dod promod?

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Re: dod promod?

by fusioN » Sat May 25, 2013 12:33 am

dod:s Pro Mod: 2ez

Re: dod promod?

by rehpyc » Fri May 10, 2013 12:52 am

just now noticed the team listed on your current/previous teams, daddy.. this isn't the hijacked of DoD:S?.. cause I'd have to ask who you even are

Re: dod promod?

by ward » Thu May 09, 2013 7:34 pm

daddy wrote:honestly does anyone want to buy me 1.3? im broke
Yeah I hear $5 is hard to come by nowadays.

Re: dod promod?

by daddy » Thu May 09, 2013 7:32 pm

honestly does anyone want to buy me 1.3? im broke

Re: dod promod?

by AlopeX » Thu May 09, 2013 6:38 pm

stealthlol wrote:
alex kirk wrote:
daddy wrote:i mean 1.3 looks like the shit i just flushed so... unless you like playing with shit we should really consider trying this another time :)
Game play > graphics.
This. Plus, in my opinion, the graphics aren't bad. I'd much rather play a game that looks like 1.3 than something like CoD, BF, or DoD:S were the maps are cluttered with barrels and random shit to make it look "real."

Image

Re: dod promod?

by ward » Thu May 09, 2013 6:28 pm

cassinoroyale wrote:
daddy wrote:i mean 1.3 looks like the shit i just flushed so... unless you like playing with shit we should really consider trying this another time :)
CHOOOOOOOOO CHOOOOOOOOOO

Image
Ironsights are for faggots.

Re: dod promod?

by stealthlol » Thu May 09, 2013 6:12 pm

alex kirk wrote:
daddy wrote:i mean 1.3 looks like the shit i just flushed so... unless you like playing with shit we should really consider trying this another time :)
Game play > graphics.
This. Plus, in my opinion, the graphics aren't bad. I'd much rather play a game that looks like 1.3 than something like CoD, BF, or DoD:S were the maps are cluttered with barrels and random shit to make it look "real."

Re: dod promod?

by cassinoroyale » Thu May 09, 2013 6:11 pm

daddy wrote:i mean 1.3 looks like the shit i just flushed so... unless you like playing with shit we should really consider trying this another time :)
CHOOOOOOOOO CHOOOOOOOOOO

Image

Re: dod promod?

by kirk » Thu May 09, 2013 5:56 pm

daddy wrote:i mean 1.3 looks like the shit i just flushed so... unless you like playing with shit we should really consider trying this another time :)
Game play > graphics.

Re: dod promod?

by daddy » Thu May 09, 2013 5:49 pm

i mean 1.3 looks like the shit i just flushed so... unless you like playing with shit we should really consider trying this another time :)

Re: dod promod?

by milo » Thu May 09, 2013 4:29 pm

Just played a DoD:S 12man and that game still blows.

Re: dod promod?

by kirk » Thu May 09, 2013 3:14 pm

Crono wrote:No art isn't playing source he is still around talk to him from time to time thru texts he's been playing csgo with his bro at times.
Next time you talk to him you let him know that Alex Kirk misses his soothing voice and ginger beard.
Sears wrote:I won a DoD:S tournament at pdxlan circa 2005?

BAR seemed ezmode, rifle grenades are really stupid, garand really broken, iron sights lol.
Those last three words sum up DoD:S for me. It's like adding insult to injury, at that point.

DoD:S creator #1: Okay we've fucked this game up beyond repair. Any last touches?
DoD:S creator #2: Iron sights.
DoD:S creator #1: loldoingit #yolo.

Re: dod promod?

by Sears » Thu May 09, 2013 3:10 pm

I won a DoD:S tournament at pdxlan circa 2005?

BAR seemed ezmode, rifle grenades are really stupid, garand really broken, iron sights lol.

Re: dod promod?

by Crono » Thu May 09, 2013 3:06 pm

alex kirk wrote:Played source for one season, played in the main division, was better than everyone else right away, game was 2ez, thanks and goodnight.

To people who still play source - is Mr. Majestyk still around? Dude was chill as fuqq.
No art isn't playing source he is still around talk to him from time to time thru texts he's been playing csgo with his bro at times.

Re: dod promod?

by kirk » Thu May 09, 2013 3:00 pm

Played source for one season, played in the main division, was better than everyone else right away, game was 2ez, thanks and goodnight.

To people who still play source - is Mr. Majestyk still around? Dude was chill as fuqq.

Re: dod promod?

by Crono » Thu May 09, 2013 2:30 pm

graphics has nothing to do with why people still play source. Game is played slightly different and it is also faster pace. IMO i'd love to see everyone on one site instead of split but heck doubt that will happen due to egos. Hi sean kalas <3 do A BARREL ROLL

Re: dod promod?

by dat xero » Thu May 09, 2013 1:48 pm

AlopeX wrote:
knockout wrote:
greetz wrote:the competitive mod they used for a few seasons or whatever seemed to do the job for me. The things that that fixed, fixed the major things i really hated about the game (no pistols with all classes, and the 2 shot kar etc.)
The cone of fire mod that is on some pub servers with the 1 shot kar, pistols on rifles, is a ridiculously fun game. It would make competitive dod/source infinitely better than what the current game provides. However, I remember some of the source maps being really terrible. The railroad2 one (not rails, but the stock source one) is really garbage if I remember correctly.

wasn't the stock one on an ocean with a boathouse rather than a railroad?
wasn't it called salerno or palermo or something? i kind of liked the different take on rr even though i liked rr2_b2 better.

Re: dod promod?

by cassinoroyale » Thu May 09, 2013 1:15 pm

knockout wrote:
greetz wrote:the competitive mod they used for a few seasons or whatever seemed to do the job for me. The things that that fixed, fixed the major things i really hated about the game (no pistols with all classes, and the 2 shot kar etc.)
The cone of fire mod that is on some pub servers with the 1 shot kar, pistols on rifles, is a ridiculously fun game. It would make competitive dod/source infinitely better than what the current game provides. However, I remember some of the source maps being really terrible. The railroad2 one (not rails, but the stock source one) is really garbage if I remember correctly.
I heard that the (-) cone of fire mod that are featured on these servers was made by Taylor, whose shots goes directly to where he aims quite flawlessly. Dude is pretty nuts!

Image



















it's just a joke, taylor! 8-)

Re: dod promod?

by Arachnid » Thu May 09, 2013 1:00 pm

rehpyc wrote: look at your source-loving face around the 1.3 scene now :p did the source scene finally die? good to see you around.
Yeah, it's pretty damn close.

1.3 scene is more fun atm (especially as a randy noob) so I should be sticking around until crono or sh0ts gets banned. :lol:
rehpyc wrote: and the gorilla arm hitboxes didn't help. the cone of fire and pistal mod alone were a good step in the right direction, though.
agreed.

Re: dod promod?

by rehpyc » Thu May 09, 2013 12:59 pm

twist wrote:Ben Gloin did the coding; his idiot roommate RedComet ruined shit.
Those were the names! Nah RC was the one that did the coding, and Gloin was the complete idiot.

Re: dod promod?

by twist » Thu May 09, 2013 12:34 pm

rehpyc wrote:
Arachnid wrote:The source 'kids' didn't get worst but it actually made the game unbalanced.

The garand didn't work as a 1 shot kill to the chest/head because it became too OP in source (it stayed a 2 hit kill), and the bar wasn't overpowered enough to compensate for the kar considering the STG. Not only that but the carbine was made into its own class but also became too 'OP' because certain ppl actually knew how to click.

People were also exploiting. For example one thing they did was using custom ctx files and bypassing the server side ctx leading to guns having no recoil. There was also some server side exploits from what I heard.

It was just too much of a pain with exploits, lack of balance, and a hassle to teach tards how to install.

tl;dr - I personally liked the changes because it made the game feel fresh. Dods may be shitty but atleast it's balanced (learn 2 garand). Lastly, the promod can't fix the regless hitboxes of dods.
look at your source-loving face around the 1.3 scene now :p did the source scene finally die? good to see you around.

part of the problem was the 2 people heading up the project (wish I could remember names..); the guy doing the coding was chill, but his friend that was dictating changes was an idiot that had to have things his way compared to accepting community input. there were also just too many variables to account for to provide a good balance, and the gorilla arm hitboxes didn't help. the cone of fire and pistal mod alone were a good step in the right direction, though.
Ben Gloin did the coding; his idiot roommate RedComet ruined shit.

Re: dod promod?

by rehpyc » Thu May 09, 2013 12:24 pm

Arachnid wrote:The source 'kids' didn't get worst but it actually made the game unbalanced.

The garand didn't work as a 1 shot kill to the chest/head because it became too OP in source (it stayed a 2 hit kill), and the bar wasn't overpowered enough to compensate for the kar considering the STG. Not only that but the carbine was made into its own class but also became too 'OP' because certain ppl actually knew how to click.

People were also exploiting. For example one thing they did was using custom ctx files and bypassing the server side ctx leading to guns having no recoil. There was also some server side exploits from what I heard.

It was just too much of a pain with exploits, lack of balance, and a hassle to teach tards how to install.

tl;dr - I personally liked the changes because it made the game feel fresh. Dods may be shitty but atleast it's balanced (learn 2 garand). Lastly, the promod can't fix the regless hitboxes of dods.
look at your source-loving face around the 1.3 scene now :p did the source scene finally die? good to see you around.

part of the problem was the 2 people heading up the project (wish I could remember names..); the guy doing the coding was chill, but his friend that was dictating changes was an idiot that had to have things his way compared to accepting community input. there were also just too many variables to account for to provide a good balance, and the gorilla arm hitboxes didn't help. the cone of fire and pistal mod alone were a good step in the right direction, though.

Re: dod promod?

by AlopeX » Thu May 09, 2013 12:14 pm

knockout wrote:
greetz wrote:the competitive mod they used for a few seasons or whatever seemed to do the job for me. The things that that fixed, fixed the major things i really hated about the game (no pistols with all classes, and the 2 shot kar etc.)
The cone of fire mod that is on some pub servers with the 1 shot kar, pistols on rifles, is a ridiculously fun game. It would make competitive dod/source infinitely better than what the current game provides. However, I remember some of the source maps being really terrible. The railroad2 one (not rails, but the stock source one) is really garbage if I remember correctly.

wasn't the stock one on an ocean with a boathouse rather than a railroad?

Re: dod promod?

by knockout » Thu May 09, 2013 12:00 pm

greetz wrote:the competitive mod they used for a few seasons or whatever seemed to do the job for me. The things that that fixed, fixed the major things i really hated about the game (no pistols with all classes, and the 2 shot kar etc.)
The cone of fire mod that is on some pub servers with the 1 shot kar, pistols on rifles, is a ridiculously fun game. It would make competitive dod/source infinitely better than what the current game provides. However, I remember some of the source maps being really terrible. The railroad2 one (not rails, but the stock source one) is really garbage if I remember correctly.

Re: dod promod?

by twist » Thu May 09, 2013 11:51 am

Arachnid wrote:
twist wrote:
daddy wrote:Hey guys, I dont know if anyone has ever thought of a dod promod but i thought i would bring it up to everyone. Having source graphics with the 1.3 engine like they did in cspromod would be interesting. Also I think bringing the source and 1.3 community together could make maybe start the old flame and bring some new faces/ old faces back. Just an idea though. Cheers :)
i implemented this in the source league when it was first released, not many people liked it.

It still wasnt good enough for the 1.3 kids, and it made the source kids worse, so both sides hated it.
The source 'kids' didn't get worst but it actually made the game unbalanced.

The garand didn't work as a 1 shot kill to the chest/head because it became to OP in source, and the bar wasn't overpowered enough to compensate for the kar considering the STG. Not only that but the carbine was made into its own class but also became to 'OP' because certain ppl actually knew how to click.

People were also exploiting. For example one thing they did was using custom ctx files and bypassing the server side ctx leading to guns having no recoil. There was also some server side exploits from what I heard.

It was just too much of a pain with exploits, lack of balance, and a hassle to teach tards how to install.

tl;dr - I personally liked the changes because it made the game feel fresh. Dods may be shitty but atleast it's balanced (learn 2 garand). Lastly, the promod can't fix the regless hitboxes of dods.
this kid's post pretty much sums up the problems we had with prodod (not the individual issues, but the mentality).

Re: dod promod?

by Arachnid » Thu May 09, 2013 11:47 am

twist wrote:
daddy wrote:Hey guys, I dont know if anyone has ever thought of a dod promod but i thought i would bring it up to everyone. Having source graphics with the 1.3 engine like they did in cspromod would be interesting. Also I think bringing the source and 1.3 community together could make maybe start the old flame and bring some new faces/ old faces back. Just an idea though. Cheers :)
i implemented this in the source league when it was first released, not many people liked it.

It still wasnt good enough for the 1.3 kids, and it made the source kids worse, so both sides hated it.
The source 'kids' didn't get worst but it actually made the game unbalanced.

The garand didn't work as a 1 shot kill to the chest/head because it became too OP in source (it stayed a 2 hit kill), and the bar wasn't overpowered enough to compensate for the kar considering the STG. Not only that but the carbine was made into its own class but also became too 'OP' because certain ppl actually knew how to click.

People were also exploiting. For example one thing they did was using custom ctx files and bypassing the server side ctx leading to guns having no recoil. There was also some server side exploits from what I heard.

It was just too much of a pain with exploits, lack of balance, and a hassle to teach tards how to install.

tl;dr - I personally liked the changes because it made the game feel fresh. Dods may be shitty but atleast it's balanced (learn 2 garand). Lastly, the promod can't fix the regless hitboxes of dods.

Re: dod promod?

by ze0n » Thu May 09, 2013 11:31 am

emc brought it back recently and was testing it again but I think the popularity wasn't there

Re: dod promod?

by lowcarb » Thu May 09, 2013 10:53 am

Image

Re: dod promod?

by greetz » Thu May 09, 2013 10:47 am

the competitive mod they used for a few seasons or whatever seemed to do the job for me. The things that that fixed, fixed the major things i really hated about the game (no pistols with all classes, and the 2 shot kar etc.)

Re: dod promod?

by twist » Thu May 09, 2013 10:45 am

daddy wrote:The reason source players like source is because of the graphics
that couldnt be more incorrect. the play style was completely different. You could do things strat-wise in source that simply arent possible in 1.3.

Re: dod promod?

by daddy » Thu May 09, 2013 10:27 am

The reason source players like source is because of the graphics. If anyone could make a game that had hl1 engine with the source graphics i think both communities could come together and there would be twice as much competition. I'm just throwing out idea's i had no idea of the dod pro game and i would like to give it a try.

Re: dod promod?

by calli » Thu May 09, 2013 9:05 am

The source kids are obviously satisfied with source, otherwise they wouldnt have changed game.
The once that want a fix is the 1.3ers. So if there's gonna be a promod, it needs to be based on the hl 1 engine, not source.

I would just love 1.3 to become open source so we could fix all glitches and bugs ourselfs, thats all thats needed.

Re: dod promod?

by twist » Thu May 09, 2013 7:15 am

daddy wrote:Hey guys, I dont know if anyone has ever thought of a dod promod but i thought i would bring it up to everyone. Having source graphics with the 1.3 engine like they did in cspromod would be interesting. Also I think bringing the source and 1.3 community together could make maybe start the old flame and bring some new faces/ old faces back. Just an idea though. Cheers :)
i implemented this in the source league when it was first released, not many people liked it.

It still wasnt good enough for the 1.3 kids, and it made the source kids worse, so both sides hated it.

Re: dod promod?

by Joey » Thu May 09, 2013 5:01 am

I tried out dod pro when it was first released and I thought it had the potential to be quite good, you can see the changes listed here - https://developer.valvesoftware.com/wiki/Prodod

Stuff like removing ambient noise being the equivalent to stopsound etc were all really cool little changes that would have made for a great competitive mod.

It was a shame the community didn't get behind it, I would imagine a lot of work went into it for the sake of the 1.3ers that wanted to play source but were disappointed with how source played but sometimes people just can't be bothered to support a project like that..

Re: dod promod?

by calli » Thu May 09, 2013 4:12 am

they were trying to make a promod like 2 or 3 years ago, it failed.
they used the source engine but removed a lot of typical source things, like those nades you fire like rockets, they brought back the pistol etc.

Re: dod promod?

by rehpyc » Thu May 09, 2013 12:22 am

tried and failed

Re: dod promod?

by Sears » Thu May 09, 2013 12:02 am

Image

dod promod?

by daddy » Wed May 08, 2013 11:58 pm

Hey guys, I dont know if anyone has ever thought of a dod promod but i thought i would bring it up to everyone. Having source graphics with the 1.3 engine like they did in cspromod would be interesting. Also I think bringing the source and 1.3 community together could make maybe start the old flame and bring some new faces/ old faces back. Just an idea though. Cheers :)

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