cfg file.
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CharlieGiteau
- Posts: 1331
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Re: cfg file.
Other than the TPG required rate and interp settings, here's all I change:
lightgamma 1.9
cl_particlefx 0
I change nothing else other than some key binds for things like 'stopsound'
lightgamma 1.9
cl_particlefx 0
I change nothing else other than some key binds for things like 'stopsound'
Re: cfg file.
silent, add me on steam and i can get you a good one breh
alxndr555
alxndr555
Re: cfg file.
exec wedogay.cfg
Re: cfg file.
hello Mr. ginger
Re: cfg file.
list of commands changed in my cfg:
cl_particlefx 1
cl_dynamic_xhair 0
bind "MWHEELUP" "+duck"
bind "x" "stopsound"
hud_fastswitch 1
fps_max 90
net_graph 3
Apart from that, you have to change your rates (25000,101,101) and the sens, gamma and brightness.
PD: The site doesn't let me upload cfg files, otherwise, i would have uploaded it.
cl_particlefx 1
cl_dynamic_xhair 0
bind "MWHEELUP" "+duck"
bind "x" "stopsound"
hud_fastswitch 1
fps_max 90
net_graph 3
Apart from that, you have to change your rates (25000,101,101) and the sens, gamma and brightness.
PD: The site doesn't let me upload cfg files, otherwise, i would have uploaded it.
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cassinoroyale
- Posts: 1794
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- Contact:
Re: cfg file.
isn't +duck on the scrool illegal?
Re: cfg file.
// This file is overwritten whenever you change your user settings in the game.
// Add custom configurations to the file "userconfig.cfg".
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "nextmarker"
bind "," "changeclass"
bind "-" "prevmarker"
bind "." "changeteam"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "[" "invprev"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "voice_menu3"
bind "c" "+duck"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "+speed"
bind "h" "dropammo"
bind "j" "dropobject"
bind "l" "+mapzoom"
bind "m" "+map"
bind "n" "impulse 100"
bind "o" "say_team %t"
bind "p" "stopsound"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "messagemode"
bind "u" "messagemode2"
bind "v" "voice_menu2"
bind "w" "+forward"
bind "x" "+commandmenu"
bind "y" "messagemode2"
bind "z" "prone"
bind "~" "toggleconsole"
bind "BACKSPACE" "firemarker"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "SHIFT" "prone"
bind "F1" "impulse 201"
bind "F5" "snapshot"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "CAPSLOCK" "drop"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+speed"
bind "MOUSE4" "slot5"
bind "MOUSE5" "stopsound"
_ah "0"
_cl_minimap "2"
_cl_minimapzoom "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_autoreload "1"
cl_backspeed "999"
cl_bulletejects "0"
cl_cmdbackup "2"
cl_cmdrate "89"
cl_corpsestay "0"
cl_cutscenes "1"
cl_dlmax "128"
cl_dmshowflags "1"
cl_dmshowgrenades "1"
cl_dmshowmarkers "1"
cl_dmshowobjects "1"
cl_dmshowplayers "1"
cl_dmsmallmap "1"
cl_download_ingame "0"
cl_drawmodels "1"
cl_drawplayermodels "1"
cl_dynamic_xhair "0"
cl_dynamiclights "0"
cl_fog "0"
cl_fog_blue "192"
cl_fog_density "0.0"
cl_fog_end "3500.0"
cl_fog_green "192"
cl_fog_red "192"
cl_fog_start "10.0"
cl_forwardspeed "999"
cl_himodels "0"
cl_hud_ammo "1"
cl_hud_health "1"
cl_hud_msgs "2"
cl_hud_objectives "1"
cl_hud_objtimer "1"
cl_hud_reinforcements "1"
cl_hudfont "2"
cl_idealpitchscale "0.8"
cl_identiconmode "2"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_numshotrubble "0"
cl_particlefx "0"
cl_timeout "60"
cl_updaterate "89"
cl_vsmoothing "0.05"
cl_weatherdis "1700"
cl_xhair_style "4"
con_color "255 255 255"
console "1.000000"
crosshair "0"
dodcredits "0"
fps_max "89"
fps_modem "89"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_takesshots "1"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0"
mp_decals "0"
name "nv ^ stile"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "1.1"
skin ""
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.490000"
volume "0"
+mlook
+jlook
exec userconfig.cfg
// Add custom configurations to the file "userconfig.cfg".
unbindall
bind "TAB" "+showscores"
bind "ENTER" "+attack"
bind "ESCAPE" "cancelselect"
bind "SPACE" "+jump"
bind "'" "+moveup"
bind "+" "nextmarker"
bind "," "changeclass"
bind "-" "prevmarker"
bind "." "changeteam"
bind "/" "+movedown"
bind "0" "slot10"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind ";" "+mlook"
bind "[" "invprev"
bind "`" "toggleconsole"
bind "a" "+moveleft"
bind "b" "voice_menu3"
bind "c" "+duck"
bind "d" "+moveright"
bind "e" "+use"
bind "f" "+speed"
bind "h" "dropammo"
bind "j" "dropobject"
bind "l" "+mapzoom"
bind "m" "+map"
bind "n" "impulse 100"
bind "o" "say_team %t"
bind "p" "stopsound"
bind "q" "lastinv"
bind "r" "+reload"
bind "s" "+back"
bind "t" "messagemode"
bind "u" "messagemode2"
bind "v" "voice_menu2"
bind "w" "+forward"
bind "x" "+commandmenu"
bind "y" "messagemode2"
bind "z" "prone"
bind "~" "toggleconsole"
bind "BACKSPACE" "firemarker"
bind "UPARROW" "+forward"
bind "DOWNARROW" "+back"
bind "LEFTARROW" "+left"
bind "RIGHTARROW" "+right"
bind "ALT" "+strafe"
bind "SHIFT" "prone"
bind "F1" "impulse 201"
bind "F5" "snapshot"
bind "INS" "+klook"
bind "PGDN" "+lookdown"
bind "PGUP" "+lookup"
bind "END" "centerview"
bind "CAPSLOCK" "drop"
bind "MWHEELUP" "+duck"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MOUSE3" "+speed"
bind "MOUSE4" "slot5"
bind "MOUSE5" "stopsound"
_ah "0"
_cl_minimap "2"
_cl_minimapzoom "1"
_snd_mixahead "0.1"
ati_npatch "1.0"
ati_subdiv "2.0"
bgmvolume "1.000000"
bottomcolor "6"
brightness "2"
cl_allowdownload "1"
cl_allowupload "1"
cl_autoreload "1"
cl_backspeed "999"
cl_bulletejects "0"
cl_cmdbackup "2"
cl_cmdrate "89"
cl_corpsestay "0"
cl_cutscenes "1"
cl_dlmax "128"
cl_dmshowflags "1"
cl_dmshowgrenades "1"
cl_dmshowmarkers "1"
cl_dmshowobjects "1"
cl_dmshowplayers "1"
cl_dmsmallmap "1"
cl_download_ingame "0"
cl_drawmodels "1"
cl_drawplayermodels "1"
cl_dynamic_xhair "0"
cl_dynamiclights "0"
cl_fog "0"
cl_fog_blue "192"
cl_fog_density "0.0"
cl_fog_end "3500.0"
cl_fog_green "192"
cl_fog_red "192"
cl_fog_start "10.0"
cl_forwardspeed "999"
cl_himodels "0"
cl_hud_ammo "1"
cl_hud_health "1"
cl_hud_msgs "2"
cl_hud_objectives "1"
cl_hud_objtimer "1"
cl_hud_reinforcements "1"
cl_hudfont "2"
cl_idealpitchscale "0.8"
cl_identiconmode "2"
cl_lc "1"
cl_logocolor "#Valve_Orange"
cl_logofile "lambda"
cl_lw "1"
cl_numshotrubble "0"
cl_particlefx "0"
cl_timeout "60"
cl_updaterate "89"
cl_vsmoothing "0.05"
cl_weatherdis "1700"
cl_xhair_style "4"
con_color "255 255 255"
console "1.000000"
crosshair "0"
dodcredits "0"
fps_max "89"
fps_modem "89"
gamma "3"
gl_dither "1"
gl_flipmatrix "0"
gl_fog "1"
gl_monolights "0"
gl_overbright "0"
gl_polyoffset "4"
hisound "1"
hpk_maxsize "0"
hud_capturemouse "1"
hud_centerid "1"
hud_draw "1"
hud_fastswitch "1"
hud_takesshots "1"
joystick "0"
lookspring "0.000000"
lookstrafe "0.000000"
m_filter "0"
m_forward "1"
m_pitch "0.022000"
m_side "0.8"
m_yaw "0.022"
model "gordon"
MP3FadeTime "2.0"
MP3Volume "0"
mp_decals "0"
name "nv ^ stile"
net_graph "3"
net_graphpos "1"
net_scale "5"
r_bmodelhighfrac "5.0"
r_detailtextures "0"
s_a3d "0.0"
s_automax_distance "30.0"
s_automin_distance "2.0"
s_bloat "2.0"
s_distance "60"
s_doppler "0.0"
s_eax "0.0"
s_leafnum "0"
s_max_distance "1000.0"
s_min_distance "8.0"
s_numpolys "200"
s_polykeep "1000000000"
s_polysize "10000000"
s_refdelay "4"
s_refgain "0.4"
s_rolloff "1.0"
s_verbwet "0.25"
sensitivity "1.1"
skin ""
suitvolume "0.250000"
sv_aim "0"
sv_voiceenable "1"
team ""
topcolor "30"
viewsize "120.000000"
voice_enable "1"
voice_forcemicrecord "1"
voice_modenable "1"
voice_scale "0.490000"
volume "0"
+mlook
+jlook
exec userconfig.cfg
Re: cfg file.
userconfig
ex_interp "0"
cl_updaterate "89"
cl_cmdrate "89"
rate "20000"
fps_max "89"
fps_modem "89"
cl_backspeed "999"
cl_forwardspeed "999"
cl_sidespeed "999"
ex_interp "0"
cl_updaterate "89"
cl_cmdrate "89"
rate "20000"
fps_max "89"
fps_modem "89"
cl_backspeed "999"
cl_forwardspeed "999"
cl_sidespeed "999"
Re: cfg file.
So many people listing cvars that were illegal in cal.
Re: cfg file.
what do this comands and values?stile wrote:fps_modem "89"
cl_backspeed "999"
cl_forwardspeed "999"
cl_sidespeed "999"
Re: cfg file.
The 'speed' commands make you move at different rates in those directions... forcing them to the same value prevents pub admins from fucking you over and making you move forward at 1/1000 the speed you go sideways... nevertheless they were illegal in CAL for a long time. 
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scorch-
- Posts: 1461
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- Contact:
Re: cfg file.
Those movement speeds are capped by the server. At one point, people figured out the exact speed at which you stopped making footstep sounds and would bind a key to set their movement speed to that to "walk" as fast as possible in cs/dod.meekrab wrote:The 'speed' commands make you move at different rates in those directions... forcing them to the same value prevents pub admins from fucking you over and making you move forward at 1/1000 the speed you go sideways... nevertheless they were illegal in CAL for a long time.
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cassinoroyale
- Posts: 1794
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- Contact:
Re: cfg file.
I wish we had a list of illegal cvars but without a anticheat to analyze the players config, it'd be pointless.meekrab wrote:So many people listing cvars that were illegal in cal.
Re: cfg file.
I guess i'm not the only one who uses it in the scroll (seeing stile's cfg). Anyway, let me know in this thread or via steam if it is illegal.cassinoroyale wrote:isn't +duck on the scrool illegal?
Re: cfg file.
from what I know the duck scroll is only illegal in cs but im not very sure; i dont like how it works anyway just like the control key
Last edited by greetz on Thu Sep 06, 2012 11:36 am, edited 1 time in total.
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Jakimo
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Re: cfg file.
the one i switch the most often back and forth is gl_spriteblend 0 or 1, depending on heavy or rifle...
Re: cfg file.
I'm curious a) why this is useful, and b) why it would be illegal. I'm guessing I'm just missing something as I'm massively out of date on anything HL1 related.pola wrote:I guess i'm not the only one who uses it in the scroll (seeing stile's cfg). Anyway, let me know in this thread or via steam if it is illegal.cassinoroyale wrote:isn't +duck on the scrool illegal?
- ward
- Posts: 745
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Re: cfg file.
Probably so they can crouch hop around corners easier and "skill" the competition.escher wrote:I'm curious a) why this is useful, and b) why it would be illegal. I'm guessing I'm just missing something as I'm massively out of date on anything HL1 related.pola wrote:I guess i'm not the only one who uses it in the scroll (seeing stile's cfg). Anyway, let me know in this thread or via steam if it is illegal.cassinoroyale wrote:isn't +duck on the scrool illegal?
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Cage
- Posts: 663
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Re: cfg file.
You can still do that without having it bound to scroll though. All the 1.6 tournys and lans I've played duckhoping via scrollwheel never was illegal.
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stealthlol
- Posts: 2036
- Joined: Tue Apr 26, 2011 10:44 am
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Re: cfg file.
It makes people incredibly unhittable and skip around.escher wrote:a) why this is useful
Re: cfg file.
I use it to rush in the first respawns. ducking with heavy sucks and is pointless, especially when having 180+ pingescher wrote:I'm curious a) why this is useful, and b) why it would be illegal. I'm guessing I'm just missing something as I'm massively out of date on anything HL1 related.pola wrote:I guess i'm not the only one who uses it in the scroll (seeing stile's cfg). Anyway, let me know in this thread or via steam if it is illegal.cassinoroyale wrote:isn't +duck on the scrool illegal?
Last edited by nico on Fri Sep 07, 2012 8:58 pm, edited 1 time in total.
Re: cfg file.
should be illegal - contorts the hitboxes of a player model
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scorch-
- Posts: 1461
- Joined: Mon Jan 31, 2011 10:05 am
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- Contact:
Re: cfg file.
It's the equivalent of running silently in cs, not sure about dod. You know how you can tap/release crouch to peek over boxes in hl1? Imagine player models doing that constantly while running. It messes with the footstep generation and contorts your hitboxes while running at nearly full speed.escher wrote:I'm curious a) why this is useful, and b) why it would be illegal. I'm guessing I'm just missing something as I'm massively out of date on anything HL1 related.pola wrote:I guess i'm not the only one who uses it in the scroll (seeing stile's cfg). Anyway, let me know in this thread or via steam if it is illegal.cassinoroyale wrote:isn't +duck on the scrool illegal?