Week 7: dod_lennon2_b1

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Expand view Topic review: Week 7: dod_lennon2_b1

Re: Week 7: dod_lennon2_b1

by hildebrand » Sat Feb 02, 2013 1:27 pm

a+ work defiance and steve and anyone else that helped along the map.

Re: Week 7: dod_lennon2_b1

by defiance » Fri Feb 01, 2013 1:09 pm

Please note, you MUST use the new config. The old one does not score properly for this version and I've made long worth 2 points now, as well.

Re: Week 7: dod_lennon2_b1

by mogers » Fri Feb 01, 2013 10:05 am

The new map is great.

Thank you for doing something in advance so people have time to prepare for it.

Re: Week 7: dod_lennon2_b1

by Gorillabc » Thu Jan 31, 2013 9:51 pm

Image

Re: Week 7: dod_lennon2_b1

by Sp3c-BuLLeT » Thu Jan 31, 2013 8:49 pm

Although subtle (except axis spawn) I like the changes. The only suggestion I would have is maybe make it more clear to the allies players where the spawn protection starts. There was no visual indicator I could go in certain places near the axis spawn as allies without dying. I just randomly died. I dislike that same thing about the axis spawn on merdilla as well.

I realize this doesn't matter for league play as you'll learn the spawn protection areas quickly, but I think it makes for a more polished map overall when it is obvious where spawn protection begins.

Re: Week 7: dod_lennon2_b1

by acetamino » Thu Jan 31, 2013 8:42 pm

Image

Week 7: dod_lennon2_b1

by defiance » Thu Jan 31, 2013 8:23 pm

We will be now playing dod_lennon2_b1 instead of dod_lennon_b2. Steve has been working making small changes to the map, so we are going to give it a try. If you people absolutely hate it, we can always go back, it is not the end of the world.

Here is a link to everything you need including server configs: http://files.tpgleague.org/dod6v6/maps/ ... on2_b1.rar

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