by rippeR » Wed Jan 23, 2013 3:04 am
we already played this map in a pcw and I need to say that this map is pretty cool !
First it lookes big, but you're quite fast at various spots and you meet your opponent very quickly. No long runs and pure action.
There are only some small things which should improve the map IMO:
- There should be a small connection between left&right side. A narrow way from sandsacks on allied side to the wooden corridor on the other side e.g. This would cause a more tactical game, and not two separated 3vs3 .
- On bridge side, allies are able to climb that rope from water, but axis aren't able to go up to that stony channel above sandsacks.
From what we've experienced (as I said it was only 1 pcw.. so it might be wrong) it is a little bit better for allies to play. Both teams reach each other at the same time, but axis are handicapped because they easily can be naded at doubledoors on their left side while allies are quite nade-protected and as I said once allies capped bridge they can go to that U-way (left side behind bridge)or to that ropehouse(right side behind bridge). (Hope you know what/where I mean ^^)
But all in all it's a well balanced map. Only that connection between both sides could make this map more interesting I think.
cheers
we already played this map in a pcw and I need to say that this map is pretty cool !
First it lookes big, but you're quite fast at various spots and you meet your opponent very quickly. No long runs and pure action.
There are only some small things which should improve the map IMO:
- There should be a small connection between left&right side. A narrow way from sandsacks on allied side to the wooden corridor on the other side e.g. This would cause a more tactical game, and not two separated 3vs3 .
- On bridge side, allies are able to climb that rope from water, but axis aren't able to go up to that stony channel above sandsacks.
From what we've experienced (as I said it was only 1 pcw.. so it might be wrong) it is a little bit better for allies to play. Both teams reach each other at the same time, but axis are handicapped because they easily can be naded at doubledoors on their left side while allies are quite nade-protected and as I said once allies capped bridge they can go to that U-way (left side behind bridge)or to that ropehouse(right side behind bridge). (Hope you know what/where I mean ^^)
But all in all it's a well balanced map. Only that connection between both sides could make this map more interesting I think.
cheers