Releasing this so it can get some widespread playtesting and hopefully be included in the upcoming tpg season / 24/7 12mans. The map was started and mostly designed by steve hisey I believe. I created the shitty parts (the whole map~~lolzolzozlzol). Map is pretty small, and I only put 4 flags(all single cap, but two timed) in so the faggots who dont cap flags would like that. Gave it lots of corners so the faggots that like to sit in corners and get a bunch of kills would like that. Gave it a bunch of choke points so the faggots that only get nade kills would like that. Overall a pretty fun map. Hopefully TPG makes y'all play it! It is already on the dreamliner server, configs and all. please report any bugs as I am leaving on monday for a month!
not exactly, sorry, I'm not the best at packaging files.
-inside the villa.rar there is a mapmodels.rar that goes in your ".../dod/models/mapmodels" folder
-the custom2.wad goes in your ".../dod" folder
-the .bsp goes in the maps folder
the tpg configs are only for ppl with servers and any user can delete those at their preference.
(rcon exec tpg_villa.cfg)
acetamino wrote: Map is... so the faggots who dont cap flags would like,... the faggots that like to sit in corners and get a bunch of kills would like,... the faggots that only get nade kills would like . Overall a pretty fun map.
not exactly, sorry, I'm not the best at packaging files.
-inside the villa.rar there is a mapmodels.rar that goes in your ".../dod/models/mapmodels" folder
-the custom2.wad goes in your ".../dod" folder
-the .bsp goes in the maps folder
the tpg configs are only for ppl with servers and any user can delete those at their preference.
(rcon exec tpg_villa.cfg)
just extracted all the map folder and it worked fine.
Download that and extract it to your "dod" folder.
Feel free to edit your first post and use this link ace, I fixed it so everything is in a proper folder.
If nothing else, at least it has a boner statue. I sorta enjoyed it. I went well and only problems I ran into were the awkward angles in the well hallway on allies side. The room with the double windows linking the 2 routes was interesting, the door itself loved me, it put me in the floor for safe keeping more than once! I dunno if that's a glitch with the map or just dod but it was the right door both times lol.
k4b00m wrote:If nothing else, at least it has a boner statue. I sorta enjoyed it. I went well and only problems I ran into were the awkward angles in the well hallway on allies side. The room with the double windows linking the 2 routes was interesting, the door itself loved me, it put me in the floor for safe keeping more than once! I dunno if that's a glitch with the map or just dod but it was the right door both times lol.
- ha, I looked at the door thing in hammer and didn't see a reason for it, but idk how the game works.
- as in standing in the hallway and looking at the "well" area? Or just battles going on in the hallway?
element wrote:Sorry Ace, but after playing it today Narc has decided that it's not going to be put into TPG because he doesn't like it.
that's too bad, hopefully it gets more play time/ attention and he changes his mind
I thought it was pretty fun, but then again, I am not opposed to new maps after 10 years. And element, Narc was in there with me in vent and he knows about the scans, the config, basically everything. We know about the bobcycle. We know.
initial reaction to the map was that there was too much going on. however, it was fun to snipe and i believe it has a lot of potential if streamlined correctly .