Hisey/Lerf/ace

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Theworst
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Hisey/Lerf/ace

Post by Theworst »

I've been working on a map as of recent and I've noticed that in game when I'm testing it out, my fps drops 50-70 frames when I look from one side of the route to the other. I've been using "nodraw/null" textures for all my walls and just texturing the faces players can actually see so the game doesn't have to render extra faces.

What are ways to fix fps drops in maps? I have no leaks and I have a fairly tight sky box.

Any help would be great, thanks.
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Re: Hisey/Lerf/ace

Post by acetamino »

Are you rendering with hammer? I recommend a dif program but the name escapes me - ill find it and edit this. Could be too many vis leafs or you're making too many faces on your blocks. The view distances in your environment can be too long as well. There is a brush that is invisible and just used to shorten rendering views / fix fps. You could have placed a corrupted or "shitty" model in the map. Sky boxes that fit the map improve fps as well instead of the hallow skybox technique but are always a pain. I'm on my phone so when I get to a computer I might be able to help better
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Re: Hisey/Lerf/ace

Post by acetamino »

Could have placed a bad texture as well. Are you using a custom wad or stock?
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Re: Hisey/Lerf/ace

Post by Theworst »

Using dod_anzio.wad, dod_donner.wad and halflife.wad.
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Re: Hisey/Lerf/ace

Post by stile »

try adding walls. and girls u can have sex with lol
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Re: Hisey/Lerf/ace

Post by Rambizzle »

inb4 we get half a map.
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Re: Hisey/Lerf/ace

Post by mogers »

Rambizzle wrote:inb4 we get half a map.
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Re: Hisey/Lerf/ace

Post by stealthlol »

mogers wrote:
Rambizzle wrote:inb4 we get half a map.
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Re: Hisey/Lerf/ace

Post by joeledmunds »

stealthlol wrote:
mogers wrote:
Rambizzle wrote:inb4 we get half a map.
He'll only build 3 parts, and they'll all have Kevin in them.
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Re: Hisey/Lerf/ace

Post by calli »

I had that issue aswell before. But then I created light environment thingy and it was gone.
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Re: Hisey/Lerf/ace

Post by lerfooled »

i'd have to take a look at it to be able to tell. can you post a picture of hammer with a view of the sky box and a couple more of the area you're having troubles with!?

to compile maps i use a modification of the zhlt compiler. it's available in the sven coop forums somewhere lol. use zhlt though... it's just a better compiler than the one that comes with hammer. i would recommend using 1 single .wad which you can create using wally(i think). there are also certain command lines which increase compile time but reduce errors like -full or -fast. you can google zhlt command reference to check out what each do.

most likely the area is too big or there is sloppy brush work everywhere.
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Re: Hisey/Lerf/ace

Post by Theworst »

When I get home, I will post some images up.

I'm thinking that the area I've finished is a bit big, I'm going to compact some stuff and see if fps issues go away.
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Re: Hisey/Lerf/ace

Post by calli »

Theworst wrote:When I get home, I will post some images up.

I'm thinking that the area I've finished is a bit big, I'm going to compact some stuff and see if fps issues go away.
Are you sure you have created a light entity? Cause I had the EXACT problem you have. You will still be able to run a map without a light environment. I'd check that first.
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Re: Hisey/Lerf/ace

Post by knockout »

chub?
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Re: Hisey/Lerf/ace

Post by Theworst »

knockout wrote:chub?
chubs
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Re: Hisey/Lerf/ace

Post by Theworst »

calli wrote:
Theworst wrote:When I get home, I will post some images up.

I'm thinking that the area I've finished is a bit big, I'm going to compact some stuff and see if fps issues go away.
Are you sure you have created a light entity? Cause I had the EXACT problem you have. You will still be able to run a map without a light environment. I'd check that first.
I'll give that a try first.
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Re: Hisey/Lerf/ace

Post by knockout »

commemorate the historic battle for chubsville
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Re: Hisey/Lerf/ace

Post by Theworst »

knockout wrote:commemorate the historic battle for chubsville
Battle of the soda cans.
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