cfg file.

Relax, lounge around, and find out who hacks.

Moderators: mogers, scorch-, Cory Cory! Price, laura

silent
Posts: 22
Joined: Sun Jun 26, 2011 8:21 pm
Clans: fuck you homos

cfg file.

Post by silent »

Need a cfg file. I don't really remember any of my settings, would be greatly appreciated.

troll away.
CharlieGiteau
Posts: 1331
Joined: Sun May 08, 2011 9:49 pm
Clans: solidworks, pUr/fp^, gddLam, TeamLess, [38th], NB
Location: Cincinnati, Ohio
Contact:

Re: cfg file.

Post by CharlieGiteau »

Other than the TPG required rate and interp settings, here's all I change:

lightgamma 1.9
cl_particlefx 0

I change nothing else other than some key binds for things like 'stopsound'
Blrsm
Posts: 70
Joined: Sun Nov 20, 2011 3:20 pm

Re: cfg file.

Post by Blrsm »

silent, add me on steam and i can get you a good one breh
alxndr555
lowcarb
Posts: 691
Joined: Mon Feb 14, 2011 8:55 am
Clans: ghadGaming
Location: Delaware

Re: cfg file.

Post by lowcarb »

exec wedogay.cfg
silent
Posts: 22
Joined: Sun Jun 26, 2011 8:21 pm
Clans: fuck you homos

Re: cfg file.

Post by silent »

hello Mr. ginger
nico
Posts: 59
Joined: Wed Apr 18, 2012 5:39 pm
Clans: dTp, hnk, try2winUS, mob

Re: cfg file.

Post by nico »

list of commands changed in my cfg:

cl_particlefx 1
cl_dynamic_xhair 0
bind "MWHEELUP" "+duck"
bind "x" "stopsound"
hud_fastswitch 1
fps_max 90
net_graph 3

Apart from that, you have to change your rates (25000,101,101) and the sens, gamma and brightness.

PD: The site doesn't let me upload cfg files, otherwise, i would have uploaded it.
cassinoroyale
Posts: 1794
Joined: Sun May 01, 2011 4:23 pm
Clans: d7, @ NeT, CNB, dW, MVPz, Owned, rr, dodod, iwa, 3h
Location: Rio de Janeiro, Brazil
Contact:

Re: cfg file.

Post by cassinoroyale »

isn't +duck on the scrool illegal?
stile
Posts: 1018
Joined: Tue Apr 19, 2011 11:53 am
Clans: dpk

Re: cfg file.

Post by stile »

// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".

unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "nextmarker"
bind "," "changeclass"
bind "-" "prevmarker"
bind "." "changeteam"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "[" "invprev"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "voice_menu3"
bind "c" "+duck"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "+speed"
bind "h" "dropammo"
bind "j" "dropobject"
bind "l" "+mapzoom"
bind "m" "+map"
bind "n" "impulse 100"
bind "o" "say_team %t"
bind "p" "stopsound"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "messagemode"
bind "u" "messagemode2"
bind "v" "voice_menu2"
bind "w" "+forward"
bind "x" "+commandmenu"
bind "y" "messagemode2"
bind "z" "prone"
bind "~" "toggleconsole"
bind "BACKSPACE" "firemarker"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "SHIFT" "prone"
bind "F1" "impulse 201"
bind "F5" "snapshot"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "CAPSLOCK" "drop"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+speed"
bind "MOUSE4" "slot5"
bind "MOUSE5" "stopsound"
_ah "0"
_cl_minimap "2"
_cl_minimapzoom "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_autoreload "1"
cl_backspeed "999"
cl_bulletejects "0"
cl_cmdbackup "2"
cl_cmdrate "89"
cl_corpsestay "0"
cl_cutscenes "1"
cl_dlmax "128"
cl_dmshowflags "1"
cl_dmshowgrenades "1"
cl_dmshowmarkers "1"
cl_dmshowobjects "1"
cl_dmshowplayers "1"
cl_dmsmallmap "1"
cl_download_ingame "0"
cl_drawmodels "1"
cl_drawplayermodels "1"
cl_dynamic_xhair "0"
cl_dynamiclights "0"
cl_fog "0"
cl_fog_blue "192"
cl_fog_density "0.0"
cl_fog_end "3500.0"
cl_fog_green "192"
cl_fog_red "192"
cl_fog_start "10.0"
cl_forwardspeed "999"
cl_himodels "0"
cl_hud_ammo "1"
cl_hud_health "1"
cl_hud_msgs "2"
cl_hud_objectives "1"
cl_hud_objtimer "1"
cl_hud_reinforcements "1"
cl_hudfont "2"
cl_idealpitchscale "0.8"
cl_identiconmode "2"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_numshotrubble "0"
cl_particlefx "0"
cl_timeout "60"
cl_updaterate "89"
cl_vsmoothing "0.05"
cl_weatherdis "1700"
cl_xhair_style "4"
con_color "255 255 255"
console "1.000000"
crosshair "0"
dodcredits "0"
fps_max "89"
fps_modem "89"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_takesshots "1"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0"
mp_decals "0"
name "nv ^ stile"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "1.1"
skin ""
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.490000"
volume "0"
+mlook
+jlook
exec userconfig.cfg
stile
Posts: 1018
Joined: Tue Apr 19, 2011 11:53 am
Clans: dpk

Re: cfg file.

Post by stile »

userconfig

ex_interp "0"
cl_updaterate "89"
cl_cmdrate "89"
rate "20000"
fps_max "89"
fps_modem "89"
cl_backspeed "999"
cl_forwardspeed "999"
cl_sidespeed "999"
meekrab
Posts: 214
Joined: Mon Mar 05, 2012 3:26 pm
Clans: tap, ENE, emo, |o/, toggle
Contact:

Re: cfg file.

Post by meekrab »

So many people listing cvars that were illegal in cal.
Pr0n
Posts: 238
Joined: Tue Feb 14, 2012 1:41 am
Clans: [M|475|M]
Contact:

Re: cfg file.

Post by Pr0n »

stile wrote:fps_modem "89"
cl_backspeed "999"
cl_forwardspeed "999"
cl_sidespeed "999"
what do this comands and values?
meekrab
Posts: 214
Joined: Mon Mar 05, 2012 3:26 pm
Clans: tap, ENE, emo, |o/, toggle
Contact:

Re: cfg file.

Post by meekrab »

The 'speed' commands make you move at different rates in those directions... forcing them to the same value prevents pub admins from fucking you over and making you move forward at 1/1000 the speed you go sideways... nevertheless they were illegal in CAL for a long time. :ugeek:
scorch-
Posts: 1461
Joined: Mon Jan 31, 2011 10:05 am
Clans: #[e]xceptional.dod ~ #check-six ~ #jetty ~ dodod
Location: ventura,ca
Contact:

Re: cfg file.

Post by scorch- »

meekrab wrote:The 'speed' commands make you move at different rates in those directions... forcing them to the same value prevents pub admins from fucking you over and making you move forward at 1/1000 the speed you go sideways... nevertheless they were illegal in CAL for a long time. :ugeek:
Those movement speeds are capped by the server. At one point, people figured out the exact speed at which you stopped making footstep sounds and would bind a key to set their movement speed to that to "walk" as fast as possible in cs/dod.
cassinoroyale
Posts: 1794
Joined: Sun May 01, 2011 4:23 pm
Clans: d7, @ NeT, CNB, dW, MVPz, Owned, rr, dodod, iwa, 3h
Location: Rio de Janeiro, Brazil
Contact:

Re: cfg file.

Post by cassinoroyale »

meekrab wrote:So many people listing cvars that were illegal in cal.
I wish we had a list of illegal cvars but without a anticheat to analyze the players config, it'd be pointless.
nico
Posts: 59
Joined: Wed Apr 18, 2012 5:39 pm
Clans: dTp, hnk, try2winUS, mob

Re: cfg file.

Post by nico »

cassinoroyale wrote:isn't +duck on the scrool illegal?
I guess i'm not the only one who uses it in the scroll (seeing stile's cfg). Anyway, let me know in this thread or via steam if it is illegal.
greetz
Posts: 431
Joined: Fri Jul 01, 2011 2:36 pm
Clans: family

Re: cfg file.

Post by greetz »

from what I know the duck scroll is only illegal in cs but im not very sure; i dont like how it works anyway just like the control key
Last edited by greetz on Thu Sep 06, 2012 11:36 am, edited 1 time in total.
Jakimo
Posts: 526
Joined: Thu May 05, 2011 10:50 pm
Clans: l2r . , Jim's|, FurY, ( s )ttR., sQ, HH, vVv

Re: cfg file.

Post by Jakimo »

the one i switch the most often back and forth is gl_spriteblend 0 or 1, depending on heavy or rifle...
escher
Posts: 32
Joined: Mon Feb 27, 2012 3:04 pm
Clans: 48th, RBC, devil, ve, uTi, mornos
Contact:

Re: cfg file.

Post by escher »

pola wrote:
cassinoroyale wrote:isn't +duck on the scrool illegal?
I guess i'm not the only one who uses it in the scroll (seeing stile's cfg). Anyway, let me know in this thread or via steam if it is illegal.
I'm curious a) why this is useful, and b) why it would be illegal. I'm guessing I'm just missing something as I'm massively out of date on anything HL1 related.
User avatar
ward
Posts: 745
Joined: Thu Jun 09, 2011 11:31 pm
Clans: elephant shockwave infamy teamlol llama patrol
Contact:

Re: cfg file.

Post by ward »

escher wrote:
pola wrote:
cassinoroyale wrote:isn't +duck on the scrool illegal?
I guess i'm not the only one who uses it in the scroll (seeing stile's cfg). Anyway, let me know in this thread or via steam if it is illegal.
I'm curious a) why this is useful, and b) why it would be illegal. I'm guessing I'm just missing something as I'm massively out of date on anything HL1 related.
Probably so they can crouch hop around corners easier and "skill" the competition.
Cage
Posts: 663
Joined: Mon Mar 26, 2012 5:20 am
Clans: FurY, ( s )ttR. sQ , toggles, [38th], vVv
Location: Sweden

Re: cfg file.

Post by Cage »

You can still do that without having it bound to scroll though. All the 1.6 tournys and lans I've played duckhoping via scrollwheel never was illegal.
stealthlol
Posts: 2036
Joined: Tue Apr 26, 2011 10:44 am
Clans: 4thR, g4n, xm, ptm, snowmen, NoGo, AYEBAYBAY, team99, 3h

Re: cfg file.

Post by stealthlol »

escher wrote:a) why this is useful
It makes people incredibly unhittable and skip around.
nico
Posts: 59
Joined: Wed Apr 18, 2012 5:39 pm
Clans: dTp, hnk, try2winUS, mob

Re: cfg file.

Post by nico »

escher wrote:
pola wrote:
cassinoroyale wrote:isn't +duck on the scrool illegal?
I guess i'm not the only one who uses it in the scroll (seeing stile's cfg). Anyway, let me know in this thread or via steam if it is illegal.
I'm curious a) why this is useful, and b) why it would be illegal. I'm guessing I'm just missing something as I'm massively out of date on anything HL1 related.
I use it to rush in the first respawns. ducking with heavy sucks and is pointless, especially when having 180+ ping
Last edited by nico on Fri Sep 07, 2012 8:58 pm, edited 1 time in total.
acetamino
Posts: 925
Joined: Sat Jan 29, 2011 2:03 am
Location: Burlington
Contact:

Re: cfg file.

Post by acetamino »

should be illegal - contorts the hitboxes of a player model
scorch-
Posts: 1461
Joined: Mon Jan 31, 2011 10:05 am
Clans: #[e]xceptional.dod ~ #check-six ~ #jetty ~ dodod
Location: ventura,ca
Contact:

Re: cfg file.

Post by scorch- »

escher wrote:
pola wrote:
cassinoroyale wrote:isn't +duck on the scrool illegal?
I guess i'm not the only one who uses it in the scroll (seeing stile's cfg). Anyway, let me know in this thread or via steam if it is illegal.
I'm curious a) why this is useful, and b) why it would be illegal. I'm guessing I'm just missing something as I'm massively out of date on anything HL1 related.
It's the equivalent of running silently in cs, not sure about dod. You know how you can tap/release crouch to peek over boxes in hl1? Imagine player models doing that constantly while running. It messes with the footstep generation and contorts your hitboxes while running at nearly full speed.
Post Reply