by motive » Wed Dec 18, 2013 7:53 am
Cage wrote:ward wrote:The PvP aspect of the game is what got the mass amount of players, not the faggoty leg breaking and the sickness that can only be cured with antibiotics that can only be found in one location.
Agreed!
Do anyone know how to turn off mouseacc? For some reason I can't seem to do it, I know it's alpha and all maybe it can't be turned off.
The PvP actually drove me away from the game. I don't mind PvP and harsh consequences for it but for me DayZ was more about a broad spectrum of emotions that you can explore through interacting with players. There was no reason to risk it once the game got so popular; every experience boiled down to murder. I think with the low availability of weapons, and a vastly expanded crafting system that requires a lot of items, there's actually an incentive to get to know people and/or work with them and/or betray them later, instead of just shooting them and taking their ammo.
I think for a purely PvP experience, Wasteland is SO much better. They have the survivability bullshit carrying over from DayZ though which I think they should just get rid of it altogether, but you'll probably die of a gunshot before dehydration anyway.
[quote="Cage"][quote="ward"]The PvP aspect of the game is what got the mass amount of players, not the faggoty leg breaking and the sickness that can only be cured with antibiotics that can only be found in one location.[/quote]
Agreed!
Do anyone know how to turn off mouseacc? For some reason I can't seem to do it, I know it's alpha and all maybe it can't be turned off.[/quote]
The PvP actually drove me away from the game. I don't mind PvP and harsh consequences for it but for me DayZ was more about a broad spectrum of emotions that you can explore through interacting with players. There was no reason to risk it once the game got so popular; every experience boiled down to murder. I think with the low availability of weapons, and a vastly expanded crafting system that requires a lot of items, there's actually an incentive to get to know people and/or work with them and/or betray them later, instead of just shooting them and taking their ammo.
I think for a purely PvP experience, Wasteland is SO much better. They have the survivability bullshit carrying over from DayZ though which I think they should just get rid of it altogether, but you'll probably die of a gunshot before dehydration anyway.