[RELEASE] dod_villa_b1

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acetamino
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[RELEASE] dod_villa_b1

Post by acetamino »

Releasing this so it can get some widespread playtesting and hopefully be included in the upcoming tpg season / 24/7 12mans. The map was started and mostly designed by steve hisey I believe. I created the shitty parts (the whole map~~lolzolzozlzol). Map is pretty small, and I only put 4 flags(all single cap, but two timed) in so the faggots who dont cap flags would like that. Gave it lots of corners so the faggots that like to sit in corners and get a bunch of kills would like that. Gave it a bunch of choke points so the faggots that only get nade kills would like that. Overall a pretty fun map. Hopefully TPG makes y'all play it! It is already on the dreamliner server, configs and all. please report any bugs as I am leaving on monday for a month!


GET THE MAP:
k4b00m wrote:http://kaboom.mantheperiscope.com/Rando ... lla_b1.rar

Download that and extract it to your "dod" folder.

Screenshots
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Thanks to STEVE, TOX, KABOOM, MILLER, YASO, TIN BAD, and DEFIANCE who all helped! NO THANKS to jgn and pat!
Last edited by acetamino on Wed Aug 01, 2012 2:26 pm, edited 2 times in total.
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Re: [RELEASE] dod_villa_b1

Post by mogers »

I see a lot of holes to put my dick in.
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Re: [RELEASE] dod_villa_b1

Post by cassinoroyale »

great ace, gonna test it tonight
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Re: [RELEASE] dod_villa_b1

Post by british »

Just unzip into maps right?
acetamino
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Re: [RELEASE] dod_villa_b1

Post by acetamino »

british wrote:Just unzip into maps right?
not exactly, sorry, I'm not the best at packaging files.

-inside the villa.rar there is a mapmodels.rar that goes in your ".../dod/models/mapmodels" folder
-the custom2.wad goes in your ".../dod" folder
-the .bsp goes in the maps folder

the tpg configs are only for ppl with servers and any user can delete those at their preference.
(rcon exec tpg_villa.cfg)
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Re: [RELEASE] dod_villa_b1

Post by CraftyDus »

acetamino wrote: Map is... so the faggots who dont cap flags would like,... the faggots that like to sit in corners and get a bunch of kills would like,... the faggots that only get nade kills would like . Overall a pretty fun map.
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Re: [RELEASE] dod_villa_b1

Post by Daeo »

its a good map, hope to see it played more in 12 mans
british
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Re: [RELEASE] dod_villa_b1

Post by british »

acetamino wrote:
british wrote:Just unzip into maps right?
not exactly, sorry, I'm not the best at packaging files.

-inside the villa.rar there is a mapmodels.rar that goes in your ".../dod/models/mapmodels" folder
-the custom2.wad goes in your ".../dod" folder
-the .bsp goes in the maps folder

the tpg configs are only for ppl with servers and any user can delete those at their preference.
(rcon exec tpg_villa.cfg)

just extracted all the map folder and it worked fine.
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Re: [RELEASE] dod_villa_b1

Post by hildebrand »

really like the layout of the map.

a+
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Re: [RELEASE] dod_villa_b1

Post by DinG »

Looks pretty good, will need to give it a shot.
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Re: [RELEASE] dod_villa_b1

Post by k4b00m »

Nice work ace. I will check it out today. <3
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Re: [RELEASE] dod_villa_b1

Post by joeledmunds »

AFTERNOON 12MAN THIS BITCH
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Re: [RELEASE] dod_villa_b1

Post by Miller` »

It will happen.
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Re: [RELEASE] dod_villa_b1

Post by k4b00m »

http://kaboom.mantheperiscope.com/Rando ... lla_b1.rar

Download that and extract it to your "dod" folder.
Feel free to edit your first post and use this link ace, I fixed it so everything is in a proper folder.
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Re: [RELEASE] dod_villa_b1

Post by element »

Sorry Ace, but after playing it today Narc has decided that it's not going to be put into TPG because he doesn't like it.
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Re: [RELEASE] dod_villa_b1

Post by british »

thought it was alright
bonerhaus
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Re: [RELEASE] dod_villa_b1

Post by bonerhaus »

should be called dod_apartments_outtheass_b1
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Re: [RELEASE] dod_villa_b1

Post by k4b00m »

If nothing else, at least it has a boner statue. I sorta enjoyed it. I went well and only problems I ran into were the awkward angles in the well hallway on allies side. The room with the double windows linking the 2 routes was interesting, the door itself loved me, it put me in the floor for safe keeping more than once! I dunno if that's a glitch with the map or just dod but it was the right door both times lol.
acetamino
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Re: [RELEASE] dod_villa_b1

Post by acetamino »

k4b00m wrote:If nothing else, at least it has a boner statue. I sorta enjoyed it. I went well and only problems I ran into were the awkward angles in the well hallway on allies side. The room with the double windows linking the 2 routes was interesting, the door itself loved me, it put me in the floor for safe keeping more than once! I dunno if that's a glitch with the map or just dod but it was the right door both times lol.
- ha, I looked at the door thing in hammer and didn't see a reason for it, but idk how the game works.

- as in standing in the hallway and looking at the "well" area? Or just battles going on in the hallway?
element wrote:Sorry Ace, but after playing it today Narc has decided that it's not going to be put into TPG because he doesn't like it.
that's too bad, hopefully it gets more play time/ attention and he changes his mind
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Re: [RELEASE] dod_villa_b1

Post by k4b00m »

I jumped into the double windows from well and opened the right door and I think it pushed me into the floor like on RR2 axis spawn doors.
bonerhaus
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Re: [RELEASE] dod_villa_b1

Post by bonerhaus »

Calling out enemies near "dildo statue." By far the best part of the map.
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Re: [RELEASE] dod_villa_b1

Post by ao_ »

I thought it was pretty fun, but then again, I am not opposed to new maps after 10 years. And element, Narc was in there with me in vent and he knows about the scans, the config, basically everything. We know about the bobcycle. We know.
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Re: [RELEASE] dod_villa_b1

Post by element »

You'll never catch me. Keep trying...it's futile
acetamino
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Re: [RELEASE] dod_villa_b1

Post by acetamino »

bump
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Re: [RELEASE] dod_villa_b1

Post by bonerhaus »

throw a doublecap in there and it would be even more legit than it already is!!!
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Re: [RELEASE] dod_villa_b1

Post by lerfooled »

initial reaction to the map was that there was too much going on. however, it was fun to snipe and i believe it has a lot of potential if streamlined correctly .
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