Page 1 of 1

dod_liege_b1

Posted: Mon Aug 01, 2011 12:58 pm
by verb
Hey folks,

GunsOfNavarone and I have been working on a map to bring to the dod community. We just finished its first beta stage and are looking to get some feedback on the map. Any comments or concerns, please private message me here or on steam friends to talk about it. I will set up a download link asap (need to talk to Merrill) and we can start play testing it.

DOWNLOAD: ManthePeriscope.com - MediaFire.com

Here are a few pictures to satisfy your viewing minds:

Image

Image

Image

Image

Image

Image

Image

Re: dod_liege_b1

Posted: Mon Aug 01, 2011 2:06 pm
by defiance
looks okay from the pics, but i wouldn't be able to say anything without actually walking around on it.
As always my biggest concerns with maps are:
Are the spawns protect fairly well? It sure is annoying to instantly spawn and die from a nade, i.e. emmanuel.
How are the skyboxes? it sure sucks when people are able to through nades over building to break a cap, after just getting killed.
Is the map tommy/unter accetable or like other new maps, favor the third rifle.

Re: dod_liege_b1

Posted: Mon Aug 01, 2011 2:08 pm
by Black Hawk
Kinda big cap zones

Re: dod_liege_b1

Posted: Mon Aug 01, 2011 3:34 pm
by cassinoroyale
looks like railroadish but I'd like to tread around for a while for sure!

the more community interest the better!

Re: dod_liege_b1

Posted: Mon Aug 01, 2011 3:42 pm
by reddogg
can see people getting frustated with so many steps on that semi spiral thing, especially if that is a rifle route, would love to look around the map though

Re: dod_liege_b1

Posted: Mon Aug 01, 2011 4:16 pm
by lerfooled
come to xmvc vent and map. talk to stevehisey, hellfire, and i.

Re: dod_liege_b1

Posted: Tue Aug 02, 2011 3:20 pm
by verb
http://www.mediafire.com/?262d1no2c6r7cm9

that is the download link to the map.... please try it out and let me know what you all think.

Re: dod_liege_b1

Posted: Tue Aug 02, 2011 4:02 pm
by defiance
i just walked around on this and didn't mind it. I would give it a try. Its pretty big, but there's a lot of wide open spaces.
I know you people will complain about the size, but give it a look.

Re: dod_liege_b1

Posted: Wed Aug 03, 2011 1:37 am
by k4b00m
Just looked at it.
Being an experienced pub clan member, I can tell right away you copied half of dod_adrenalin4. Hahaha
Looks decent, but it is pretty big. Great work so far though man!

Also, added download links on the first post.

Re: dod_liege_b1

Posted: Wed Aug 03, 2011 3:59 am
by Airnick15
Adrenalin? Count me in

Re: dod_liege_b1

Posted: Wed Aug 03, 2011 12:45 pm
by verb
Ya, half the map is decompiled from adrenalin4. I use to think it was a SICK map but people hated it, mostly because of the long middle and the grass area sucked. So I kept the rubble house route intact and changed a few things to make it better for the community (like remove the tank for clipping issues and the hedges that were annoying. The other half of the map I designed myself .... im hoping it plays out nicely tho.

Re: dod_liege_b1

Posted: Fri Aug 05, 2011 3:10 am
by verb
so any suggestions / feedback ?

Re: dod_liege_b1

Posted: Fri Aug 05, 2011 9:01 am
by k4b00m
Do you have the info for Checkmate vent? you should come in there some time and see if toxinator (vent name is "jared"), lerfooled, hellfire, and/or "steve" hisey are in there, they can help you out, give you some suggestions. They've been working together making lindbergh and emmanuel, and can give you suggestions.

Re: dod_liege_b1

Posted: Fri Aug 05, 2011 4:21 pm
by verb
i actually do not have the xmate vent info

Re: dod_liege_b1

Posted: Sun Aug 07, 2011 3:48 pm
by reddogg
map has fps issues with it, not sure what would cause that

Re: dod_liege_b1

Posted: Sun Aug 07, 2011 5:28 pm
by verb
more feedback the better! Can you tell me where the FPS issues are exactly?

Re: dod_liege_b1

Posted: Sun Aug 07, 2011 6:25 pm
by k4b00m
I PM'd you the vent info, glhf!

Re: dod_liege_b1

Posted: Sun Aug 07, 2011 6:51 pm
by verb
thanks!

Re: dod_liege_b1

Posted: Sun Aug 07, 2011 8:19 pm
by reddogg
if i remember correctly mid was a problem