Relax, lounge around, and find out who hacks.
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lerfooled
Posts: 174 Joined: Mon Feb 21, 2011 2:24 pm
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by lerfooled » Mon Aug 01, 2011 6:00 pm
delete my account.
cassinoroyale
Posts: 1794 Joined: Sun May 01, 2011 4:23 pm
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by cassinoroyale » Mon Aug 01, 2011 8:22 pm
yay! emmanuel 4tw!
hope to see it on the regulars maps list of season 27 onwards (everything is made from dreams)
james-
Posts: 1130 Joined: Mon Jan 31, 2011 11:54 am
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by james- » Tue Aug 02, 2011 4:58 am
Looks better. Hope it plays well.
Props on putting effort into this.
#gfb #bootman
stealthlol
Posts: 2036 Joined: Tue Apr 26, 2011 10:44 am
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by stealthlol » Tue Aug 02, 2011 5:56 am
Are there still those pillars at allies spawn that you can jump across between double doors and the allies balcony? Those were awesome in the last version I played.
k4b00m
Posts: 1446 Joined: Wed Mar 30, 2011 5:33 pm
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by k4b00m » Tue Aug 02, 2011 6:39 am
sorta..the one closest to the door has clipping so you cant jump on it haha.
Black Hawk
Posts: 416 Joined: Fri Feb 04, 2011 5:08 pm
Clans: {GSR}, WR::, soul!
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by Black Hawk » Tue Aug 02, 2011 11:48 am
What if you pushed that Mountain cap back and made it a 1 cap. But great job I love te map
badnewspanda
Posts: 320 Joined: Sun Jun 19, 2011 11:42 pm
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by badnewspanda » Tue Aug 02, 2011 7:14 pm
Tried to download and play it tonight and I kept getting errors. SO I DON'T LIKE IT AND I THINK IT SUCKS.
Witty
Unpredictable
Talent
And
Natural
Game
seanality
Posts: 880 Joined: Tue Apr 19, 2011 12:24 pm
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by seanality » Wed Aug 03, 2011 10:34 am
Looks pretty sexy. I can't wait to try it out.
Jim's Auto Sales
Miller`
Posts: 645 Joined: Sat May 14, 2011 5:53 am
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by Miller` » Wed Aug 03, 2011 10:38 am
Is this the version we played last night? If so, very fast-paced.
Charles
Posts: 73 Joined: Mon May 09, 2011 2:37 pm
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by Charles » Wed Aug 03, 2011 3:26 pm
Good job, is this version going to be played preseason or is b1? i noticed the 2nd axis flag you can cap in two different spots it seemed like?
c-tOn
Posts: 81 Joined: Tue Apr 12, 2011 12:56 am
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by c-tOn » Thu Aug 04, 2011 4:18 am
cool glad to see it updated
Tim
Posts: 34 Joined: Mon Jun 27, 2011 12:30 pm
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by Tim » Thu Aug 04, 2011 12:59 pm
I like the mountain being a double (and especially with the two available sections to cap in), what if you made long the same way? and changed mid to be a slower single cap?
SKiNnTo
Posts: 862 Joined: Mon Apr 18, 2011 6:38 pm
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by SKiNnTo » Thu Aug 11, 2011 8:35 pm
can you make sure this and tpg site's version are the same?
Munsoned (v.) - to be up a creek without a paddle; to have the whole world in the palm of your hand and blow it. a figure of speech.
seanality
Posts: 880 Joined: Tue Apr 19, 2011 12:24 pm
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by seanality » Fri Aug 12, 2011 5:33 am
SKiNnTo wrote: can you make sure this and tpg site's version are the same?
this
Jim's Auto Sales
SKiNnTo
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by SKiNnTo » Sun Aug 14, 2011 7:33 pm
2 many different versions with the same name. Just one next time please!
Munsoned (v.) - to be up a creek without a paddle; to have the whole world in the palm of your hand and blow it. a figure of speech.
seanality
Posts: 880 Joined: Tue Apr 19, 2011 12:24 pm
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by seanality » Mon Aug 15, 2011 8:25 am
The map plays very well.
I enjoy it so far. I think some things could change to make the map play a little better but I have nothing really to contribute in that department.
I just hope the config (which my team has yet to install on our server) is setup similar to Harrington.
Jim's Auto Sales
joeledmunds
Posts: 1301 Joined: Fri May 13, 2011 11:17 pm
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by joeledmunds » Mon Aug 15, 2011 8:50 am
I liked it once I got used to it, last night was only the second time I played it (and I think it was a different version). Can't wait to try this other one next week.
Airnick15
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by Airnick15 » Mon Aug 15, 2011 10:24 am
After playing the map 3 times last night, I'll take this over saints and merderet
stealthlol
Posts: 2036 Joined: Tue Apr 26, 2011 10:44 am
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by stealthlol » Mon Aug 15, 2011 10:41 am
I enjoyed it last night. It was very fast paced. Good work all around.
cassinoroyale
Posts: 1794 Joined: Sun May 01, 2011 4:23 pm
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by cassinoroyale » Tue Aug 16, 2011 1:20 pm
emmanuel_b2 ended being a decent version but I'd stick with b1 version without the door of long and the double doors connector to mountain... but thats me
a good map nonetheless
dorito
Posts: 42 Joined: Fri Jan 28, 2011 10:17 pm
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by dorito » Tue Aug 16, 2011 7:00 pm
long seems pointless for axis
`NG
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by `NG » Tue Aug 16, 2011 8:01 pm
Not a huge fan of long. There a lot of weird places to hide
Miller`
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by Miller` » Wed Aug 17, 2011 9:22 am
Would like to see a triple-cap tank at long that you have to jump over.
cassinoroyale
Posts: 1794 Joined: Sun May 01, 2011 4:23 pm
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by cassinoroyale » Mon Apr 30, 2012 9:41 am
I want to revive this thread mainly because I feel that I should give props to lerf in his excellent job in delivering the better possible version of emmanuel. I liked earlier versions of emmanuel and eventually hated the way the map evolved but I have to admit that the dod_emmanuel_final is great! I tested it with defiance and seemed smooth, with interesting options and tweak fixes in pretty much every route. Congrats, Jordan!
rep train'd
EDIT: just for the records, defiance renamed that particular version of the map as final but nevertheless it looked the best and I just wanted to congratulate you for that given that I really enjoyed the early versions! o/
nunz
Posts: 1022 Joined: Tue Jun 14, 2011 8:16 pm
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by nunz » Mon Apr 30, 2012 1:54 pm
this is a must play map in my opinion. Its fast paced and something different for a change. Lets give it a try in the season! Lerf did a great job!