by Sears » Fri Jun 22, 2012 5:05 pm
Well, the sad reality in "e-sports" is that the VAST MAJORITY of game developers, be they the actual programmers, artists, or producers, aren't competitive gamers at all. More often than not, they are super pub-star type players at best. I don't think a lot of people realize that. Especially for a game like DoD, as it was originally developed by a rag-tag group of pubbers that were also WW2 nerds.
CS:GO is really the first time EVER that a game producer has attempted to create a game from the bottom up that was meant to be optimized for competitive play. We'll see how that works out...
Well, the sad reality in "e-sports" is that the VAST MAJORITY of game developers, be they the actual programmers, artists, or producers, aren't [b][i]competitive gamers[/i][/b] at all. More often than not, they are super pub-star type players at best. I don't think a lot of people realize that. Especially for a game like DoD, as it was originally developed by a rag-tag group of pubbers that were also WW2 nerds.
CS:GO is really the first time EVER that a game producer has attempted to create a game from the bottom up that was meant to be optimized for competitive play. We'll see how that works out...