New to editing.
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Cage
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New to editing.
I wanna get into casual editing so I made this shitty clip from a scrim we played earlier this night, it would be great to get some pointers.
How to make clean transitions and tie clips together if the kills are spread apart like the ones between bridge and z.
Don't laugh at my horrible editing skills, this was one of my first clips ever.
[youtube]RlawHMud_3k&feature=g-upl[/youtube]
How to make clean transitions and tie clips together if the kills are spread apart like the ones between bridge and z.
Don't laugh at my horrible editing skills, this was one of my first clips ever.
[youtube]RlawHMud_3k&feature=g-upl[/youtube]
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Bromley
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Re: New to editing.
Not bad for your first clip!. You're in the right place to ask for some help we have many talented movie makers in this community *imo*. If you want some stuff to practice with I have demos timed from my movie that was never finished *Thanks Blairsm/J'''''"*
Anyways good luck stick with it and you will do great!
Anyways good luck stick with it and you will do great!
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Cage
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Re: New to editing.
Thanks! Some demos to practice with would be great, I don't have that many good clips myself..
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bewton
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Re: New to editing.
I'm assuming you're using vegas video. What many people do is they mark the beats of the song so they can sync up kills to them. by clicking on part of the timeline where you see a beat, you can hit the "M" key on your keyboard and it will make a mark, so its easier to line up the kills. Many people also split their clips into the most exciting parts, cut out the walking around in between by rendering an hltv clip of them running from place to place. I would advise youtubing counter-strike 1.6 movie making tutorials, they have a ton of content and most things are pretty similar between cs and dod. Good luck!
Re: New to editing.
Sony Vegas shortcut to split clips is "S". If I dont require an HLTV to show anything I just cut off small chunks of walking around to keep it interesting. For example, after your first kill, you could split the clip after you jump in the water, and then cut when you're in the doorway before you get the kill on the guy in ivy. You'll have a new section of the clip where you split 2 parts, and you can delete that little section and drag the 2 parts from the same clip together so the 2 ends overlap slightly and they will fade together.. Fiddle around with it so you give it a little leeway(sp) so its not so sudden between each kill, you could cut it multiple times to show small segments of your running, but dont overdo it, like you kill the guy on bridge, fade to you running through Z, fade to you looking at the allies beach house door and then turning around to look Ivy. then after that you can cut out all that running around at fruit and just fade to you about to strafe and look rope alley and kill that guy.
ALSO; use a movie config to take off the chat at the bottom, and the flags at the corner unless you prefer to keep that on.
try this one, has some extra shit that steve uses but its still good, http://www.jaggon.mantheperiscope.com/s ... /movie.cfg
ANOTHER EDIT, which a lot of ppl probably dont even know!; if you have an HLTV and it has all the gross text like welcome to hltv (GEE THANKS YOURE SO INVITING) you can actually remove all that BS, when you open HLAE, file-> launch, and before you click launch, make sure your custom command line options look like this!
+toggleconsole -demoedit
The demoedit command will make it so you have a few new buttons on your viewdemo bar, so do your thing exec movie config, load up your HLTV demo, when the demo is fully loaded click the new awesome button "Events" and click on one of the event lines, and click "Remove" then just hold down enter and it'll keep Removing all the lines until they're all gone, it wont ruin your demo thats just all the BS code to write text on the screen, and your HLTV will be 100% clean of ADS! you can also save the demo once you've removed the ads by clicking the Save button on the viewdemo bar so you dont have to remove them again later for that demo!
This may not make perfect sense, I'm kinda out of it and I kept backspacing random parts so bare with this hahaha.
HAPPY EDITTING!
ALSO; use a movie config to take off the chat at the bottom, and the flags at the corner unless you prefer to keep that on.
try this one, has some extra shit that steve uses but its still good, http://www.jaggon.mantheperiscope.com/s ... /movie.cfg
ANOTHER EDIT, which a lot of ppl probably dont even know!; if you have an HLTV and it has all the gross text like welcome to hltv (GEE THANKS YOURE SO INVITING) you can actually remove all that BS, when you open HLAE, file-> launch, and before you click launch, make sure your custom command line options look like this!
+toggleconsole -demoedit
The demoedit command will make it so you have a few new buttons on your viewdemo bar, so do your thing exec movie config, load up your HLTV demo, when the demo is fully loaded click the new awesome button "Events" and click on one of the event lines, and click "Remove" then just hold down enter and it'll keep Removing all the lines until they're all gone, it wont ruin your demo thats just all the BS code to write text on the screen, and your HLTV will be 100% clean of ADS! you can also save the demo once you've removed the ads by clicking the Save button on the viewdemo bar so you dont have to remove them again later for that demo!
This may not make perfect sense, I'm kinda out of it and I kept backspacing random parts so bare with this hahaha.
HAPPY EDITTING!
Re: New to editing.
Tip #1: Use Premiere Pro not Vegas.
Tip #2: re tip #1
Tip #3:
Tip #2: re tip #1
Tip #3:
Re: New to editing.
Yeah...actually I really gotta make the switch, haha. I downloaded the adobe bundle; premier/after effects/photoshop; but i dont know how to use them, it will take some time to learn the shortcuts and where everything is.
Re: New to editing.
buy the keyboard covers for like $30. learning curve will flatline and you'll be a master in a few sessions..

most of the good ones are for macs tho...I wish they made more

most of the good ones are for macs tho...I wish they made more
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Cage
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Re: New to editing.
Thanks Chris I tried doing what you said but I couldn't make it look good and I did not even know you could overlap the clips. I also use premiere PRO tenks, I went to a media highschool and that is what we used for editing and is the only program I know. I was a camera and sound tech guy though, so I'm not that good with all this editing stuff but hopefully I'll get there. 
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stin
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Re: New to editing.
I know this thread title says editing but capturing the clips is where most movies go wrong.
Using shit like fraps or 30fps only, slowmotions will be awful.
Best quality in GFX settings, movie.cfg, better explosion effects, some sprites, detailtextures maybe, removal of scoreboard from demos, adverts from hltv (might take little time). Some people tend to press scoreboard 24/7 cos of old habbits or stopsound script. Then HLAE supersampling or whatevs or oldfashion startmovie 90/120/150, whatever multiple of your final render fps. And save uncompressed avi, now you have full quality smooth clips to play with.
Maybe someone will disagree on this but I think quality, "perfection" in editing is 50% of the movie. Except those with awesome frags (an1mal,shiftyp,zoanth etc).
Using shit like fraps or 30fps only, slowmotions will be awful.
Best quality in GFX settings, movie.cfg, better explosion effects, some sprites, detailtextures maybe, removal of scoreboard from demos, adverts from hltv (might take little time). Some people tend to press scoreboard 24/7 cos of old habbits or stopsound script. Then HLAE supersampling or whatevs or oldfashion startmovie 90/120/150, whatever multiple of your final render fps. And save uncompressed avi, now you have full quality smooth clips to play with.
Maybe someone will disagree on this but I think quality, "perfection" in editing is 50% of the movie. Except those with awesome frags (an1mal,shiftyp,zoanth etc).
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Cage
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Re: New to editing.
I use HLAE to capture my clips, but I still need to figure out the premiere rendering settings when I'm saving my clips, cause the resolution gets all screwed up and blurry like in the video i posted.
It allows 720p but still looks like shit, I have to read more about that so the videos I make are watchable.
It allows 720p but still looks like shit, I have to read more about that so the videos I make are watchable.
Re: New to editing.
Cage wrote:I use HLAE to capture my clips, but I still need to figure out the premiere rendering settings when I'm saving my clips, cause the resolution gets all screwed up and blurry like in the video i posted.
It allows 720p but still looks like shit, I have to read more about that so the videos I make are watchable.
I don't know the ins and outs of the workflow yet, so maybe higher resolutions are needed for videogame clips...I was just basing the 720p off of what I use for work.
Also it could be blurry because you're starting off with a smaller source resolution and up-scaling?
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Cage
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Re: New to editing.
I use the resolution 1680-1050 ingame when I record, and the 1080p (60i)30fps project when I edit the clips. Then before I export the clips I go into options and change it to .avi so that I can choose what resolution I export the clip in.
But I'm doing something wrong, I'm gonna try and figure this out over the weekend when I have more time..
But I'm doing something wrong, I'm gonna try and figure this out over the weekend when I have more time..
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motive
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Re: New to editing.
not only are you upscaling but that's a totally different aspect ratio, 16:9 for 1080p and 16:10 for your mutant resolution
would definitely capture at the resolution you're going to render at
would definitely capture at the resolution you're going to render at
Re: New to editing.
Ha, you're doing a few things wrong but nothing major. Like motive mentioned you should capture the footage at whatever resolution you plan on the output being. As far as upscaling, it shouldnt effect you too much because you're only going up 30 lines of resolution (1050->1080). I just think your workflow and settings don't align and match up properly.Cage wrote:I use the resolution 1680-1050 ingame when I record, and the 1080p (60i)30fps project when I edit the clips. Then before I export the clips I go into options and change it to .avi so that I can choose what resolution I export the clip in.
But I'm doing something wrong, I'm gonna try and figure this out over the weekend when I have more time..
Your video has a black box around it, so you're defiantly not using the right setting or at least not filling the canvas the entire way. I'm not entirely too sure how capturing video game footage works but you should capture at much, much, much higher frame rate than 30fps. Ask the regulars what settings they use.
Re: New to editing.
I capture at 1280x720 using 120 or 180fps. For the project settings and the final render fps, try and set it to a divident of 3. ie captured at 180fps so the project settings and final render would be at 30fps, or captured at 120fps, project settings and final render at 40fps.
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milo
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Re: New to editing.
k4b00m wrote:Sony Vegas shortcut to split clips is "S". If I dont require an HLTV to show anything I just cut off small chunks of walking around to keep it interesting. For example, after your first kill, you could split the clip after you jump in the water, and then cut when you're in the doorway before you get the kill on the guy in ivy. You'll have a new section of the clip where you split 2 parts, and you can delete that little section and drag the 2 parts from the same clip together so the 2 ends overlap slightly and they will fade together.. Fiddle around with it so you give it a little leeway(sp) so its not so sudden between each kill, you could cut it multiple times to show small segments of your running, but dont overdo it, like you kill the guy on bridge, fade to you running through Z, fade to you looking at the allies beach house door and then turning around to look Ivy. then after that you can cut out all that running around at fruit and just fade to you about to strafe and look rope alley and kill that guy.
ALSO; use a movie config to take off the chat at the bottom, and the flags at the corner unless you prefer to keep that on.
try this one, has some extra shit that steve uses but its still good, http://www.jaggon.mantheperiscope.com/s ... /movie.cfg
ANOTHER EDIT, which a lot of ppl probably dont even know!; if you have an HLTV and it has all the gross text like welcome to hltv (GEE THANKS YOURE SO INVITING) you can actually remove all that BS, when you open HLAE, file-> launch, and before you click launch, make sure your custom command line options look like this!
+toggleconsole -demoedit
The demoedit command will make it so you have a few new buttons on your viewdemo bar, so do your thing exec movie config, load up your HLTV demo, when the demo is fully loaded click the new awesome button "Events" and click on one of the event lines, and click "Remove" then just hold down enter and it'll keep Removing all the lines until they're all gone, it wont ruin your demo thats just all the BS code to write text on the screen, and your HLTV will be 100% clean of ADS! you can also save the demo once you've removed the ads by clicking the Save button on the viewdemo bar so you dont have to remove them again later for that demo!
This may not make perfect sense, I'm kinda out of it and I kept backspacing random parts so bare with this hahaha.
HAPPY EDITTING!

Re: New to editing.
k4b00m wrote:I capture at 1280x720 using 120 or 180fps. For the project settings and the final render fps, try and set it to a divident of 3. ie captured at 180fps so the project settings and final render would be at 30fps, or captured at 120fps, project settings and final render at 40fps.
hmm...so normal movie/editing standards don't apply? 40fps? Trying to wrap my head around this..
Re: New to editing.
well, capture clips in dod at 120fps, then use virtualdub to convert images to AVI at the same fps (120). The extra fps is for motion blur/slo motion I believe. I'm not entirely sure what the real reason for setting the fps to 30 or 40, I remember steve saying something about it renders every 3rd frame, something like that. Maybe steve can explain more.
Re: New to editing.
IRL for slow-mo I shoot everything at 60p and then render at 24p. It's an exact 40%/2.5x reduction in FPS.k4b00m wrote:well, capture clips in dod at 120fps, then use virtualdub to convert images to AVI at the same fps (120). The extra fps is for motion blur/slo motion I believe. I'm not entirely sure what the real reason for setting the fps to 30 or 40, I remember steve saying something about it renders every 3rd frame, something like that. Maybe steve can explain more.
I get why you guys capture at 120fps, so there is more frames to use when doing slow-mo, which causes the slow mo to be more smooth and natural.
I was just wondering how you all got to using 180/40...120 makes senses, but using 180 doesn't. All real frame rates are based on a multiple of 24..After 120fps the next step up is 240fps...
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motive
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Re: New to editing.
i assumed 29.97/30fps is just a convention from ntsc video, not sure how that's relevant for a monitor running at 60+ hztenks wrote:k4b00m wrote:I capture at 1280x720 using 120 or 180fps. For the project settings and the final render fps, try and set it to a divident of 3. ie captured at 180fps so the project settings and final render would be at 30fps, or captured at 120fps, project settings and final render at 40fps.
hmm...so normal movie/editing standards don't apply? 40fps? Trying to wrap my head around this..
Re: New to editing.
motive wrote:i assumed 29.97/30fps is just a convention from ntsc video, not sure how that's relevant for a monitor running at 60+ hztenks wrote:k4b00m wrote:I capture at 1280x720 using 120 or 180fps. For the project settings and the final render fps, try and set it to a divident of 3. ie captured at 180fps so the project settings and final render would be at 30fps, or captured at 120fps, project settings and final render at 40fps.
hmm...so normal movie/editing standards don't apply? 40fps? Trying to wrap my head around this..
refresh rate (hz) and fps are different beasts
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motive
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Re: New to editing.
well fps <= refresh rate, i'm just wondering if these movies should be rendered at much higher fps than the traditional ~30tenks wrote:refresh rate (hz) and fps are different beasts
Re: New to editing.
Rendered no, but captured yes. If you rendered in 120fps it would look way too fast and videoy. Capturing at higher frame rates just allow for smoother slow-motion and cleaner speed ramping from fast to slow footage and vice versa.motive wrote:well fps <= refresh rate, i'm just wondering if these movies should be rendered at much higher fps than the traditional ~30tenks wrote:refresh rate (hz) and fps are different beasts
this is a video I made a few years back. I shot everything at 60p, which if I rendered out at, would look really boring. I dropped into a 24p timeline and rendered the majority of the footage at 24p to get that silky smooth look (but it's still slower than real time and native 24p). Then for the times I didn't need it, I left it at the original 60p. And the other times for the super slow-mo, (unfortunately I cant afford the 6 figure cameras that shoot 120-2,000fps) so I use after effects and a few plug-ins to simulate a 1,000-2,000fps "capture" but I'm still dropping that in a 24p timeline and rendering at 24p, which is what creates the super slow mo.
http://www.youtube.com/watch?v=eWQRhqxM5xs
0:05-0:19: 60p slowmoed to 24p
0:20: regular 60p
1:18: 1800fps to 24p
Re: New to editing.
So all this movie making talk has me interesting in trying to make some stuff for the community. I have done a few things with windows live movie maker but using that i limiting me, so i'm going a different route to try and make better stuff. So I would like some feedback on the video quality of this clip.
[youtube]_K8OmKH3XBM[/youtube]
thx in advance
[youtube]_K8OmKH3XBM[/youtube]
thx in advance
Last edited by k4b00m on Wed Aug 29, 2012 6:32 pm, edited 2 times in total.
Reason: Fixed your link, you left out the underscore at the beginning.
Reason: Fixed your link, you left out the underscore at the beginning.
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Cage
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Re: New to editing.
I made a new quick edit as a practice to try and shorten clips down etc, the quality is horrid because I was lazy and used fraps.
[youtube]1Z6DpTWfJE0&feature=[/youtube]
[youtube]1Z6DpTWfJE0&feature=[/youtube]
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stin
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Re: New to editing.
Whats up with the cl_fog?
And would be better to use 16:9 resolution when capturing and rendering the clips, would also remove the caparea.spr and replace it with transparent one. As you rewind demos, it will appear to your clips every damn time.

And would be better to use 16:9 resolution when capturing and rendering the clips, would also remove the caparea.spr and replace it with transparent one. As you rewind demos, it will appear to your clips every damn time.
Re: New to editing.
[youtube]Q9M8KW6n_OM[/youtube]
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Cage
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Re: New to editing.
I took a stab at HLAE, thanks Chris for giving me those binds they really helped. Here it is, nothing spectacular but the purpose of this video was not to display the sickest frags out there.
[youtube]qCYPBnvDz3Q&feature[/youtube]
[youtube]qCYPBnvDz3Q&feature[/youtube]