney - bgl RELEASE
Posted: Wed May 22, 2013 7:28 am
by bullgooselooney
rehpyc wrote:k4b00m wrote:bullgooselooney wrote:I would have done something like what you did for your wall shots in your second movie if I knew how. That was different and looked nice.
Yes... do tell!
by second movie do you mean the coL one? cause I don't have a second one.. at least i never completed/released anything since stopping many years ago :[
The one labeled "First Song" that wasn't finished.
http://archives.nineteeneleven.org/Movi ... stsong.avi
Re: bullgooselooney - bgl RELEASE
Posted: Wed May 22, 2013 10:59 am
by rehpyc
Well aren't I just gonna have to blame Corey Marko for giving that half-assed crap out. I know I still have the .veg file with the filters used, so I'll shoot that over to you and k4b00m when I find it.
Re: bullgooselooney - bgl RELEASE
Posted: Wed May 22, 2013 7:20 pm
by bullgooselooney
rehpyc wrote:Well aren't I just gonna have to blame Corey Marko for giving that half-assed crap out. I know I still have the .veg file with the filters used, so I'll shoot that over to you and k4b00m when I find it.
Ok thanks. No idea how i got it, but I've had it for years

Re: bullgooselooney - bgl RELEASE
Posted: Wed May 22, 2013 10:58 pm
by dogfire
nice movie, watched in 144p
Re: bullgooselooney - bgl RELEASE
Posted: Sat Jun 01, 2013 3:44 pm
by Henry
BGL = Big Gay Lobster
But srsly though, you da man, man.
Re: bullgooselooney - bgl RELEASE
Posted: Sun Jun 02, 2013 12:36 pm
by raz
+1 for Jack White
Re: bullgooselooney - bgl RELEASE
Posted: Wed Jun 19, 2013 7:01 am
by Airnick15
cassinoroyale wrote:I fucking loved it, evan! what a nice compedium
Compendium?! 75% of Americans couldn't use that word in a sentence, well done.
Re: bullgooselooney - bgl RELEASE
Posted: Wed Jun 19, 2013 7:07 am
by cassinoroyale
Airnick15 wrote:cassinoroyale wrote:I fucking loved it, evan! what a nice compedium
Compendium?! 75% of Americans couldn't use that word in a sentence, well done.
Hahaha thanks for noticing, Nick. Although I had to screw up by not writing it properly lmao... oh well. My grammar skills are poor but I always felt proud of myself for my vocabulary...

Re: bullgooselooney - bgl RELEASE
Posted: Wed Jun 19, 2013 7:14 am
by Airnick15
Really good movie, btw.