[Release] dod_inu_b1

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Expand view Topic review: [Release] dod_inu_b1

Re: [Release] dod_inu_b1

by Tin Bad » Wed Jun 20, 2012 6:50 pm

looks like it will be a lot of fun.
Waiting to try it out!

Re: [Release] dod_inu_b1

by joeledmunds » Wed Jun 20, 2012 12:13 pm

These colours suck.

Re: [Release] dod_inu_b1

by defiance » Wed Jun 20, 2012 11:47 am

the solution is to add the models that he added to it in the initial post.

Re: [Release] dod_inu_b1

by Reslivo » Wed Jun 20, 2012 11:46 am

defiance wrote:put it on my server, went to changelevel to it, and its just crashing my server :(
Same, even tried creating a .RES file to get round any potential download problems.

If I find a solution I'll let you know.

Re: [Release] dod_inu_b1

by rwc8thc » Wed Jun 20, 2012 10:05 am

I just loaded up the map and ran around it for a bit.. and, while I haven't 12manned it yet to see how it plays, it looks GREAT! It seems like an obvious copy of various areas from other maps, but whatever. I'd definitely love to play this in the future. All the angles look good and I could see some really good battles playing out here. Just rid of that fountain by axis spawn, I can see that becoming a seriously gay(proning) spot.

Re: [Release] dod_inu_b1

by Sp|dEr » Tue Jun 19, 2012 4:28 pm

Hudson` wrote:Really excited! Looks fun.

dunno if i trust your opinion about this map... just because you live in the US doesn't erase the fact you are a Canadian! :mrgreen:

Re: [Release] dod_inu_b1

by Hudson` » Tue Jun 19, 2012 4:26 pm

Really excited! Looks fun.

Re: [Release] dod_inu_b1

by acetamino » Tue Jun 19, 2012 12:26 pm

updated with models

Re: [Release] dod_inu_b1

by acetamino » Tue Jun 19, 2012 12:17 pm

ya it needs models most likely im dumb :( uploading them now after i folder them

Re: [Release] dod_inu_b1

by defiance » Tue Jun 19, 2012 12:03 pm

put it on my server, went to changelevel to it, and its just crashing my server :(

Re: [Release] dod_inu_b1

by acetamino » Tue Jun 19, 2012 11:32 am

fixed and changed some stuff.

updated the first post with new bsp file and an overview picture - didn't get the overview to work in game yet because im lazy.

fixed all of the r_speeds to be below 800 except for 1 small spot so i hope the map doesn't feel "laggy" for most of you.

please 12man and play as much as you can so I can iron out more things.

Re: [Release] dod_inu_b1

by Bromley » Sat Jun 16, 2012 8:48 am

Why does every new map look like lennon or harrington?

gj all the same! We need more maps

Re: [Release] dod_inu_b1

by stealthlol » Sat Jun 16, 2012 7:24 am

SKiNnTo wrote:Way to many hideouts and places to look. Lame camp fest is what I see.
It'll only play that way if people make it. Could always just play faster.
sloth wrote:12man'd it earlier.

i get fps drops in 80% of the map.
Fix this, Jared. We tried to play it but all the caps were really choppy. I didn't even lose fps, it just felt unplayable. :(

Re: [Release] dod_inu_b1

by defiance » Fri Jun 15, 2012 10:59 pm

toxinatoR wrote:
defiance wrote:I like it, don't listen to tox. We need a bigger map with 2 double caps, after emmanuel being so small and fast.

I normally run locked in at 89 fps locked in on every map, but had some pretty big fps lag on certain spots.
bigger map so he has more time to get into a prone position.
Image

Re: [Release] dod_inu_b1

by mexicant » Fri Jun 15, 2012 10:45 pm

toxinatoR wrote:
defiance wrote:I like it, don't listen to tox. We need a bigger map with 2 double caps, after emmanuel being so small and fast.

I normally run locked in at 89 fps locked in on every map, but had some pretty big fps lag on certain spots.
bigger map so he has more time to get into a prone position.

Image

Re: [Release] dod_inu_b1

by sloth » Fri Jun 15, 2012 10:03 pm

12man'd it earlier.

i get fps drops in 80% of the map.

Re: [Release] dod_inu_b1

by british » Fri Jun 15, 2012 9:15 pm

this map makes lennon long important

Re: [Release] dod_inu_b1

by SKiNnTo » Fri Jun 15, 2012 8:05 pm

Good effort, don't think it would be good for league play. Its does feel choppy when running around on the map, numbers looked good though. Way to many hideouts and places to look. Lame camp fest is what I see.

Re: [Release] dod_inu_b1

by acetamino » Fri Jun 15, 2012 4:01 pm

At work so I will post an overview later or someone can look up how to make one and do it for me :).


Miller - I prefer the Anzio cfg because each dbl cap takes a similar amount of time unlike lennon

Re: [Release] dod_inu_b1

by Pr0n » Fri Jun 15, 2012 3:49 pm

do you have a overview pic or minimap pic for the map that would be great.

but looking good so far.

Re: [Release] dod_inu_b1

by Miller` » Fri Jun 15, 2012 2:56 pm

Map uploaded to dreamliner server.

Would it be a lennon config?

Re: [Release] dod_inu_b1

by toxinatoR » Fri Jun 15, 2012 2:19 pm

defiance wrote:I like it, don't listen to tox. We need a bigger map with 2 double caps, after emmanuel being so small and fast.

I normally run locked in at 89 fps locked in on every map, but had some pretty big fps lag on certain spots.
bigger map so he has more time to get into a prone position.

Re: [Release] dod_inu_b1

by nunz » Fri Jun 15, 2012 1:03 pm

looks good will play test if needed.

Re: [Release] dod_inu_b1

by seanality » Fri Jun 15, 2012 12:11 pm

lolinus wrote:If lerf made it it's problably awfull.
Image

Re: [Release] dod_inu_b1

by lolinus » Fri Jun 15, 2012 12:09 pm

If lerf made it it's problably awfull.

Re: [Release] dod_inu_b1

by defiance » Fri Jun 15, 2012 11:20 am

I like it, don't listen to tox. We need a bigger map with 2 double caps, after emmanuel being so small and fast.

I normally run locked in at 89 fps locked in on every map, but had some pretty big fps lag on certain spots.

Re: [Release] dod_inu_b1

by scorch- » Fri Jun 15, 2012 10:51 am

Playtested awhile back. Was this villa at some point?

Re: [Release] dod_inu_b1

by b1ohazard » Fri Jun 15, 2012 10:43 am

dling it! But from @ i've seen in screenshots must be a good stuff! Good work Hisey, Ace and Lerfooled! Keep it up, that's what the community needs...some fresh stuff to this game! ;)



EDIT: Well done! Walked around the map alone and seems pretty well balanced map! Need to play a few scrim/pugs to see how is it going!

Great work!

[Release] dod_inu_b1

by acetamino » Fri Jun 15, 2012 10:38 am

Hi. been working on this for a little while. Got the rmf from stevehisey_ who did most of the work I believe along with lerf. Thanks to them for grinding a lot of it out. Most of you have probably play-tested this as dod_hisey.

Please download, run around, upload to your servers(if you have one), and let me hear your thoughts.I know there are a few texture problems and have already fixed them, but let me know any that you find as I might have missed some.

Enjoy!

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Download Link: http://ace.nineteeneleven.org/dod/dod_i ... inu_b2.bsp

MODELS NEEDED(put in dod/models/mapmodels folder) http://ace.nineteeneleven.org/dod/dod_inu/dod_inu_b2/

WAD IF NEEDED(dod_custom.wad): http://ace.nineteeneleven.org/dod/dod_i ... custom.wad

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