Updated Merdilla

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Topic review
   

Expand view Topic review: Updated Merdilla

by nomis » Thu Nov 21, 2013 3:23 am

Jstampz wrote:Map updated!

You can polish a turd and it's still a fucking turd..


MAP SUCKS


RTV
Actually, I'm usually against new maps, but this map is fun. Both for the heavy side and the rifle side. Granted, I haven't played the new version, but I thought all the previous releases played very well.

by Jstampz » Tue Nov 19, 2013 9:48 pm

Map updated!

You can polish a turd and it's still a fucking turd..


MAP SUCKS


RTV

Re: Updated Merdilla

by Arachnid » Mon May 13, 2013 11:05 pm

Re: Updated Merdilla

by Arachnid » Mon May 13, 2013 10:11 pm

The map has potential but I don't believe we should be playing maps in regular season that are still in the process of being fixed or perfected.

Re: Updated Merdilla

by SKiNnTo » Mon May 13, 2013 3:41 pm

No need for that. It makes mistakes more costly!

Re: Updated Merdilla

by ze0n » Mon May 13, 2013 3:37 pm

I feel like you need to make a connector between both sides of the map. Heavies can't rotate to the bridge quick nor can rifles rotate to the single cap quickly

Re: Updated Merdilla

by tugger » Mon May 13, 2013 12:56 pm

i cannot wait to play it!

Re: Updated Merdilla

by jmny » Mon May 13, 2013 11:11 am

I enjoy it.

Image

Re: Updated Merdilla

by SpoonIsBad » Mon May 13, 2013 9:40 am

ss or it didn't happen.

Re: Updated Merdilla

by rehpyc » Mon May 13, 2013 9:01 am

Bridge very much resembles merderet, yet you took out the Axis' route to right side bridge from spawn? Makes sense.

Re: Updated Merdilla

by Blrsm » Sat May 04, 2013 11:06 am

I really enjoyed the updates to it. I was 12manning it and running through it not knowing the changes, but i stopped getting stuck on random things, and shit just wasn't in the way. Thanks for removing the sandbag from double doors, i used to bitch about it soo much.
Also, a fix, that allies loft, it's almost impossible to kill someone with a garand/stoss in it. You keep clipping the lower wall because it's either too wide, or too tall, couldn't figure out which one. :D
Thanks for still being active at making maps for this game. :D I know now from personal experience, it takes time. And lots of it.

Re: Updated Merdilla

by CraftyDus » Tue Apr 30, 2013 9:12 am

really good map.
Image

Re: Updated Merdilla

by Relaxennnnnnn » Tue Apr 30, 2013 9:06 am

I wanna play that in TPG euro. I liked merdilla already

Re: Updated Merdilla

by greetz » Sun Apr 07, 2013 10:27 pm

I still think the room on the heavy side of the map where you run up the stairs into a open courtyard is so silly no offense. I would just close that off. and I would make the exit on the left side of the axis spawn like a doorway that is open , its a bit of a hassle to have to worry about that when your allies that like 2 guys can be over there.

Re: Updated Merdilla

by k4b00m » Sun Apr 07, 2013 8:49 pm

I'll take a look, glad to see you are still working on it ace.

Re: Updated Merdilla

by acetamino » Sun Apr 07, 2013 7:31 pm

bumping for the main page

Re: Updated Merdilla

by knockout » Sun Apr 07, 2013 3:23 pm

Image

Updated Merdilla

by acetamino » Sun Apr 07, 2013 3:19 pm

This version will be used Week 6 of Season 31

http://www.jaggon.mantheperiscope.com/t ... lle_b2.rar

This rar includes all needed files and configs for TPG. Users should extract the files then add the "dod_downloads" folder to "...steamapss/common/half-life"

Changes
- Name changed to dod_halle_b2
- Water on bridge is deeper (can't stand in water and shoot)
- Added Rubble on Bridge
- Allies dock area has been re-worked
- Allies loft thickness has been increased
- Axis rope house now has a staircase entrance instead of ladder entrance
- Table room rubble has been adjusted for better access to the blown out room
- Threshold added in Axis heavy hallway
- Sandbag on heavy route near flag has been changed to rubble
- Double Doors to table room have been widened to allow a smoother entrance
- Axis Spawn protection in the tunnel has been changed
- Added boxes in Axis "L" hall to gain entrance to Axis Loft (Spawn protection has also been placed in Axis loft)
- Clipping at Allies First house has been added to prevent players from exploiting the map
- Texture changes

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