by Theworst » Mon May 27, 2013 3:11 pm
I've been working on a map as of recent and I've noticed that in game when I'm testing it out, my fps drops 50-70 frames when I look from one side of the route to the other. I've been using "nodraw/null" textures for all my walls and just texturing the faces players can actually see so the game doesn't have to render extra faces.
What are ways to fix fps drops in maps? I have no leaks and I have a fairly tight sky box.
Any help would be great, thanks.
I've been working on a map as of recent and I've noticed that in game when I'm testing it out, my fps drops 50-70 frames when I look from one side of the route to the other. I've been using "nodraw/null" textures for all my walls and just texturing the faces players can actually see so the game doesn't have to render extra faces.
What are ways to fix fps drops in maps? I have no leaks and I have a fairly tight sky box.
Any help would be great, thanks.