Updated Merdilla
Moderators: mogers, toxinatoR, Nein_
Updated Merdilla
This version will be used Week 6 of Season 31
http://www.jaggon.mantheperiscope.com/t ... lle_b2.rar
This rar includes all needed files and configs for TPG. Users should extract the files then add the "dod_downloads" folder to "...steamapss/common/half-life"
Changes
- Name changed to dod_halle_b2
- Water on bridge is deeper (can't stand in water and shoot)
- Added Rubble on Bridge
- Allies dock area has been re-worked
- Allies loft thickness has been increased
- Axis rope house now has a staircase entrance instead of ladder entrance
- Table room rubble has been adjusted for better access to the blown out room
- Threshold added in Axis heavy hallway
- Sandbag on heavy route near flag has been changed to rubble
- Double Doors to table room have been widened to allow a smoother entrance
- Axis Spawn protection in the tunnel has been changed
- Added boxes in Axis "L" hall to gain entrance to Axis Loft (Spawn protection has also been placed in Axis loft)
- Clipping at Allies First house has been added to prevent players from exploiting the map
- Texture changes
http://www.jaggon.mantheperiscope.com/t ... lle_b2.rar
This rar includes all needed files and configs for TPG. Users should extract the files then add the "dod_downloads" folder to "...steamapss/common/half-life"
Changes
- Name changed to dod_halle_b2
- Water on bridge is deeper (can't stand in water and shoot)
- Added Rubble on Bridge
- Allies dock area has been re-worked
- Allies loft thickness has been increased
- Axis rope house now has a staircase entrance instead of ladder entrance
- Table room rubble has been adjusted for better access to the blown out room
- Threshold added in Axis heavy hallway
- Sandbag on heavy route near flag has been changed to rubble
- Double Doors to table room have been widened to allow a smoother entrance
- Axis Spawn protection in the tunnel has been changed
- Added boxes in Axis "L" hall to gain entrance to Axis Loft (Spawn protection has also been placed in Axis loft)
- Clipping at Allies First house has been added to prevent players from exploiting the map
- Texture changes
Re: Updated Merdilla
bumping for the main page
Re: Updated Merdilla
I'll take a look, glad to see you are still working on it ace.
Re: Updated Merdilla
I still think the room on the heavy side of the map where you run up the stairs into a open courtyard is so silly no offense. I would just close that off. and I would make the exit on the left side of the axis spawn like a doorway that is open , its a bit of a hassle to have to worry about that when your allies that like 2 guys can be over there.
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Relaxennnnnnn
- Posts: 38
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- Location: Luxembourg
Re: Updated Merdilla
I wanna play that in TPG euro. I liked merdilla already
- CraftyDus
- Posts: 468
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- Contact:
Re: Updated Merdilla
really good map.


Re: Updated Merdilla
I really enjoyed the updates to it. I was 12manning it and running through it not knowing the changes, but i stopped getting stuck on random things, and shit just wasn't in the way. Thanks for removing the sandbag from double doors, i used to bitch about it soo much.
Also, a fix, that allies loft, it's almost impossible to kill someone with a garand/stoss in it. You keep clipping the lower wall because it's either too wide, or too tall, couldn't figure out which one.
Thanks for still being active at making maps for this game.
I know now from personal experience, it takes time. And lots of it.
Also, a fix, that allies loft, it's almost impossible to kill someone with a garand/stoss in it. You keep clipping the lower wall because it's either too wide, or too tall, couldn't figure out which one.
Thanks for still being active at making maps for this game.
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rehpyc
- Posts: 423
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Re: Updated Merdilla
Bridge very much resembles merderet, yet you took out the Axis' route to right side bridge from spawn? Makes sense.
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SpoonIsBad
- Posts: 202
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- Clans: NoGo
Re: Updated Merdilla
ss or it didn't happen.
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jmny
- Posts: 103
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Re: Updated Merdilla
I enjoy it.


Re: Updated Merdilla
i cannot wait to play it!
Re: Updated Merdilla
I feel like you need to make a connector between both sides of the map. Heavies can't rotate to the bridge quick nor can rifles rotate to the single cap quickly
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SKiNnTo
- Posts: 862
- Joined: Mon Apr 18, 2011 6:38 pm
- Clans: LAB, Shock&Awe,[sAs]
- Location: SE, Michigan
- Contact:
Re: Updated Merdilla
No need for that. It makes mistakes more costly!
Re: Updated Merdilla
The map has potential but I don't believe we should be playing maps in regular season that are still in the process of being fixed or perfected.
Actually, I'm usually against new maps, but this map is fun. Both for the heavy side and the rifle side. Granted, I haven't played the new version, but I thought all the previous releases played very well.Jstampz wrote:Map updated!
You can polish a turd and it's still a fucking turd..
MAP SUCKS
RTV
