Relax, lounge around, and find out who hacks.
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CraftyDus
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by CraftyDus » Sat May 11, 2013 3:00 pm
From this spot (that I'm aiming at, where the allied player is crouched) you can't get certain shots at players in the swing door under jump (in hallway)
or shots at the spawn-drop (from where this screenshot was taken)
Also if you jump from this upper hotel window towards jump (or hallway) you will feel a bit of something stop you.
k4b00m
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by k4b00m » Sat May 11, 2013 4:50 pm
I can't hit anyone in the jump window when I'm in that room the allied player is in, seems like an invisible wall is blocking a lot of the shots.
also, if you crouch on the bridge up against the box on the allied side, you can't stand up, you get stuck on invisible clipping from the box.
nunz
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by nunz » Sat May 11, 2013 8:54 pm
still not as bad as railroad2_b2 apps railing. to me thats the stupidest thing ive ever dealt with is this game.
rehpyc
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by rehpyc » Mon May 13, 2013 8:59 am
Bridge very much resembles merderet, yet you took out the Axis' route to right side bridge from spawn? Makes sense.
k4b00m
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by k4b00m » Mon May 13, 2013 5:50 pm
Here's what I was talking about with the jump window...
HOlAENV5ZeY
Swiss
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by Swiss » Mon May 13, 2013 6:02 pm
youre just bad, chris.
Rambizzle
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by Rambizzle » Mon May 13, 2013 6:03 pm
I enjoyed hitting snipers for like 70 dmg in the windows at bridge. Fix the god damn clipping or I'm setting fire to your village.
nomis
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by nomis » Mon May 13, 2013 6:23 pm
k4b00m wrote: Here's what I was talking about with the jump window...
HOlAENV5ZeY
Yep, happened to me a few times already
joeledmunds
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by joeledmunds » Mon May 13, 2013 7:04 pm
Rambizzle wrote: I enjoyed hitting snipers for like 70 dmg in the windows at bridge. Fix the god damn clipping or I'm setting fire to your village.
More like Rambizza the Hun, amirite?
Yeah totally.
warchyldd
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by warchyldd » Mon May 13, 2013 7:49 pm
the real cleanup spot is axis sniper loft~
ward
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by ward » Mon May 13, 2013 8:13 pm
Rambizzle wrote: I enjoyed hitting snipers for like 70 dmg in the windows at bridge. Fix the god damn clipping or I'm setting fire to your village.
Set fire to your village please. Sneads / jville is the asshole of America. True facts all around.
Jakimo
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by Jakimo » Mon May 13, 2013 8:46 pm
also the wall used to block the surf spot outside allied spawn blocks nades and makes them bounce back into spawn or in that area. real dafuq moment. amazing map tho
stile
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by stile » Mon May 13, 2013 9:48 pm
maybe this map shouldn't be played until it is fixed
Jakimo
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by Jakimo » Mon May 13, 2013 10:33 pm
k4b00m wrote: Here's what I was talking about with the jump window...
HOlAENV5ZeY
your dod looks like my BF3. how do you get the pieces of wall to fall and bounce around like that?
Arachnid
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by Arachnid » Mon May 13, 2013 11:04 pm
warchyldd wrote: the real cleanup spot is axis sniper loft~
calli
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by calli » Tue May 14, 2013 5:24 am
Jakimo wrote: k4b00m wrote: Here's what I was talking about with the jump window...
HOlAENV5ZeY
your dod looks like my BF3. how do you get the pieces of wall to fall and bounce around like that?
cl_particlefx 1
r_detailtextures 1
kirk
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by kirk » Tue May 14, 2013 6:11 am
I guess the only solution is to play harrington twice in a row.
Swiss
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by Swiss » Tue May 14, 2013 7:14 am
alex kirk wrote: I guess the only solution is to play harrington twice in a row.
k4b00m
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by k4b00m » Wed May 15, 2013 6:47 pm
Please lower the wall at the axis first. It's impossible to kill anyone standing behind it ;(
greetz
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by greetz » Wed May 15, 2013 6:48 pm
nope just gotta practice the 1 bars
CharlieGiteau
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by CharlieGiteau » Thu May 16, 2013 4:31 am
k4b00m wrote: Please lower the wall at the axis first. It's impossible to kill anyone standing behind it ;(
I was getting KAR kills at that wall from ashtray. Although there was one person where it took a couple shots. Is it clipping?
k4b00m
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by k4b00m » Thu May 16, 2013 4:51 am
wtf is ashtray?
It's dod. All you see is their head and 90% of the time it won't register because it clips the wall and doesn't do shit to them.
CharlieGiteau
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by CharlieGiteau » Thu May 16, 2013 5:49 am
k4b00m wrote: wtf is ashtray?
It's dod. All you see is their head and 90% of the time it won't register because it clips the wall and doesn't do shit to them.
Its the rubble area before you get to the room with the tables, coming from axis side.
stile
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by stile » Thu May 16, 2013 3:02 pm
CharlieGiteau wrote: k4b00m wrote: wtf is ashtray?
It's dod. All you see is their head and 90% of the time it won't register because it clips the wall and doesn't do shit to them.
Its the rubble area before you get to the room with the tables, coming from axis side.
that's called "broken" noob
CharlieGiteau
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by CharlieGiteau » Thu May 16, 2013 4:58 pm
stile wrote: CharlieGiteau wrote: k4b00m wrote: wtf is ashtray?
It's dod. All you see is their head and 90% of the time it won't register because it clips the wall and doesn't do shit to them.
Its the rubble area before you get to the room with the tables, coming from axis side.
that's called "broken" noob
To you.
nunz
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by nunz » Fri May 17, 2013 11:59 am
NoName
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by NoName » Fri May 17, 2013 1:21 pm
You can't even throw a nade here, i die everytime because of this